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Unity at SIGGRAPH 2018

August 12-16 — Vancouver, BC

Visit us in Booth #817, West Hall

The real-time revolution is here – powered by Unity.

At SIGGRAPH 2018, we’re celebrating real-time creative achievements and innovations by visionary film directors, CG artists, animators and others. Join us to learn how our real-time rendering and 3D content-creation tools are fostering unprecedented artistic freedom and greatly simplifying workflows in industries like film, games, and automotive.

Disney Television Animation + Unity

At SIGGRAPH, witness the power of Unity’s real-time rendering for episodic CG and short animated films as we reveal “Baymax Dreams,” three two-minute shorts inspired by Disney Television Animation’s Emmy-nominated “Big Hero 6 The Series”.

Unity Demonstrates Non-Linear Workflow Used To Produce “Baymax Dreams” Shorts inspired by Disney Television Animation’s “Big Hero 6 The Series”.

Unity Activities

Visit our booth and the Unity Zone for presentations and talks from Unity developers, partners, and experts. Learn advanced techniques and see behind the scenes of cutting-edge 2D, 3D, film and VR projects.

Time

Title

Speakers

Location

Time

9:30 – 10:30 AM

Title

Toon Shading and Lighting in SONDER, a Short Film by Director Neth Nom

Speakers

Neth Nom, Writer and Director of Sonder and Mathieu Muller, Product Manager, Unity for Film

Location

Unity Zone
East Wing MR 18

Time

10:15 AM – 10:45 AM

Title

Building Immersive Experiences: XR Creativity - AMA

Speakers

Chris Ross, Senior UX Engineer, Google, Cappie Regalado, Software Engineer, Google and Karl Channell, UX Lead, Google

Location

Booth Theater
West Hall #817

Time

11:00 AM – 11:30 AM

Title

Procedural Workflows with Houdini 16, Houdini Engine 2.0, and Unity 2018 for Game Artists

Speakers

Kenny Lammers, Co-Founder, Game Tutors

Location

Booth Theater
West Hall #817

Time

11:00 AM – 12:00 PM

Title

Octane 2018 for Unity: Cinematic and Holographic Media on the RNDR Blockchain

Speakers

Jules Urbach, Co-Founder and CEO of OTOY

Location

Unity Zone
East Wing MR 18

Time

11:45 AM – 12:15 PM

Title

Unlock Your CAD Data for Real-Time Development

Speakers

Mark Schoennagel, Lead Evangelist – Americas, Unity

Location

Booth Theater
West Hall #817

Time

1:00 – 1:30 PM

Title

Free Unity Resources for Education

Speakers

Liana Holmberg, Education PMM and Carl Domingo, Student Programs, Unity

Location

Booth Theater
West Hall #817

Time

1:15 – 2:15 PM

Title

“Baymax Dreams”: Real Time Directing for Episode Animation

Speakers

Simon Smith, Director, Disney and Adam Myhill, Head of Cinematics, Unity

Location

Unity Zone
East Wing MR 18

Time

1:45 – 2:15 PM

Title

Inside the Magic at Magic Leap

Speakers

Blake Taylor, Principal Software Engineer, Magic Leap

Location

Booth Theater
West Hall #817

Time

2:30 – 3:00 PM

Title

Procedural Workflows with Houdini 16, Houdini Engine 2.0, and Unity 2018 for Game Artists

Speakers

Kenny Lammers, Co-Founder, Game Tutors

Location

Booth Theater
West Hall #817

Time

2:30 – 3:30 PM

Title

Start Building 3D Interactive Experiences – for Any Industry

Speakers

Liz Mercuri, Technical Evangelist, Unity

Location

Unity Zone
East Wing MR 18

Time

3:15 – 3:45 PM

Title

Virtual Production on an Indie Budget

Speakers

Jakob Balslev, CEO and Co-Founder, Rokoko and Matias Søndergaard, Co-Founder and CPO, Rokoko

Location

Booth Theater
West Hall #817

Time

3:45 – 4:45 PM

Title

Creating XR Stories

Speakers

Dan Miller, AR/VR Evangelist, Unity

Location

Unity Zone
East Wing MR 18

Time

4:00 – 4:30 PM

Title

Fun, Fast and Iterative Storytelling for Artists & Designers

Speakers

Alessia Nigretti, Technical Evangelist, Unity

Location

Booth Theater
West Hall #817

Time

9:30 – 10:00 AM

Title

How to Learn Unity and Advance Your Career as an Artist

Speakers

Liana Holmberg, Education PMM, Unity

Location

Booth Theater
West Hall #817

Time

9:30 – 10:30 AM

Title

Anatomy of an End-to-End Unity Animation Pipeline

Speakers

Arvind Neelakantan, Evangelist, Unity

Location

Unity Zone
East Wing MR 18

Time

10:15 – 10:45 AM

Title

Building Welcome to Light Fields in Unity

Speakers

Daniel Erickson, Software Engineer, Google

Location

Booth Theater
West Hall #817

Time

11:00 – 11:30 AM

Title

New Tools for Graphic Realism Series (Part 1)

Speakers

Adam Myhill, Head of Cinematics, Unity

Location

Booth Theater
West Hall #817

Time

11:00 AM – 12:00 PM

Title

Using a Real-Time Engine in Movie Production: Expozure & Virtual Film Tools

Speakers

Habib Zargarpour, CCO, Digital Monarch Media

Location

Unity Zone
East Wing MR 18

Time

11:45 AM – 12:15 PM

Title

Unlock Your CAD Data for Real-Time Development

Speakers

Mark Schoennagel, Lead Evangelist – Americas, Unity

Location

Booth Theater
West Hall #817

Time

12:30 – 1:00 PM

Title

Grow Your Career and Build Your Team with Unity Connect

Speakers

Ashley Alicea, Lead Evangelism Coordinator – Americas and Marilyn Hommes, Lead Technical Recruiter, Unity

Location

Booth Theater
West Hall #817

Time

1:00 – 2:00 PM

Title

“Baymax Dreams”: Pipeline Tooling for Episodic Animation

Speakers

Mike Breymann, Disney and Mike Wuetherick, Producer, Made with Unity

Location

Unity Zone
East Wing MR 18

Time

1:15 – 1:45 PM

Title

Facial Mocap Using AR

Speakers

Dan Miller, Technical Evangelist, Unity

Location

Booth Theater
West Hall #817

Time

2:15 – 3:15 PM

Title

Building Environments for Autonomous Vehicle Training

Speakers

Jose De Oliveira, Principal Software Engineer, Machine Learning, Unity

Location

Unity Zone
East Wing MR 18

Time

2:45 – 3:15 PM

Title

Anatomy of an End-to-End Unity Animation Pipeline

Speakers

Arvind Neelakantan, Evangelist, Unity

Location

Booth Theater
West Hall #817

Time

3:30 – 4:30 PM

Title

Create Stunning Visuals: A Workflow for Artists

Speakers

Liz Mercuri, Technical Evangelist, Unity

Location

Unity Zone
East Wing MR 18

Time

9:30 – 10:00 AM

Title

The Secrets to Creating the Best VR Experiences

Speakers

Brad Weiers, Technical XR Product Manager and Brittany Tomlinson, Sr. Product Marketing Manager, XR, Unity

Location

Booth Theater
West Hall #817

Time

9:30 – 10:30 AM

Title

Anatomy of an End-to-End Unity Animation Pipeline

Speakers

Arvind Neelakantan, Evangelist, Unity

Location

Unity Zone
East Wing MR 18

Time

10:15 – 10:45 AM

Title

How to Learn Unity and Advance Your Career as an Artist

Speakers

Carl Domingo, Student Programs, Unity

Location

Booth Theater
West Hall #817

Time

11:00 – 11:30 AM

Title

Unlock Your CAD Data for Real-Time Development

Speakers

Mark Schoennagel, Lead Evangelist – Americas, Unity

Location

Booth Theater
West Hall #817

Time

11:00 AM – 12:00 PM

Title

CASE STUDY: Neill Blomkamp’s ADAM: Episode 2 Short Film – A VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity

Speakers

Abhishek Joshi, CG Supervisor, Oats Studios, Mike Wuetherick, Producer, Made with Unity, John Parsaie, Graphics Engineer, Made with Unity

Location

Unity Zone
East Wing MR 18

Time

12:00 – 12:30 PM

Title

Bringing Pixels to the World: An Introduction to Magic Leap for Unity

Speakers

Aleissia Laidacker, Interaction Designer, Magic Leap

Location

Booth Theater
West Hall #817

Time

1:00 – 1:30 PM

Title

The Secrets to Creating the Best AR Experiences

Speakers

Brad Weiers, Technical XR Product Manager and Brittany Tomlinson, Sr. Product Marketing Manager, XR, Unity

Location

Booth Theater
West Hall #817

Time

1:00 – 2:00 PM

Title

“Baymax Dreams”: Graphics, Lighting & FX for realtime animation, in Unity

Speakers

John Parsaie, Unity Graphics Engineer, Made with Unity

Location

Unity Zone
East Wing MR 18

Time

1:30 – 2:00 PM

Title

Create Stunning Visuals: A Workflow for Artists

Speakers

Liz Mercuri, Technical Evangelist, Unity

Location

Booth Theater
West Hall #817

Time

2:15 – 3:15 PM

Title

Creating Tools for Spatial Computing

Speakers

Timoni West, Director of XR Research, Unity

Location

Unity Zone
East Wing MR 18

    Get the most out of SIGGRAPH 2018

  • Computer Animation Festival (CAF)
  • Real-Time Live!
  • Technical Papers
  • Courses
  • Panels
  • Studio Workshops
  • Birds of a Feather
  • Talks

Computer Animation Festival (CAF)

This vibrant festival showcases 25 amazing short films – culled from over 400 submissions. You’ll see state-of-the-art computer graphics in animated games, movies and visual effects, and can cheer on your favorites, as the CAF is a qualifying festival for the Academy of Motion Picture Arts and Sciences. Join the Unity team in celebrating these CG storytellers!

Monday, August 13

6:00 – 8:00 PM

Tuesday, August 14

9:00 – 11:00 PM

Wednesday, August 15

8:00 – 10:00 PM

Location: West Building, Ballroom AB

ADAM: Episode 2

Oats Studios

Neill Blomkamp and his creative crew leveraged Unity’s Timeline, real-time rendering, alembic support, and photogrammetry tools for this major leap forward in digital storytelling.

Book of the Dead

Unity’s award-winning Demo Team

Seen by millions, Book of the Dead is a first-person interactive film showcasing Unity’s latest capabilities for powering high-end visuals for game and other digital productions.

Real-Time Live!

Experience the most innovative and interactive techniques in real-time graphics as they’re presented and deconstructed live by their creators! Go behind-the-scenes into two groundbreaking films made with Unity.

Tuesday, August 14

6:50 PM – 7:00 PM

Location: West Building, Ballroom AB

Real-Time Live!: Oats Studios VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity

See how Oats Studios modified their traditional VFX pipeline to create the breakthrough real-time shorts ADAM Episodes 2 & 3 using photogrammetry, alembic, and Unity’s real-time rendering.

7:00 PM – 7:10 PM

Location: West Building, Ballroom AB

Real-Time Live!: Virtual Production in “Book of the Dead”: Technicolor’s Genesis Platform, Powered by Unity

We demonstrate a Unity-powered virtual production platform that pushes the boundaries of real-time technologies to empower filmmakers with full multi-user collaboration and live manipulation of whole environments and characters. Special attention is dedicated to high-quality, real-time graphics, as achieved in Unity’s Book of the Dead.

Technical Papers

Attend this session to learn from some of the industry’s most visionary and innovative thinkers as they present and discuss new work in computer graphics technology and interactive techniques.

Tuesday, August 14

10:45 AM – 12:35 PM

Location: West Building, Room 211-214, Vancouver Convention Centre

Technical Paper: Efficient Rendering of Layered Materials Using an Atomic Decomposition with Statistical Operators

Courses

Learn new concepts and skills from experts in all areas of computer graphics technology and interactive techniques.

Sunday, August 12

9:00 AM – 12:15 PM

Location: West Building, Ballroom C, Vancouver Convention Centre

Getting Started with WebGL and Three.js

Monday, August 13

9:00 AM – 12:15 PM

Location: East Building, Ballroom BC, Vancouver Convention Centre

Advances in Real-Time Rendering in Games Part I

2:00 PM – 5:15 PM

Location: East Building, Ballroom BC, Vancouver Convention Centre

Advances in Real-Time Rendering in Games Part II

Thursday, August 16

9:00 AM – 12:15 PM

Location: West Building, Room 301-305, Vancouver Convention Centre

Topics in Real-Time Animation

9:00 AM – 12:15 PM

Location: West Building, Room 301-305, Vancouver Convention Centre

Moving Mobile Graphics

Panels

Attend these lively sessions to hear about and discuss the latest in computer graphics and interactive techniques.

Sunday, August 12

2:00 PM – 3:30 PM

Location: West Building, Ballroom C, Vancouver Convention Centre

Future Artificial Intelligence and Deep Learning Tools for VFX

Wednesday, August 15

2:00 PM – 3:30 PM

Location: East Building, Ballroom BC, Vancouver Convention Centre

The Present and Future of Real-Time Graphics for Film

Studio Workshops

Don’t miss these opportunities to learn from industry professionals on a wide variety of topics in computer graphics.

Tuesday, August 14

2:00 PM – 3:30 PM

Location: West Building, Exhibit Hall A, Vancouver Convention Centre

Scriptable Render Pipeline from Scratch

Wednesday, August 15

2:00 PM – 3:30 PM

Location: West Building, Exhibit Hall A, Vancouver Convention Centre

Customizing a Production Render Pipeline

Thursday, August 16

2:00 PM – 3:30 PM

Location: West Building, Exhibit Hall A, Vancouver Convention Centre

Creating a Custom Production-Ready Render Pipeline

Birds of a Feather

Get involved in these grassroots, informal discussions of shared interests, goals, technologies and more.

Tuesday, August 14

3:00 PM – 4:30 PM

Location: East Building, Room 10, Vancouver Convention Centre

Autonomous Driving Simulation and Visualization

Talks

See into the minds of the conference creators in all areas of computer graphics technology and interactive techniques.

Tuesday, August 14

3:45 PM – 5:15 PM

Location: East Building, Ballroom BC, Vancouver Convention Centre

'Windup': An Animation Feature Quality Rendering In Real-time

Wednesday, August 15

9:00 AM – 10:30 AM

Location: East Building, Ballroom BC, Vancouver Convention Centre

Unity Demonstrates Non-Linear Workflow Used To Produce “Baymax Dreams” Shorts inspired by Disney Television Animation’s “Big Hero 6 The Series”

News and updates

Stay up to date on the latest Unity at SIGGRAPH 2018 news

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