Unity for Cinematic VR

Pull your audience into new worlds using the leading platform for VR. With groundbreaking features like Timeline and the Post-Processing Stack, you can create truly captivating content. 

Create immersive experiences

  • Build interactive, linear stories with user-participation
  • Enable viewers to pause, enjoy, and play with their surroundings
  • Branch narratives with triggered events and alternate endings

Enjoy an efficient, real-time workflow

  • Experiment with low-stakes creations 
  • Iterate in real-time  with instant CG and visual effects 
  • Tap into Unity Community and Connect for tips, resources and ideas

Reach the widest audience

  • Publish on all the latest and greatest VR platforms
  • Update published projects (e.g. episodic content) without re-submitting
  • Create your own app
  • Bring your IP to other mediums like AR 
Elie Zananiri, Lead Interaction Developer at Scatter

“I'm honestly not sure how we would have built Zero Days VR without Timeline.”

Elie Zananiri, Lead Interaction Developer at Scatter
Aaron Koblin, Co-Founder & CTO at Within

“One of the great things about working in Unity is the incredible community of talented creators working to push the medium forward.”

Aaron Koblin, Co-Founder & CTO at Within
Tools and features in Unity for Cinematic VR

Timeline

Focus on storytelling
  • Integrate linear sequencing and blending of animations, sounds, and so on
  • Create cutscenes and trailers by orchestrating objects, animations, and sounds
  • Work with the multi-track interface (control track)
  • Add a recorder/exporter

Animation System

Smoother workflow
  • Improve keyframing workflow - make animating feel more comfortable and familiar
  • Create better interaction with animator state-machines
  • Enable a smooth workflow for keyframing outside of the animation window
  • Preview clips without having to be in an autokey/rec mode

Particle System

Realize your vision and control performance
  • Use Particles for more effects and animations than ever, including lit lines and trails
  • Take advantage of better atlasing and batching of Particle Systems
  • Align particles to their velocity direction
  • Apply forces to the Colliders they hit using the Collision module

Audio

Give users a sense of presence
  • Enjoy integrated support for ambisonic audio clips, the full-sphere surround sound technique
  • Rotate sound fields based on the listener’s orientation and head rotation

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