Release notes

Known Issues in 2022.1.0a13

  • Android: Errors are thrown and the app is not launched when Building And Running App Bundle on Android 4.x (1355198)

  • Android: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. (1347186)

  • Asset Import Pipeline: Crash on OnDemandScheduler::SetStandbyWorkerCount when opening a project with a symbolic link in it (1370389)

  • Bugreporter: Bug reporter upload of report fails consistently with non actionable error message (1358568)

  • "Unexpected Node Type" error appears when reimporting assemblies (1374218)

  • Entering values into value fields in the Inspector window is delayed (1374222)

  • Handles are missing for Camera and Light objects (1374669)

  • Moving assets into the Unity Project window from the Finder is canceled (1374769)

  • UI handles in scene view are detached from UI elements (1376302)

  • Global Illumination: Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)

  • Global Illumination: [CPU PLM] Major performance regression introduced in 2022.1.0a5 (1369204)

  • Global Illumination: [GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI (1356714)

  • Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

  • HDRP: Template fills the Console with "Shader error...couldn't open include file" messages after building the project (1342989)

  • Hub: Android tools are not expanded by default in the "Add Modules" window (1310236)

  • IL2CPP: System.Runtime.Serialization.Formatters.BinaryFormatter doesn't work when Project is build with IL2CPP Scripting Backend (1374185)

  • Input: Scrolling is jumping when scrolling in the Input Manager (1362327)

  • Input: The first Keyboard Input is Ignored and stored for later when renaming Assets causing all Keyboard Inputs to become mixed (1375664)

  • Inspector Framework: Long Layer names are not fully visible in the drop-down list when selecting it in the Inspector window from Script component (1366623)

  • Linux: Editor crashes when right clicking in Scene view while using Ubuntu 16.04 (1373428)

  • MacOS: Animation Window no longer adds keys immediately (1375996)

  • MacOS: Editor fails to load platform editor extensions (1322945)

  • MacOS: Performance regression in Editor UI (1376273)

  • Mono: Microsoft.Extensions.Logging Nuget Package causes errors in console when built into UWP with .NET Standard 2.1 (1373389)

  • Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

  • Profiling: Profiler's timeline view loses context frames when frames go out of Frame Count bounds (1367470)

  • Scene Management: GameObjects, Parameters, and Windows doesn't update correctly on the last steps when doing Undo and Redo (1374538)

  • Scene Management: Instantiated FBX through code throws error after leaving Play Mode (1363573)

  • Scene Management: Redoing Apply nestee prefab crashes Editor (1348899)

  • Scene/Game View: Editor freezes when selecting GameObjects in a Scene that contains a lot of GameObjects and has gizmos enabled (1350835)

  • Scene/Game View: Light transform gizmos stopped rendering in scene view (1375984)

  • Scene/Game View: Tool handles are invisible in Scene View when certain objects are selected (1374532)

  • Scene/Game View: [LightProbes] Individual light probe gizmos are no longer visible (1374292)

  • Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name (1345099)

  • Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)

  • ShaderGraph: UI shaders are not rendered in Game View from 2021.2.0b2 (1352225)

  • Shaders: Fixed an issue with Editor using some default data until a shader is imported or compiled. (1369645)
    Fixed in 2022.1.0a14.

  • Templates: Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame (1362660)

  • Texture: Photoshop .psb textures are importing all-grayscale [2022.1 a13 regression] (1374804)

  • uGUI: Poor performance when loading or unloading a large Scene (1375646)

  • UI Builder: Changes in UI Builder are lost when editing a 2D sprite (1357086)

  • Universal Windows Platform: UnityWebRequest fails on UWP with HTTPS (1375004)

  • WebGL: Profiler does not autoconnect on WebGL builds (1360399)

  • WebGL: Fixed a crash in webgl publishing when doing multiple builds with the same project could sometime cause code from an older build to be mixed in with the new build, causing a crash on startup. (1371445)
    This has already been backported to older releases and will not be mentioned in final notes.
    Fixed in 2022.1.0a14.

  • Window Management: Broken layout stops panels located in the top left corner of the Editor from rendering in the Karting Microgame project (1367783)

  • Windows: Fixed old input system missing some mouse movement events when new input system is enabled. (1368808)
    This has already been backported to older releases and will not be mentioned in final notes.
    Fixed in 2022.1.0a14.

  • Windows: Standalone player builds with Mono scripting backend don't run on fresh windows installs (1373476)

  • XR SDK: Severe flickering in Unity 2020.3.21f1 with OpenXR on HL2 (1376203)

New 2022.1.0a13 Entries since 2022.1.0a12

Features

  • Asset Import: Preset Editors now supports CustomEditor made with UIToolkit for the Preset Object.

  • Editor: Added granular context capabilities to ShortcutManager.

  • License: Added error analytics for licensing module.

  • Package Manager: Improved ways to check for Update Available in the Package Manager window.

  • Search: Added query builder to expression search queries using a set of user facing blocks.

  • Services: Cloud Diagnostics will now show C# line numbers in exception stack traces when using IL2CPP.

  • UI Toolkit: Added UI Toolkit implementation for property drawers.

  • VFX Graph: New criteria to sort the particles of an output context:

    • By Distance (previously, the only option)
    • Youngest in front
    • Oldest in front
    • By Depth
    • Custom
  • WebGL: Mobile keyboard support for WebGL for entering text in UI input fields.

Improvements

  • Audio: Import now supports multiprocess.

  • Build Pipeline: On platforms using incremental player builds, data builds will now be skipped if data has not changed, even for non-development builds.

  • Core: Job Debugger performance was improved.

  • Documentation: Added proper example for PhysicsScene.Simulate.

  • Documentation: Expanded TextAsset documentation. (1341180)

  • Editor: MacOS now has an Editor launch screen too.

  • Editor: Normal Map textures now have a new "Flip Green Channel" import setting (useful for textures that were baked in 3dsmax/Unreal/Source/CryEngine convention). All textures got a Swizzle advanced import setting, for arbitrary color channel remapping/flipping.

  • Editor: Reduced time to enter playmode.

  • GI: Maximum environment sample is 2048, as no quality improvements could be seen beyond that threshold.

  • GI: Moved indirect resolution to realtime GI area.

  • GI: Sample counts for the lightmapper are now rounded to the closest power of two in the UI.

  • Graphics: Added an usage example of RayTracingAccelerationStructure.CullInstances function in Scripting API docs.

  • Networking: Optimized player loop callback on server builds.

  • Physics: Changed "Collider2D.GetShapeHash()" so that it calculates the hash incrementally rather than when entirely when it is called. This results in the time take being constant rather than scaling as the number of physics shapes increases.

  • Physics: Joint Inspector will display only 1 of connected body, depending on which one is set.

  • Scene/Game View: Added shortcut keys to cycle between available tool contexts.

  • Scripting: Added GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".

  • Scripting: Optimized searching for scripts when the assembly name is not supplied which can significantly improve performance entering PlayMode amongst other areas.

  • Serialization: Avoid unnecessary serialization when calling SerializedObject.ApplyModifiedProperties in the single target case.

  • XR: Added SRP batcher support for late latching.

API Changes

  • Apple TV: Added: Identifier for 2nd generation Apple TV 4K.

  • Apple TV: Changed: Identifiers for Apple TV HD and first generation Apple TV 4K.

  • Core: Changed: Moved ProfilerStartFrame to Initialization section of scriptable player loop. (1363905)
    First seen in 2022.1.0a6.

  • Graphics: Added: Debug Panels Framework see IDebugDisplaySettingsQuery.

  • Graphics: Added: Exposed LockBufferForWrite and UnlockBufferAfterWrite for GraphicsBuffer (it only existed for ComputeBuffer before under the names Begin/EndWrite).
    Exposed GraphicsBufferHandle.

  • HDRP: Added: SG node to get the main directional light direction.

  • iOS: Added: Identifiers for all iPhone 13 models, 6th generation iPad Minis, 9th generation iPads.

  • Scene/Game View: Added: OverlayCanvas.Add, OverlayCanvas.Remove methods to create and display Overlay instances.

  • Scene/Game View: Added: SceneView.AddActiveViewOverlay and SceneView.RemoveActiveViewOverlay to add Overlay instances that automatically follow the active Scene View.

  • Shaders: Added: A possibility to query preprocessed shader data for a given variant. (1364378)
    This has already been backported to older releases and will not be mentioned in final notes.

  • URP: Added: Depth Texture setting for Overlay Camera.

  • URP: Added: Public api and updated docs for Light2D shape properties.

  • XR: Added: Support for late latched previous view matrix for URP motion vectors.

Changes

  • HDRP: MaterialReimporter.ReimportAllMaterials and MaterialReimporter.ReimportAllHDShaderGraphs now batch the asset database changes to improve performance.

  • Package: Updated com.unity.cinemachine to 2.8.1.

  • Profiler: Added UnityEngine.Object lifecycle tracing to the Unity Profiler.

  • Terrain: Updated the version of Terrain Tools included the Package Manager to 4.0.3. (Previously 4.0.0-pre.2).

  • URP: MaterialReimporter.ReimportAllMaterials now batches the asset database changes to improve performance.

  • URP: URP will no longer render via an intermediate texture unless actively required by a Renderer Feature. See the upgrade guide for compatibility options and how assets are upgraded.

Fixes

  • AI: Fixed issue where the method SamplePosition did not consider detail mesh for sampling. (1325627)

  • Android: Asset packs located in Packages should be properly supported. (1370382)

  • Android: Removed 'Experimental' tag from Split APK by architectures, since this feature was stable for years, we simply forgot to remove 'Experimental' tag. (1364276)

  • Animation: Fixed GameObject flying when Root Motion is enabled and the Animation is using Motion Time parameter. Root motion will now be disabled when using Motion Time parameter. (1334739)

  • Animation: StateMachine callbacks (OnStateEnter(), OnStateUpdate() and OnStateExit()) where called twice when a playable was bound to an animator with a state machine. They are now called only once, as expected. (1299849)

  • Asset Bundles: Fixed crash when reloading an AssetBundle after recompiling scripts in playmode. (1333402)

  • Asset Bundles: Improved performance of Asset Bundle building when many bundles exist. (1358059)

  • Asset Import: BlendShape normals are recalculated when a meshes normals are set to 'calculate', and the blendshape normals are set to 'import'. (1363962)

  • Asset Import: Changing texture shape no longer causes NullReferenceExceptions. (1355120)

  • Asset Import: Configure button now immediately enabled when switching Animation type to Humanoid. (1197249)

  • Asset Import: Fixed wrong settings being saved when trying to overwrite Preset. (1284602)

  • Asset Import: PanelSettingAssets is displayed with its UIToolkit CustomEditor as expected. (1330718)

  • Asset Pipeline: Fixed an issue where Unity could crash when attempting to repair a scene containing multiple components with missing GameObjects while opening it. (1347557)

  • Asset Pipeline: Improved quality of imported JPEG textures. (1345890)

  • Audio: Fixed crash caused by leaking memory allocators caused by built-in audio device suspension in the editor. (1351004)

  • Editor: Calling Screen.SetResolution with width/height 0, 0 in Device Simulator will now reset resolution to the default one. (1367882)

  • Editor: Do not show Beta users thank you link if the build is not final. (1363606)

  • Editor: Drag-and-drop in Editor windows no longer raises errors about unfreed allocations. (1367401)

  • Editor: Fixed can't resize the Inspector window when a script is attached to a GameObject and Sirenix Odin Inspector plugin is installed. (1359807)

  • Editor: Fixed disappearing ReorderableList elements when reordering. (1353883)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Editor: Fixed editor crash while processing static batching meshes during enter playmode. (1370676)

  • Editor: Fixed elements overlap one another in the Inspector window when using MinAttributes and resizing the Inspector window. (1363190)

  • Editor: Fixed errors being thrown from the RenderTexture editor after selecting the Tex2DArray dimension. (1287189)

  • Editor: Fixed jumping scroll-bar when working with arrays. (1362327)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Editor: Fixed modal progress window stuck on top of other applications on macOS. (1358626)

  • Editor: Fixed so that builds are installed in the correct location on Linux when selecting 'install in source code build folder'. (1366021)
    First seen in 2022.1.0a10.

  • Editor: Fixed warning when instantiating a read-only scene template with new dependencies. (1368721)

  • Editor: Fixed windows editor sometimes getting into a "script assemblies are locked" state after invoking a modal dialog from a C# script. (1367358)

  • Editor: IMGUI buttons don't work in Device Simulator when using the new Input System. (1333953)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Editor: Inspector AnimationCurve field does not try to show both the context menu and the curve editor when right-clicked now. (1312594)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Editor: Saving a C# script in Visual Studio or Rider on Windows was sometimes popping up the editor progress dialog in front of the IDE. (1365572)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Editor: Values of UnityEngine.Device.Screen.width/height are now consistent when using Device Simulator and don't change during different events. (1335981)

  • GI: Fixed an issue where switching a texture importer to Lightmap type would change the appearance of the texture preview when in Linear color space. (1352673)

  • GI: Fixed realtime GI assertion errors from terrain lighting caused by mesh in scene with broken UV2s. (1348485)

  • Graphics: Apple Silicon editor game view glitches were caused by discarding/overwriting the game view render texture data - this has been fixed. (1368374)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Graphics: Descriptor sets were not validated properly under certain circumstances for Vulkan. (1300203)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Graphics: DX12 task executor no longer executes other jobs when waiting that could lead to deadlocks. (1366202)

  • Graphics: Fixed a crash on Vulkan/Metal when trying to preview non-Float or non-UNorm format RenderTextures. (1332920)

  • Graphics: Fixed a crash when using ray tracing shader passes that are part of a fallback shader. (1369861)
    First seen in 2022.1.0a12.

  • Graphics: Fixed a critical issue on android devices & lens flares. Accidentally creating a 16 bit texture was causing gpus not supporting them to fail.

  • Graphics: Fixed an error message logged by RenderTexture assets suggesting an incorrect/confusing fallback format when attempting to use an incompatible color format while "Enable Compatible Format" was turned off. Additionally, the RenderTexture.graphicsFormat getter no longer logs errors/warnings. (1353831)

  • Graphics: Fixed an issue were TextureIDs could leak upon recreating RenderTextures with explicit stencil views. (1365351)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Graphics: Fixed an issue where preview objects were being drawn in an unexpected layer. They are now drawn using layer 0 (Default) instead of layer 1 (TransparentFX). (1361557)

  • Graphics: Fixed GLSL shader compilation error on some OpenGL drivers when using SV_RenderTargetArrayIndex with tessellation shaders. (1261150)

  • Graphics: Fixed inconsistent behavior of Async Readbacks in the scene view. (1369329)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Graphics: Fixed incorrect texture settings for externally created textures. (1358700)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Graphics: Fixed macOS Editor crashing sometimes when using PlayerSettings window. (1371276)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Graphics: Fixed scene being made dirty when creating a new RenderTexture asset. (1331120)

  • Graphics: Fixed texture size calculation for PVRTC formats. (1351248)

  • Graphics: OSX Metal editor playmode wasn't using VSync in the game view properly when enabled - this has been fixed. (1371550)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Graphics: Removed URP and HDRP templates. They are now dynamic templates.

  • Graphics: Resolved an issue where AssetPreview.GetAssetPreview would sometimes return a texture in the incorrect color space when the project itself was set to Linear color space. (1364124)

  • Graphics: VFX Graph: Use main camera fallback if any expression requires the main camera, not only camera buffers. (1367413)

  • HDRP: Fixed a warning to Rendering Debugger Runtime UI when debug shaders are stripped.

  • HDRP: Fixed ambient occlusion strenght incorrectly using GTAOMultiBounce.

  • HDRP: Fixed corruption in player with lightmap uv when Optimize Mesh Data is enabled. (1357902)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed misleading text and improving the eye scene material samples. (1368665)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed missing DisallowMultipleComponent annotations in HDAdditionalReflectionData and HDAdditionalLightData. (1365879)
    This has already been backported to older releases and will not be mentioned in final notes.

  • HDRP: Fixed Probe volume debug exposure compensation to match the Lighting debug one.

  • HDRP: Fixed support for light/shadow dimmers (volumetric or not) in path tracing.

  • HDRP: Fixed the volume not being assigned on some scene templates.

  • IL2CPP: Fixed incorrect metadata section size checks. (1370667)
    This has already been backported to older releases and will not be mentioned in final notes.

  • IMGUI: Fixed GUILayout.Label changes color when hovered over with mouse. (1358117)

  • iOS: Stop dark mode native mobile input's background from going transparent when it's empty. (1367091)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Linux: Fixed not being able to drag undocked window tabs across monitor boundaries. (1333992)

  • Linux: Removed Ctrl+Q as a shortcut to close the Linux editor. (1367175)

  • Package Manager: Asset Store package release details are not cleaned-up. (1354850)

  • Package Manager: Dragging and dropping Assets in projects that reference the package that they are part of (i.e. most projects that are used to test packages within Unity) will now move the Assets instead of copying them.

  • Package Manager: Export package window does not update with new content. (1337283)

  • Package Manager: Fixed the issue when the list don't scroll to selected item when using arrow key sometimes. (1371678)

  • Package Manager: Package Manager window takes a while to load initially. (1350368)

  • Package Manager: Removed 'Recommended' label from packages in scoped registries. Users will now see 'Latest update' on the latest version for those packages instead.

  • Package Manager: The list of Samples in Package Details is expanded by default.

  • Particles: Removed slow type lookup code from SetParticles and GetParticles. (1373296)

  • Physics: Fixed an issue with edge selection when editing the PolygonCollider2D or EdgeCollider2D are large Transform scales. (1361571)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Physics: Fixed Reset not resetting connected bodies in Joint Inspector.

  • Physics: Fixed the ArticulationDrive.forceLimit to actually use forces instead of impulses. (1370338)
    First seen in 2022.1.0a12.

  • Player: Fixed player error and memory leak when player window is hidden. (1361670)

  • Prefabs: Fixed so Prefab Mode have a 'Discard Changes' option like Scenes do in the Hierarchy. (1369841)

  • Prefabs: Improved performance when entering Prefab Mode in Context for large instances with many overrides. (1370904)

  • Prefabs: Make PrefabUtility.GetOriginalSourceRootWhereGameObjectIsAdded() public API. (1367291)

  • Prefabs: Prefab errors are thrown deleting Prefab instance after making prefab variant and another instance. (1365373)

  • Profiler: Fixed "Missing Profiler.EndSample: WaitForTargetFPS" errors in development builds. (1363905)
    First seen in 2022.1.0a6.

  • Profiler: Fixed Timeline view's display of surrounding context frames when the recorded frame count exceeds the amount specified in Preferences/Analysis/Profiler/Frame Count. (1367470)

  • Profiler: Toolbar buttons will now no longer be hidden when the profiler window is made too small while undocked. (1365575)

  • Project Browser: Added support to drag and drop package root folders onto an ObjectField. (1335319)

  • Scene/Game View: Fixed an issue where SceneViewLighting overlay's 'FloatFields' would incorrectly handle negative value inputs. (1370679)
    First seen in 2022.1.0.

  • Scene/Game View: Fixed for Scale Handle center handle inconsistencies. (1365337)

  • Scene/Game View: Fixed GUI.Window not working when invoked from Editor.OnSceneGUI. (1358677)

  • Scene/Game View: Fixed SceneViewLighting overlays not being displayed. (1366159)

  • Scene/Game View: Fixed tool gizmos clipping in cases where adjacent objects are separated by large distances on the z axis. (1353387)

  • Scripting: Fixed assembly corruption (by AssemblyUpdater) in some scenarios where types moved to a different assembly. (1369442)

  • Scripting: Fixed race condition in TextWriterLogger which may lead to exceptions in ApiUpdater.

  • Scripting: Implement support for ConditionalWeakTable which fixes memory a leak. (1338754)

  • Search: Fixed double click on store search results opens Package Manager instead of Asset Store. (1362492)

  • Search: Fixed NullReferenceException is thrown when typing in the Hierarchy window search bar. (1360676)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Search: Fixed search indexation incremental update of removed components or properties. (1370415)

  • Search: Fixed search item cannot be picked in table view using SearchService.ShowPicker(...). (1371140)

  • Serialization: Improved performance of GetArrayElementAtIndex.

  • Serialization: Prevent at serialization time the addition of a SerializeReference instance which is a generic inflated types. (1364524)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Shadergraph: Fixed bug where an exception was thrown on undo operation after adding properties to a category. (1348910)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Shadergraph: Fixed how graph errors were displayed when variant limits were reached. (1355815)

  • Shadergraph: Fixed the sticky-note editable title text size in shader graph not matching the set font size. (1357657)

  • Shadergraph: Fixed unhandled exception when loading a subgraph with duplicate slots. (1366200)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Shaders: Clean up old shader cache entries from the disk.

  • Shaders: Exceptions in IPreprocessShaders will now fail the build. (1357383)
    First seen in 2022.1.0a2.

  • Shaders: Fixed Compile and show code button failing to write the file if the size is over 2 GB. (1357761)

  • Shaders: Fixed crash when trying to use a non-UAV texture as ComputeShader UAV property. (1365411)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Shaders: Fixed uintBitsToFloat not doing a conversion from bool argument to uint. (1334240)

  • Terrain: Fixed memory leak when painting with terrain tools. (1358632)

  • uGUI: Fixed issue with Editor where uGUI wouldn't be able to tell which gameview (screen) was clicked on as the mechanics for playmode dont work the same. (1315870)

  • UI Toolkit: Fixed 1357249: Editor freezes when decreasing the VisualElement size of a Dropdown. (1357249)

  • UI Toolkit: Fixed issue where stylesheets added to a UIBuilder document were not cleared after created a new document. (1363722)

  • UI Toolkit: Fixed minor instabilities in the layout that would cause text to wrap. (1332695)

  • UI Toolkit: Fixed null reference when an object is dragged into and object field contained in a list view. (1369139)

  • UI Toolkit: Fixed setting cursor value in :hover selector does not update cursor. (1351689)

  • UI Toolkit: Fixed the unstable ellipsis of text. (1294350)

  • UI Toolkit: Fixed UXML layout breaking when an asset used in it is deleted from the project. (1351363)

  • UI Toolkit: Make sure TextSetting's default sprite asset is cleared when changing from PlayMode to Editor. (1291771)

  • UI Toolkit: Selecting another editable TextField doesn't close SoftKeyboard. (1350228)

  • URP: Fixed the LensFlare flicker with TAA on SceneView. (1356734)
    This has already been backported to older releases and will not be mentioned in final notes.

  • VFX Graph: Automatically offset contexts when a new node is inserted to avoid overlapping.

  • VFX Graph: Rename "Material Offset" to "Sorting Priority" in output render state settings. (1365257)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Video: Errors are spammed in the Console upon opening imported video in the Inspector tab when Target Platform is set to UWP. (1357597)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Video: VideoPlayer throws errors when VideoClip loaded from AssetBundle nears the end. (1358843)

  • WebGL: Fixed crash on Oculus Browser when the EXT_multisampled_render_to_texture extension is enabled. (1370782)
    This has already been backported to older releases and will not be mentioned in final notes.

  • WebGL: Obsoleted the old Emscripten JS string marshalling function Pointer_stringify(). Instead, use the function UTF8ToString(). (1369748)
    This has already been backported to older releases and will not be mentioned in final notes.

  • Windows: Fixed scenario where the cursor would lock in all of Windows if the player launches in the background. (1367365)
    First seen in 2022.1.0a10.

  • Windows: Title is now correctly displayed when a tutorial is opened for the first time. (1363588)
    First seen in 2022.1.0.

Preview of Final 2022.1.0a13 Release Notes

Features

  • 2D: Added Sortpoint for SpriteShapeRenderer that determines the position for sorting.

  • 2D: Added support for Color channel in SpriteShape so usage of Vertex Colors is possible in SpriteShape.

  • Android: Users can include custom asset packs into the build, by adding assets to the directory ending with '.androidpack'.

  • Android: When building Android App Bundle with Split App Binary enabled, Unity will create asset packs.

  • Animation: Added DiscreteEvaluation attribute that allows allows a property to be evaluated as a discrete value during animation playback where the values in between key frames will not be interpolated nor will the value be blended between clips.

  • Asset Import: Preset Editors now supports CustomEditor made with UIToolkit for the Preset Object.

  • Editor: Added granular context capabilities to ShortcutManager.

  • Editor: Added new menu entry under Help to display Third Party Notices for the Unity Package Manager.

  • Editor: Device Simulator now allows switching between different screens for devices with multiple screens.

  • Graphics: Added a new Texture Mode called Static to the LineRenderer, TrailRenderer and ParticleSystem Trails.

  • Graphics: Added a new Texture Scale option to the LineRenderer, TrailRenderer, and ParticleSystem Trails.

  • Graphics: Added MSAA depth resolve Vulkan support.

  • Graphics: Added RayTracingAccelerationStructure.ClearInstances C# API.

  • License: Added error analytics for licensing module.

  • Mobile: Adaptive view distance scaler - A new scaler was added to change the Camera.main view distance automatically.

  • Mobile: Boost mode - Boost CPU and GPU for short periods of time.

  • Mobile: Cluster info - Request cluster info to have details which and how many cores are available on the device.

  • Mobile: Feature API - Check which Adaptive Performance feature is available on the current platform.

  • Mobile: Profiler Integration - Profile Adaptive Performance easily from the Unity Profiler.

  • Mobile: Scaler profiles - Easily define and change Adaptive Performance Scalers with predefined profiles.

  • Mobile: Startup Boost mode - Enables boost mode during engine startup.

  • Mono: Enabled Brotli compression for Windows with the Mono runtime.

  • Package: Ability for clients of searcher window to filter and prioritize search results as they need.

  • Package Manager: Added documentation links to feature's included packages when it's customized or manually modified.

  • Package Manager: Improved ways to check for Update Available in the Package Manager window.

  • Package Manager: See an error message when I don't have the proper rights to use an entitled package.

  • Package Manager: User will be able to see the packages' supported platforms once this is implemented in the backend.

  • Package Manager: We want to see the E icon in the package item when the license is Granted or Not granted in a closed network.

  • Package Manager: When dismissing the experimental packages in use button, button won't reappear in the project the button was dismissed.

  • Package Manager: When importing a package from the Asset Store, the import window will now display the project settings separately from the rest of the package content.

  • Physics: Added highlights for physics layers when hovering over them in the Physics settings inter-collision matrix.

  • Physics: Added the ability to generate Delaunay meshes for specific 2D Colliders. This option will generally produce simpler meshes with fewer primitive physics shapes for better overall performance. Added "PolygonCollider2D.useDelaunayMesh", "TilemapCollider2D.useDelaunayMesh" & "CompositeCollider2D.useDelaunayMesh".

  • Search: Added query builder to expression search queries using a set of user facing blocks.

  • Services: Cloud Diagnostics will now show C# line numbers in exception stack traces when using IL2CPP.

  • Shaders: Added an option to use strict shader variant matching in the player.

  • Shaders: Opt-out from using the Caching preprocessor is no longer available.

  • Shaders: Ray tracing shaders now use the Caching preprocessor.

  • UI Toolkit: Added UI Toolkit implementation for property drawers.

  • Undo System: Explorable undo history UI.

  • Version Control: - Plastic: Added support for inviting other members. This option is available from the gear / settings icon.

    • Plastic: Added support for signing in with Cloud Edition. This is available during the onboarding screen if you have never signed in.
    • Plastic: Added support for turning off Plastic in their project. This option removes the Plastic metadata from your directory. This option is available under Assets > Plastic SCM > Turn off Plastic SCM
    • Plastic: Added notification on the Plastic SCM tab title to indicate incoming changes. Users will no longer need to have the Plastic SCM window visible to know there are incoming changes.
    • Plastic: Auto configuration of SSO
    • Plastic: Added date column in incoming changes.
  • Version Control: Added auto sign in when logged into Unity account.

  • Version Control: Added horizontal scroll bar to Changesets list for easier viewing
    Added auto-login for SSO credentials handler
    Added metrics for changeset tab usage
    Added metrics for checkin actions
    Added new Undo icon
    Added missing API documentation
    Added ability to modify assets without checkout
    Added ability to allow empty checkin messages
    Added empty checking message localization
    Added Plastic toolbar button to Unity editor
    Added notification icon for incoming changes to Plastic toolbar button.

  • Version Control: Workspace migration from Collab to Plastic which can be done with or without Plastic installed
    Added notification status icons
    Added light and dark mode versions of avatar icon.

  • VFX Graph: New criteria to sort the particles of an output context:

    • By Distance (previously, the only option)
    • Youngest in front
    • Oldest in front
    • By Depth
    • Custom
  • WebGL: Mobile keyboard support for WebGL for entering text in UI input fields.

Improvements

  • 2D: Added support for Build Only SpritePacking in SpriteAtlas V2.

  • 2D: Cache internal reflection to speed up Sprite editing data access.

  • 2D: Improved Console log to display all affected Sprites.

  • 2D: Improved performance of RuleTile caching.

  • 2D: Sprite Dynamic Batching Vertex Limit is now configurable through PlayerSettings.

  • 2D: Sprite outline shape calculation is faster now (Sprite.Create, or importing sprite textures), especially for large textures.

  • 2D: SpriteAtlas Cache max Size should be Project Settings instead of Preferences.

  • 2D: Updated 2D URP template starting folder structure for better clarification of usage.

  • 2D: Updated Skinning Editor tooltips text.

  • Android: Added boot-config/command-line switch "platform-android-cpucapacity-threshold" that can be used to specify which CPU cores are treated as big cores. The cpu capacity is a value in the range between 0 and 1024. A capacity value of 870 yields the same behavior as before the fix for case 1349057.

  • Android: Added support for HDR display output.

  • Android: Builds will fail early and with a human readable error message, when Unity project is located in path with Non ASCII characters. Android Tools like clang don't work correctly when operating in paths with non ascii characters and the error is not very clear, thus Unity will provide a better error message. (1340631)

  • Android: Bump Android Logcat package to 1.2.3.

  • Android: Improved VideoPlayer performance on Android when using Vulkan on devices that support VK_ANDROID_external_memory_android_hardware_buffer.

  • Android: Improved WebCamTexture when using Vulkan on Android devices that support VK_ANDROID_external_memory_android_hardware_buffer.

  • Android: Native Input Backend will send less Move Events to the input system package. It will ignore Move Events which position didn't change from previous event. This should improve performance when touching screen with multiple fingers.

  • Asset Pipeline: Clarified the behaviour of Resources.Load() in the Scripting API documentation.

  • Asset Pipeline: Do not assert on race when receiving import worker results for a deleted asset.

  • Asset Pipeline: Improved opening time of Import Activity Window. (1343709)

  • Asset Pipeline: Improved upload and download path.

  • Asset Pipeline: New diagnostic setting to enable writing of asset database events to Logs/AssetDatabase.log. This log file can assist when troubleshooting asset importing.

  • Asset Pipeline: Reduced import overhead for small files by 65%.

  • Audio: DSPGraph: Changed mixer thread scripting runtime attachment assertion to a warning, to better reflect the intent of the message.

  • Audio: Import now supports multiprocess.

  • Build Pipeline: Made copying of assemblies part of the incremental player to save time on subsequent builds.

  • Build Pipeline: Make error messages about microphone or camera usage more visible.

  • Build Pipeline: On platforms using incremental player builds, data builds will now be skipped if data has not changed, even for non-development builds.

  • Build Pipeline: Reference documentation improvements in area of Build Pipeline.

  • Core: Job Debugger performance was improved.

  • Documentation: Added proper example for PhysicsScene.Simulate.

  • Documentation: Expanded TextAsset documentation. (1341180)

  • Documentation: Improved Scripting API docs page for RayTracingAccelerationStructure. Added See Also section.

  • Editor: (Dynamic Hints) If the target window of a Dynamic Hint is available but unfocused, it becomes focused before the Dynamic Hint is shown.

  • Editor: Added GameObject pings in the Hierarchy window to more errors, when clicking on console messages.

  • Editor: EditorStyles.iconButton is now public so custom editor windows can implement help, settings and other icon buttons.

  • Editor: Greatly reduced time taken up by static batching when entering playmode or making a build.

  • Editor: Improved Editor responsiveness when a large number of textures are selected in the Project Browser.

  • Editor: Improved mac editor process guard in order to catch all types of exceptions and early handle cases where the ADB process might have already shut down.

  • Editor: Improved performance of AssetDatabase.GetAllLabels.

  • Editor: Improved performance of scrolling the scene hierarchy with large numbers of game objects when some objects are hidden or unpickable.

  • Editor: Improved performance when creating a new asset (especially in a large project).

  • Editor: Improved scene saving performance. (1185953)

  • Editor: MacOS now has an Editor launch screen too.

  • Editor: Make rotation angles editable individually when multiple GameObjects are selected. (1298482)

  • Editor: Normal Map textures now have a new "Flip Green Channel" import setting (useful for textures that were baked in 3dsmax/Unreal/Source/CryEngine convention). All textures got a Swizzle advanced import setting, for arbitrary color channel remapping/flipping.

  • Editor: Now Console window shows a clear message if no search result found.

  • Editor: Now shaders will have SHADER_API_(DESKTOP|MOBILE) define set according to the target build platform.

  • Editor: Optimized AddComponent menu for projects with large amount of scripts.

  • Editor: Optimized calculating the size of Undo operations, making many changes to GameObjects should now be cheaper to add to the Undo system.

  • Editor: Optimized GameObjectInspector.CalculatePrefabStatus which could result up to a 3X speedup for complex prefabs.

  • Editor: Optimized Inspector.InitOrRebuild - shaves several seconds when working with large selections in large scene.

  • Editor: Optimized SavePrefab_Internal, cutting time in this code for a large prefab from 20 seconds to 20 milliseconds.

  • Editor: Optimized StripPrefabObjectsWhichAreNotUsed, representing up to a 28% speedup for large scenes.

  • Editor: Project opening can now be cancelled while loading.

  • Editor: Reduced overhead of property editor when changing objects in the editor with an inspector window open.

  • Editor: Reduced time to enter playmode.

  • Editor: Refactored the Background task window for better performance and support multiple nested levels of progress.

  • Editor: The IMGUI TreeView control now has support for rendering hover effect on row items as well as rendering row contents greyed out based on the GUI.enabled flag.

  • Editor: UnityEvent callbacks can be reordered.

  • Editor: Updated the Unity logo in anticipation of the brand identity refresh scheduled for October 5th.

  • Editor: When a prefab is larger than 8MB, show a static preview image to save the time of loading animations etc.

  • GI: Bake performance section shows "Infinity mrays/sec" when baking the first lightmap on macOS.

  • GI: Expose number of Enlighten worker threads to the command line. Example: Use enlighten-job-worker-count 16 to force 16 threads for Enlighten.

  • GI: Maximum environment sample is 2048, as no quality improvements could be seen beyond that threshold.

  • GI: Moved indirect resolution to realtime GI area.

  • GI: Multiple Importance Sampling naming was misleading.

  • GI: Performance improvement when mesh renderers do not have their light probe property set to 'none' and there are no light probes in the scene. (1310218)

  • GI: Sample counts for the lightmapper are now rounded to the closest power of two in the UI.

  • GI: The Radeon denoiser will now use fp16 during progressive updates to conserve memory when supported hardware is available (AMD Radeon Vega and later GPUs).

  • GI: UI change consolidating min bounces and max bounces into single row.

  • Graphics: - MaterialEditor - Remove context menu for "Double Sided Global Illumination".

    • MaterialEditor - Make colour picker consistent with core editor.
    • MaterialEditor - Remove context menu for "Enable GPU Instancing". (1340650)
  • Graphics: Added a warning when a texture has no mip maps and exceeds device texture size limits to inform a default texture will be used instead.

  • Graphics: Added an error when DrawTexture() is used with Virtual Texturing.

  • Graphics: Added an usage example of RayTracingAccelerationStructure.CullInstances function in Scripting API docs.

  • Graphics: Bind last frame's vertex buffer of Skinned Mesh Renderers to ray tracing shaders in order to support motion vector calculation.

  • Graphics: Changed the Gear Icon for a Burger Menu for the Asset Settings Providers.

  • Graphics: Changing the version of a TexturePostProcessor script now only reimports the affected texture shapes.

  • Graphics: Clarified the warning message shown when setting msaa texture as a camera target texture.

  • Graphics: Exposed SystemInfo.supportsIndirectArgumentsBuffer to check if the indirect arguments buffer is supported.

  • Graphics: Improved CPU performance of the main thread when using ray tracing effects.

  • Graphics: Improved DX12 constant binding performance.

  • Graphics: Improved error messages in the Console Window when building a RayTracingAccelerationStructure and using invalid Mesh data.

  • Graphics: LightProbe Group UX improvements

    • Change the size of the edit button.
    • Show Wireframe is never disabled.
    • Remove ringing is never disabled.
  • Graphics: LineRenderer and TrailRenderer gain support for Sprite Masks.

  • Graphics: Optimized GfxDeviceD3D12.SetRayTracingInstanceShaders performance on the render thread (almost 2x faster).

  • Graphics: Reduced main thread hitching caused by Shader loading.

  • Graphics: Refactor VFX graph update to run VisualEffect updates in different threads.

  • Graphics: Set name of Vulkan VkRenderPass objects when using external debugging tool.

  • Graphics: Support linear color space in LineRenderer, TrailRenderer and ParticleSystem trails. (1339154)

  • Graphics: Translate HLSL printf to debugPrintfEXT that is implemented in Vulkan validation layers and RenderDoc.

  • Graphics: Upgraded astc encoder to latest bugfix release of version 2.5.

  • HDRP: Fixed the FreeCamera and SimpleCameraController mouse rotation unusable at low framerate.

  • HDRP: Minor UX improvements on Quality Settings Panel.

  • IL2CPP: Added full support for System.Reflection.MemberInfo.GetCustomAttributesData.

  • IL2CPP: Fixed issue that could cause finally blocks to run more than once.

  • IL2CPP: Fixed possible deadlock on player shutdown.

  • IL2CPP: Improved Span Indexer performance. Added an intrinsic for Span get_Item/indexer to improve performance when accessing a large number of Span items.

  • IL2CPP: Improved the performance of invoking delegates.

  • IL2CPP: Reduced executable size by reducing generic metadata output.

  • Linux: Default texture compression for EmbeddedLinux is now configurable from the player settings.

  • macOS: Minimum supported macOS version can now be set.

  • Mono: Removed extra uneeded library from editor build.

  • Networking: Optimized player loop callback on server builds.

  • Networking: Player loop callback was optimized for server builds.

  • Networking: Player loop callback was optimized for server builds.

  • Package: - Support of Editor Play mode (Uses IAP products defined locally; UDP methods are stubbed: Purchase and Consume will always be successful; Editor console outputs)

    • New Purchase() callback status: onPurchasePending
    • Scripting API documentation update
    • Inclusion of an Implementation Guide that uses the In-Editor Tutorial framework (in Unity Editor 2019.4 and above)
    • Information architecture changes to comply with the centralization of Services in the Package Manager
    • Misc bugfixes and optimization.
  • Package: Updated Addressables to 1.18.13.

  • Package: Updated Addressables to 1.18.15.

  • Package: Updated Addressables to 1.18.9 and SBP to 1.19.0.

  • Package: Updated com.unity.formats.alembic@2.2.0.

  • Package: Upgraded FBX Exporter and FBX SDK to 4.1.1.

  • Package: Upgraded udp to 2.2.2.

  • Package Manager: Added Package Name as a selectable label to Package Details in Package Manager Window.

  • Package Manager: Improved the wording on the warning message when a user is using a different version of a package than the recommended version.

  • Package Manager: Include Sign In hint in startup error dialog when Package Manager resolution fails due to missing authentication information.

  • Package Manager: Log package entitlement check failures in Unity editor console.

  • Package Manager: Package manager toolbar is now always kept active during refresh operations.

  • Package Manager: Small tweaks to Package Manager scripting reference documentation.

  • Package Manager: Terrain Tools package is now included in the Worldbuilding 3D feature set.

  • Particles: Added a ping back to Hierarchy view Game Object, when selecting relevant Particle System profile markers.

  • Particles: Moved Particle System Prewarming to worker threads.

  • Particles: Particle Systems can now choose whether the Gravity Modifier applies 2D or 3D Physics System gravity.

  • Physics: Changed "Collider2D.GetShapeHash()" so that it calculates the hash incrementally rather than when entirely when it is called. This results in the time take being constant rather than scaling as the number of physics shapes increases.

  • Physics: Improved the Physics Visualiser layout and moved the Rigidbody and Articulation Body Info panels to the Physics Visualiser.

  • Physics: Joint Inspector will display only 1 of connected body, depending on which one is set.

  • Physics: Optimise Rigidbody interpolation so that it doesn't require excess syncing of transforms internally, it is about 20% faster base line, but can be much faster if there were transform changes made from scripts.

  • Physics: Updated ArticulationBody.AddForce and other related method Scripting API documentation with information about current PhysX limitations.

  • Physics: Updated RaycastCommand's Scripting API to mention that it won't return more than one hit.

  • Physics: Updated the Collider.ClosestPoint Scripting API to mention that the input position will be returned if the Collider is disabled.

  • Profiler: Added icons for File Access and Asset Loading Profiler Modules.

  • Profiler: Released com.unity.performance.profile-analyzer@1.1.0 with a series of fixed and improvements. More details at https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.1/manual/whats-new.html.

  • Scene/Game View: Added shortcut keys to cycle between available tool contexts.

  • Scene/Game View: Greatly reduced overhead of OnSceneGUI callback when multi-editing many objects.

  • Scene/Game View: Improved Gizmo rebuild performance.

  • Scene/Game View: Improved outline rendering performance in the editor.

  • Scene/Game View: Improved performance for Handles.DrawWireCube.

  • Scene/Game View: Improved performance of selecting many objects.

  • Scene/Game View: Reduced Gizmo rendering overhead in large scenes with many Gizmos.

  • Scripting: Added EditorApplication.projectWindowItemInstanceOnGUI that is similar to projectWindowItemOnGUI but can also be used to customize sub-assets. (1182858)

  • Scripting: Added GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".

  • Scripting: Added GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".

  • Scripting: Allow user code to build against .NET Standard 2.1 and .NET Framework 4.8.

  • Scripting: Display dialog that informs user that it is now safe to attach a managed debugger now displays the port that the debugger is waiting for a connection on.

  • Scripting: Improved AssemblyUpdater to not try to connect to VCS unless there assemblies under VCS that needs updating.

  • Scripting: Include Roslyn Analyzer diagnostics for "EnableDomainReloadTimings" diagnostic switch.

  • Scripting: Introduced a cache to speed up look up of ApiUpdater configurations.

  • Scripting: Optimized searching for scripts when the assembly name is not supplied which can significantly improve performance entering PlayMode amongst other areas.

  • Scripting: Rename ".NET Standard" to ".NET Standard 2.1" in the Api Compatibility Level options to be more precise.

  • Scripting: Switched CSharpCompiler utility to use roslyn instead of legacy mcs compilation.

  • Scripting: The Managed Stripping Level for new projects when targeting the IL2CPP backend will be Minimal.

  • Serialization: Added more reference documentation and examples for SerializedObject and SerializedProperty.

  • Serialization: Avoid unnecessary serialization when calling SerializedObject.ApplyModifiedProperties in the single target case.

  • Serialization: Improved performance of StreamedBinaryWrite in specific scenarios.

  • Serialization: Improved the use of SerializationCache.

  • Shaders: Some GLSL reserved words are now usable in shaders. (937467)

  • UI Toolkit: Clarified the message displayed to the user when deleting a style sheet that is being used in the UI Builder. (1354492)

  • UI Toolkit: Fixed list view preview size in UI Builder. (1349018)

  • UI Toolkit: Fixed selectors quick sheet styling in UI Builder. (1352270)

  • UI Toolkit: Improved in-place editing of a Label to match the underlying style (UI Builder). (1354493)

  • UI Toolkit: Removed unnecessary calls to HandleEvent when no associated callbacks are present for the corresponding event.

  • UI Toolkit: TransitionEvents are now collapsed when relevant.

  • UI Toolkit: TransitionEvents reentrance is properly handled.

  • UI Toolkit: Using a Texture with invalid settings as a Cursor will now log a warning. (1340519)

  • Version Control: - Stability and performance improvements.

  • Version Control: Added Checkin and Update confirmation notification.

  • Version Control: Improved load time performance.

  • VFX Graph: Improved the following issues with the Bounds recording in the VFX Graph

    • System bounds are now always computed in local space, in order to avoid lossy transformations of AABB between spaces.
    • Effects containing Automatic systems are now forced to refresh every frame, so that the automatic systems can update their bounds even when off-screen.
    • The last known padding can now be accessed from C# through an internal binding.
  • Virtual Texturing: Tile requests are now returned via PopRequests more frequently.

  • Virtual Texturing: InvalidateRegion calls now generate new tile requests in their "importance" order. The importance is defined as a combination of the tile's screen space size and the the number of frames since the tile has been requested. This makes completing tile requests contribute more to the rendering result when InvalidateRegion is called continuously.

  • WebGL: Enabled Play Mode tests for WebGL platform.

  • Windows: Alt + Enter now defaults to native resolution rather than the resolution that the window was in windowed mode. This makes the image more crisp and reduces the chance of letterboxing.

  • XR: Added SRP batcher support for late latching.

API Changes

  • Android: Added: New APIs to manage fast-follow and on-demand delivered asset packs. The APIs wrap Google's PlayCore functionality.

  • Android: Changed: UnityPlayer Java class now explicitly requires Activity instead of Context in constructors.

  • Animation: Deprecated: Deprecated the Play function in the AnimationPlayableUtilities API to prevent potential issues when passing Timeline Playables into the function. (1279412)

  • Apple TV: Added: Identifier for 2nd generation Apple TV 4K.

  • Apple TV: Changed: Identifiers for Apple TV HD and first generation Apple TV 4K.

  • Asset Import: Added: ModelImporter setting to enable FBX relaxed checks. (1360524)

  • Build Pipeline: Deprecated: UnityLinkerBuildPipelineData.inputDirectory is obsolete, as we no longer take input assemblies for builds all from a single directory.

  • Core: Changed: Moved ProfilerStartFrame within scriptable player loop from EarlyUpdate to TimeUpdate for profiler consistency. (1332845)

  • Editor: Added: A method to be able to draw the cookie widget providing your own Property, GUIContent and LightType.

  • GI: Added: Eliminate breaking change in LightingExplorerTab constructor by reintroducing the previous constructor. (1348261)

  • GI: Added: LightingSettings.lightmapCompression has been added and determines the quality of compression used for lightmaps.

  • GI: Deprecated: LightmapSettings.textureCompression has been deprecated in favor of LightingSettings.lightmapCompression.

  • Graphics: Added: A class for drawing shadow cascades UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades.

  • Graphics: Added: A field to the CullingParameters structure to allow for adjustment to the near clipping plane for shadow clipping - this is independent of the rendering camera near clipping plane.

  • Graphics: Added: A new API to replace the use cases of the ShadowAuto, DepthAuto and VideoAuto GraphicsFormat enum members (which will be deprecated in the future).

  • Graphics: Added: A new Handles.DrawOutline API that allows drawing an outline in the Scene View around specified Game Objects.

  • Graphics: Added: Allowing Rendering Layer Names to not collide in UI. Includes a new API RenderPipelineAsset.prefixedRenderingLayerMaskNames to fetch a unique list of rendering layer mask names for UI needs.

  • Graphics: Added: AMD FidelityFX shaders which were originally in HDRP.

  • Graphics: Added: An option to change the visibilty of the Volumes Gizmos (Solid, Wireframe, Everything), available at Preferences > Core Render Pipeline.

  • Graphics: Added: API function inside DynamicResolutionHandler and new settings in GlobalDynamicResolutionSettings to control low res transparency thresholds. This should help visuals when the screen percentage is too low.

  • Graphics: Added: Debug Panels Framework see IDebugDisplaySettingsQuery.

  • Graphics: Added: Exposed LockBufferForWrite and UnlockBufferAfterWrite for GraphicsBuffer (it only existed for ComputeBuffer before under the names Begin/EndWrite).
    Exposed GraphicsBufferHandle.

  • Graphics: Added: Helper for Volumes (Enable All Overrides, Disable All Overrides, Remove All Overrides).

  • Graphics: Added: IndentLevelScope (for VolumeComponentEditor child class only) to handle indentation of the field and the checkbox.

  • Graphics: Added: New API to customize the rtHandleProperties of a particular RTHandle. This is a temporary work around to assist with viewport setup of Custom post process when dealing with DLSS or TAAU.

  • Graphics: Added: New IVolumeDebugSettings interface and VolumeDebugSettings<T> class that stores the information for the Volumes Debug Panel.

  • Graphics: Added: New RayTracingAccelerationStructure.CullInstances Scripting API for populating acceleration structures.

  • Graphics: Added: OverridablePropertyScope (for VolumeComponentEditor child class only) to handle the Additional Property, the override checkbox and disable display and decorator attributes in one scope.

  • Graphics: Added: SystemInfo.computeSubGroupSize API, allows users to query the size of the compute thread group that supports efficient memory sharing on the GPU.

  • Graphics: Added: SystemInfo.maxTexture3DSize API, allows users to query the largest 3D Texture size that the graphics hardware supports.

  • Graphics: Added: SystemInfo.maxTextureArraySlices API, allows users to query the maximum number of slices in a Texture array that the graphics hardware supports.

  • Graphics: Added: SystemInfo.supportsMultisampleStencilResolve API.

  • Graphics: Added: UNITY_PREV_MATRIX_M and UNITY_PREV_MATRIX_I_M shader macros to support instanced motion vector rendering.

  • Graphics: Added: VolumeComponentMenuForRenderPipelineAttribute to specify a volume component only for certain RenderPipelines.

  • Graphics: Changed: Fixed backwards compatibility issue introduced by #116845 (Allow the default specular reflection cubemap to be a RenderTexture (with dimensions CUBE)).

  • Graphics: Deprecated: ShadowAuto, DepthAuto and VideoAuto graphics formats and introduce a new alternative api. (See the Upgrade Guide for details.).

  • Graphics: Removed: Removed GraphicsFormatUtility.GetDepthStencilFormat(int) after being public for two alpha releases.

  • HDRP: Added: A built-in custom pass to draw object IDs.

  • HDRP: Added: A custom post process injection point AfterPostProcessBlurs executing after depth of field and motion blur.

  • HDRP: Added: A dialog box when you import a Material that has a diffusion profile to add the diffusion profile to global settings.

  • HDRP: Added: A minimum motion vector length to the motion vector debug view.

  • HDRP: Added: A property to control the fallback of the last bounce of a RTGI, RTR, RR ray to keep a previously existing side effect on user demand.

  • HDRP: Added: A rendering feature flag to disable LightProbeGroup editor when an alternative to standard probe is provided by the SRP.

  • HDRP: Added: Better support for LODs in the ray tracing acceleration structure.

  • HDRP: Added: Dependency to mathematics and burst, HDRP now will utilize this to improve on CPU cost. First implementation of burstified decal projector is here.

  • HDRP: Added: Info box when low resolution transparency is selected, but its not enabled in the HDRP settings. This will help new users find the correct knob in the HDRP Asset.

  • HDRP: Added: SG node to get the main directional light direction.

  • HDRP: Added: Shortcut to HDRP Wizard documentation.

  • HDRP: Added: Slider that controls how much the volumetric clouds erosion value affects the ambient occlusion term.

  • HDRP: Added: Slides to control the shape noise offset.

  • HDRP: Added: Support for internal plugin materials and HDSubTarget with their versioning system.

  • HDRP: Added: Support for the camera bridge in the graphics compositor.

  • HDRP: Added: Support of motion vector buffer in custom postprocess.

  • HDRP: Added: Three animation curves to control the density, erosion, and ambient occlusion in the custom submode of the simple controls.

  • HDRP: Added: Tooltips for content inside the Rendering Debugger window.

  • HDRP: Added: ValidateMaterial callbacks to ShaderGUI.

  • HDRP: Added: Volumetric clouds support for baked and realtime reflection probes.

  • HDRP: Added: Warning for when a light is not fitting in the cached shadow atlas and added option to set maximum resolution that would fit.

  • iOS: Added: Identifiers for all iPhone 13 models, 6th generation iPad Minis, 9th generation iPads.

  • iOS: Obsoleted: PlayerSettings.iOS.allowHTTPDownload replaced by cross platform setting PlayerSettings.insecureHttpOption.

  • Particles: Added: ParticleSystem.totalTime API, to return the playback time plus any start delay.

  • Physics: Added: All the physics batch queries can now run in physics scenes other than default (see an extra RaycastCommand constructor that has physics scene as the first argument for instance).

  • Physics: Added: Expose linear and angular velocity of both of the bodies in a contact modification pair (see ModifiableContactPair.bodyLinearVelocity for example).

  • Physics: Added: Exposed per-point collision impulse (see ContactPoint.impulse).

  • Physics: Added: Exposed the forces applied to the articulation body by the articulation drives.

  • Physics: Added: Exposed the Rigidbody.maxLinearVelocity property.

  • Physics: Added: Rigidbody.Move method for moving and rotating a kinematic Rigidbody at the same time.

  • Profiler: Added: StackedArea to ProfilerModuleChartType for displaying a stacked area chart with non-time-based units.

  • Scene/Game View: Added: GizmoUtility class for accessing gizmo and icon visibility per component type.

  • Scene/Game View: Added: ObjectFactory.PlaceGameObject, which provides a method for placing instantiated GameObjects in the scene with the same preferences that default GameObjects are created with.

  • Scene/Game View: Added: OverlayCanvas.Add, OverlayCanvas.Remove methods to create and display Overlay instances.

  • Scene/Game View: Added: SceneView.AddActiveViewOverlay and SceneView.RemoveActiveViewOverlay to add Overlay instances that automatically follow the active Scene View.

  • Scene/Game View: Obsoleted: Moved UnityEditor.Overlays.EditorToolbarDropdownToggle to UnityEditor.Toolbars.EditorToolbarDropdownToggle. (1346398)

  • Serialization: Added: SerializedProperty has a new read only property "contentHash" to better track changes to the SerializedProperty's data.

  • Serialization: Added: SerializedProperty.gradientValue to the public API.

  • Serialization: Added: SerializedProperty.numericType that exposes the precise type of a numeric property (for example float versus double).

  • Serialization: Added: UintValue and ulongValue to SerializedProperty API.

  • Services: Added: A new com.unity.services.core package that is used for common behaviour of Game Service packages.

  • Shadergraph: Added: A Tessellation Option to PositionNode settings, to provide access to the pre-displaced tessellated position.

  • Shadergraph: Added: A Sprite option to Main Preview, which is similar to Quad but does not allow rotation. Sprite is used as the default preview for URP Sprite shaders.

  • Shadergraph: Added: control of anisotropic settings on inline Sampler state nodes in ShaderGraph.

  • Shadergraph: Added: Custom interpolator documentation.

  • Shadergraph: Added: Information about selecting and unselecting items to the Blackboard article.

  • Shadergraph: Added: Many node synonyms for the Create Node search so that it's easier to find nodes.

  • Shadergraph: Added: Selection highlight and picking shader passes for URP target.

  • Shadergraph: Added: ShaderGraph animated preview framerate throttle.

  • Shadergraph: Added: Visible errors for invalid stage capability connections to shader graph.

  • Shaders: Added: It is now possible to query tags on each subshader and pass. (1363534)

  • UI Toolkit: Added: Exposed ProgressBar.lowValue and ProgressBar.highValue.

  • UI Toolkit: Changed: DropdownField now derives from PopupField. BasePopupField, PopupField, EnumField are moved to UnityEngine. (1308473)

  • URP: Added: Depth Texture setting for Overlay Camera.

  • URP: Added: GetUniversalAdditionalLightData, a method that returns the additional data component for a given light or create one if it doesn't exist yet.

  • URP: Added: Help button on material editor to show the shader documentation page.

  • URP: Added: Lights 2D to the Light Explorer window.

  • URP: Added: Motion Vector render pass for URP.

  • URP: Added: Public api and updated docs for Light2D shape properties.

  • URP: Added: Render Settings Converter to the Render Pipeline Converter, this tool creates and assigns URP Assets based off rendering settings of a Builtin project.

  • URP: Added: Support for default sprite mask shaders for the 2D Renderer in URP.

  • URP: Added: Terrain grass shader alpha changed to always write 1 to alpha. Enabled alpha channel write mask.

  • URP: Added: Two new URP specific scene templates, Basic which has a camera and directional light, then Standard which has the addition of a global volume with basic post effects setup.

  • URP: Added: URP global setting for stripping off shader variants.

  • URP: Added: URP global setting for stripping post processing shader variants.

  • URP: Added: VFX: Fix light cookies integration.

  • URP: Added: XR: Added Late Latching support to reduce VR latency (Quest).

  • URP: Changed: Fixed incorrect shadow fade in deferred rendering mode.

  • VFX Graph: Added: An 'Is Inside' subgraph into VFX Graph additions package.

  • VFX Graph: Added: HDRP Decal output context.

  • VFX Graph: Added: Motion vectors enabled for particle strips.

  • VFX Graph: Added: Provide explicit access to spawnCount in graph.

  • VFX Graph: Added: Structured Graphics Buffer support as exposed type.

  • VFX Graph: Added: Support of direct link event to initialize context (which support several event within the same frame).

  • VFX Graph: Added: The VFX editor will now automatically attach to the current selection if the selected gameobject uses the currently edited VFX asset.

  • VFX Graph: Added: Two new buttons are available in the editor's tool bar. One will display a popup panel to handle attachement and the other to lock/unlock the current attachment.

  • XR: Added: Support for late latched previous view matrix for URP motion vectors.

Changes

  • 2D: Allow non-public fields with the SerializeField attribute as custom fields for RuleTile.

  • 2D: Changed some of PSDImporter settings to use checkboxes instead of drop down.

  • 2D: Replace usage of Triangle.Net with in house tessellation solution.

  • Android: Allow Android Player to use Vulkan on GPUs that are currently unknown to Unity on Android 11 or newer.

  • Android: Android Gradle Plugin version upgraded from 3.6.0 to 4.0.1.

  • Android: Gradle version upgraded from 5.6.4 to 6.1.1.

  • Android: Pdb files in development builds will now be stored along with the main apk file or main asset pack.

  • Animation: Added a warning to the user in case a transition that is smaller than a fixed update with root motion and non looping clip is made. (1336151)

  • Animation: Updated Animation Rigging package to version 1.1.1.

  • Build Pipeline: Enabling or disabling modules will now cause a data rebuild in the incremental build pipeline.

  • Build Pipeline: It is no longer possible to build a player when a script reload is pending. (1325753)

  • Editor: Contextual shortcuts are now preferred over global ones and no longer cause conflicts in ShortcutManager.

  • Editor: EditorGUI.MaskField now uses the same dropdown UI style as the EditorGUI.LayerMaskField.

  • Editor: Excluded Mesh, Texture2D and Texture2dArray from Presets. (1325555)

  • Editor: Script names will be displayed together with their namespaces in the Add Component search results. (1264749)

  • Editor: UI widget used for Light Cookies from the standard Property Field to the ObjectField that provides texture preview and asset directory search capabilities, across HDRP and built-in.

  • Editor: Updated com.unity.cinemachine to 2.8.0.

  • Editor: Use order_preserving_vector_set_hashed to store gameobjects, filtered and transform (same data structure as Selection.objects). This ensures assigning to the selection preserve order of the items. (915931)

  • Editor: When a Mask Field contains mixed values it will now show a list of the values in the label. The label will revert back to showing "Mixed..." when there is not enough space to show the list. (1266226)

  • Graph Tool Foundation: Graph Tools Foundation edges drawing was changed from Bezier curves to Z-lines.

  • Graphics: Creating a RenderTexture with no depth bits specified will now fail instead of continuing with a warning. (1348764)

  • Graphics: Cubemap pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

  • Graphics: CubemapArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

  • Graphics: DynamicResolutionHandler.GetScaledSize function now clamps, and will never allow to return a size greater than its input.

  • Graphics: Improved IntegrateLDCharlie() to use uniform stratified sampling for faster convergence towards the ground truth.

  • Graphics: Improved the warning messages for Volumes and their Colliders.

  • Graphics: LensFlare (SRP) can be now disabled per element.

  • Graphics: LensFlare (SRP) tooltips now refer to meters.

  • Graphics: LensFlare Element editor now have Thumbnail preview.

  • Graphics: Removed DYNAMIC_RESOLUTION snippet on lens flare common shader. Its not necessary any more on HDRP, which simplifies the shader.

  • Graphics: Serialize the Probe Volume asset as binary to improve footprint on disk and loading speed.

  • Graphics: Texture2DArray pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

  • Graphics: Texture3D pixel access functions (GetPixel/GetPixels/GetPixels32/GetPixelData & SetPixel/SetPixels/SetPixels32/SetPixelData) now throw an ArgumentException when encountering an error.

  • Graphics: Uniformize the names in ReflectionProbes along render pipelines.

  • Graphics: Updated icon for IES, LightAnchor and LensFlare.

  • Graphics: WebCamTexture pixel access functions (GetPixel/GetPixels/GetPixels32) now throw an ArgumentException when encountering an error. Calling these functions before the first frame update will throw an exception instead of returning blank data.

  • HDRP: Changed light reset to preserve type.

  • HDRP: Changed the Channel Mixer Volume Component UI.Showing all the channels.

  • HDRP: Changed the debug panel mip bias functions from public to internal.

  • HDRP: Changed the NVIDIA install button to the standard FixMeButton.

  • HDRP: Changed the storage format of volumetric clouds presets for easier editing.

  • HDRP: Display an info box and disable MSAA asset entry when ray tracing is enabled.

  • HDRP: Fixed minor readability issues in the ray tracing code.

  • HDRP: Hair uses GGX LTC for area light specular.

  • HDRP: Ignore hybrid duplicated reflection probes during light baking.

  • HDRP: Improved a bit the area cookie behavior for higher smoothness values to reduce artifacts.

  • HDRP: Improved sampling of overlapping point/area lights in path-traced volumetric scattering. (1358777)

  • HDRP: Improved the DynamicArray class by adding several utility APIs.

  • HDRP: Improved the fly through ghosting artifacts in the volumetric clouds.

  • HDRP: Improved to the RTGI denoising.

  • HDRP: Improved volumetric clouds (added new noise for erosion, reduced ghosting while flying through, altitude distortion, ghosting when changing from local to distant clouds, fix issue in wind distortion along the Z axis).

  • HDRP: Increased the minimal density of the volumetric clouds.

  • HDRP: Make LitTessellation and LayeredLitTessellation fallback on Lit and LayeredLit respectively in DXR.

  • HDRP: MaterialReimporter.ReimportAllMaterials and MaterialReimporter.ReimportAllHDShaderGraphs now batch the asset database changes to improve performance.

  • HDRP: Moved AMD FidelityFX shaders to core.

  • HDRP: Moved invariants outside of loop for a minor CPU speedup in the light loop code.

  • HDRP: Moved supportRuntimeDebugDisplay option from HDRPAsset to HDRPGlobalSettings.

  • HDRP: Path-traced volumetric scattering now takes fog color into account, adding scattered contribution on top of the non-scattered result (case 1346105, 1358783). (1346105, 1358783)

  • HDRP: Reduced the maximum distance per ray step of volumetric clouds.

  • HDRP: Removed Bilinear and Lanczos upscale filter.

  • HDRP: Removed redundant Show Inactive Objects and Isolate Selection checkboxes from the Emissive Materials tab of the Light Explorer.

  • HDRP: Renaming Decal Projector to HDRP Decal Projector.

  • HDRP: Replaced the context menu by a search window when adding custom pass.

  • HDRP: Restore old version of the RendererList structs/api for compatibility.

  • HDRP: Surface ReflectionTypeLoadExceptions in HDUtils.GetRenderPipelineMaterialList(). Without surfacing these exceptions, developers cannot act on any underlying reflection errors in the HDRP assembly.

  • HDRP: TAA jitter is disabled while using Frame Debugger now.

  • HDRP: The HDRP Render Graph now uses the new RendererList API for rendering and (optional) pass culling.

  • HDRP: Updated the recursive rendering documentation.

  • HDRP: Various improvements to the volumetric clouds.

  • HDRP: Visual Environment ambient mode is now set to Dynamic by default.

  • HDRP: When a ray hits the sky in the ray marching part of mixed ray tracing, it is considered a miss.

  • Input System: Updated Input System package to 1.1.1 with many fixes and improvements.

  • iOS: IOS 12 is now minimum supported iOS version.

  • Networking: UnityWebRequest by default is HTTPS only now. Plain text HTTP can be enabled in Player Settings.

  • Package: (Recorder) Prevent invalid GPU callback data from being written to a frame: this change skips the problematic frame and logs an error message.

  • Package: Added the Code Coverage package to the Engineering feature set.

  • Package: Com.unity.purchasing updated to 4.0.0. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

  • Package: ProBuilder 5.0.4.

  • Package: Released Localization package 1.0.3.

  • Package: Updated Addressables to 1.19.6.

  • Package: Updated Code Coverage package to v1.0.1. This version includes improvements and fixes.

  • Package: Updated Code Coverage package to v1.1.0. This version adds code coverage session events, path stripping, support for Test Framework v1.2 and other improvements and fixes.

  • Package: Updated com.unity.cinemachine to 2.8.1.

  • Package: Updated com.unity.formats.alembic@2.2.1.

  • Package: Updated com.unity.formats.alembic@2.2.2.

  • Package: Updated com.unity.formats.alembic@2.3.0-pre.1.

  • Package: Updated com.unity.recorder@4.0.0-pre.1.

  • Package: Updated FBX Exporter package to 4.1.0: https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.1/manual/index.html.

  • Package: Updated nodejs ini package to fix vulnerability issue. (1345229)

  • Package: Updated package com.unity.live-capture 1.0.1-pre.465 package to com.unity.live-capture 1.0.1.

  • Package: Updated package com.unity.purchasing to 4.0.3. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html.

  • Package: Updated packages Addressables to 1.19.4 and SBP to 1.19.2.

  • Package: Updated Sequences (com.unity.sequences) to 1.0.0.

  • Package: Updated Sequences to 1.0.2.

  • Package: Updated Sequences to 1.0.3.

  • Package: Updated Tutorial Authoring Tools to 1.0.0.

  • Package: Updated Tutorial Framework to 2.0.0.

  • Package: Visual Scripting

    • Removed unused Preferences
    • Renamed preference "Update Units Automatically" to "Update Nodes Automatically".
  • Package Manager: Changed error and warning box to look like the info box.

  • Package Manager: The Git LFS cache enabled by setting the UPM_ENABLE_GIT_LFS_CACHE environment variable is now always located under the global cache root, even when the cache root location is customized.

  • Package Manager: We are no longer using SCSS files, only USS from now on.

  • Package Manager: We now cache whether each asset version is a full project or not after clicking Import on it for the first time.

  • Profiler: Added UnityEngine.Object lifecycle tracing to the Unity Profiler.

  • Profiler: The command-line argument "-profiler-log-file" now not only sets profiler target file but also activates profiler. (1339129)

  • Profiler: Updated com.unity.profiling.core@1.0.0. The package enables advanced markup for Unity Profiler markers and counters. See more details at https://docs.unity3d.com/Packages/com.unity.profiling.core@1.0/manual/index.html.

  • Scene/Game View: Removed Component Tools Overlay, these tools are now available in the regular Tools Overlay.

  • Scene/Game View: Unavailable tools are now hidden rather than disabled in the Scene View Tools Overlay.

  • Search: Improved asset indexer performances and index size. (1343812)

  • Shadergraph: Adjusted Blackboard article to clarify multi-select functionality.

  • Shadergraph: Changed "Create Node" action in ShaderGraph stack separator context menu to "Add Block Node" and added it to main stack context menu.

  • Shadergraph: Only ShaderGraph keywords count towards the shader permutation variant limit, SubGraph keywords do not.

  • Shadergraph: ShaderGraph SubGraphs will now report errors and warnings in a condensed single error.

  • Terrain: Updated the version of Terrain Tools included the Package Manager to 4.0.3. (Previously 4.0.0-pre.2).

  • Timeline: Updated Timeline package version to 1.6.1.

  • uGUI: Removed the HideFlags.HideAndDontSave on the mesh inside Graphics for it to get properly cleaned up on both managed and native side. (1319556)

  • uGUI: Updated the context menu order and grouped all non-TMP game objects and components under legacy.

  • UI Toolkit: Marked the com.unity.ui package, which is incompatible with 21.2 and above, as deprecated.

  • URP: 2D Lights now inherit from Light2DBase.

  • URP: Changed the default name when a new urp asset is created.

  • URP: MaterialReimporter.ReimportAllMaterials now batches the asset database changes to improve performance.

  • URP: Refactored some of the array resizing code around decal projector rendering to use the new APIs in render core.

  • URP: Removed experimental tile deferred code.

  • URP: Stripping shader variants per renderer features instead of combined renderer features.

  • URP: The behavior of setting a camera's Background Type to "Dont Care" has changed on mobile. Previously, "Dont Care" would behave identically to "Solid Color" on mobile. Now, "Dont Care" corresponds to the render target being filled with arbitrary data at the beginning of the frame, which may be faster in some situations. Note that there are no guarantees for the exact content of the render target, so projects should use "Dont care" only if they are guaranteed to render to, or otherwise write every pixel every frame.

  • URP: UniversalRendererData and ForwardRendererData GUIDs have been reversed so that users coming from 2019LTS, 2020LTS and 2021.1 have a smooth upgrade path. For 2021.2 Alpha/Beta users, you may encounter issues and are strongly recommended to start with a fresh library if initial upgrade fails.

  • URP: URP Asset Inspector - Advanced settings have been reordered under Show Additional Properties in each section.

  • URP: URP Asset Inspector - General section has been renamed to Rendering.

  • URP: URP will no longer render via an intermediate texture unless actively required by a Renderer Feature. See the upgrade guide for compatibility options and how assets are upgraded.

  • URP: VFX: New shadergraph support directly on Universal target.

  • URP: When MSAA is enabled and a depth texture is required, the opaque pass depth will be copied instead of scheduling a depth prepass.

  • Version Control: ### Changed

    • Updating license to better conform with expected customer usage.
    • Updated documentation file to meet standards.
    • Updated third-party usage.
    • No longer requires downloading of the full Plastic client. Basic features will work without additional installation. Features that require the full Plastic client will allow download and install as needed.
    • Usability improvements around checking in code
    • Improved update workspace tab UX
    • Plastic SCM context menu is now available even if the Plastic SCM window is closed.
  • Version Control: Migration tests
    Improved usage analytics around Editor and Plugin version
    Workspace Migration Adjustments.

  • Version Control: Removed the unneeded refresh button from History Tab
    Moved search bar to the top right global icon section in all tabs
    Updated capitalization of options in the Settings context menu
    Updated tab button styling to be consistent with Unity Editor conventions
    Status bar visible across all tabs
    Moved refresh button to the toolbar at the top right corner of the window
    Moved changesets time period selector to the right corner of the window
    Removed "Changes of changeset" header on the Changesets tab
    Moved number of selected items next to "Item" metadata title on the Pending Changes tab
    Improved refresh icon resolution
    Changed changesets detail to appear in vertical column
    Reduced default number of columns in changesets tab
    The number of changesets is no longer displayed in changesets tab
    Changed Launch branch explorer into an icon with tooltip
    Removed the hide changes button in changesets tab
    Moved incoming change prompt and button into a status bar
    Changed "Launch Plastic" to "Launch Plastic SCM" in options menu
    Wording change for plastic installation
    Updated file status icons.

  • Version Control: Simplified UI: decluttered UI.

  • VFX Graph: Transform integrated to VFXTypes : Circle, ArcCircle, Sphere, ArcSphere, Torus, ArcTorus, Cone, ArcCone.

  • Virtual Texturing: Now PopRequests allows the destination list to have a different size than the texture stack's maxActiveRequests value.

  • XR: The Oculus XR Plugin package has been updated to 1.10.0.

  • XR: Updated OpenXR Package to 1.2.8.

  • XR: Updated the verified AR Foundation related packages to 4.2.0-pre.12. Please see the AR Foundation package changelog for details.

  • XR: Updated XR Interaction Toolkit to 1.0.0-pre.5.

  • XR: Updated XR Legacy Input Helpers to 2.1.8.

Fixes

  • 2D: A non-descriptive error is thrown when building with a Texture that has it's rectangle out of bounds. (1300130)

  • 2D: Activated Tile Palette Tool is now deactivated when Tool is removed from Default Tools. (1342201)

  • 2D: Atlas Cache is inconsistent after disabling Sprite Packer and deleting atlases outside Unity Editor. (1335900)

  • 2D: Fixed editor crash when calling SpriteAtlasUtility.PackAtlases. (1353609)

  • 2D: Fixed exception when adding a new Rule when no Rule is selected.

  • 2D: Fixed issue where a scriptedTile without LockTransform set but has a transform matrix in GetTileData is dropped onto the Tile Palette, the Tile on the Tile Palette does not match the transform matrix as defined in GetTileData. (1341938)

  • 2D: Fixed Sprite Editor Window does not show texture preview with the correct filtering mode. (1350446)

  • 2D: Fixed Sprite Editor Window to be disabled when readonly assets are selected. (1343237)

  • 2D: Fixed Sprite Frame module inspector size jitters in certain occasions.

  • 2D: Fixed Tile Palette window incorrectly preventing selection in Scene View when Tilemap Tools are inactive. (1365564)

  • 2D: Fixed upgrade issue when atlas v1 to v2 causes objects in folders to become ungrouped. (1354054)

  • 2D: Secondary Texture AssetImporter reference error when using same texture as Main Texture in Sprite Editor. (1331542)

  • 2D: Validate and refresh Tilemap when loaded from a separate scene. (1344979)

  • AI: Fixed crash caused by the Navigation system on editor shutdown. (1367374)

  • AI: Fixed crashes from building the NavMesh from meshes without valid vertex data. (1315584)

  • AI: Fixed how the NavMesh is computed in some situations where multiple ledges in the environment form a steep slope (e.g. computing NavMesh on a narrow stair which has hand rails). (1074084)

  • AI: Fixed issue where the method SamplePosition did not consider detail mesh for sampling. (1325627)

  • Android: Asset packs located in Packages should be properly supported. (1370382)

  • Android: Compass.headingAccuracy will report one of predefined values giving some indication on accuracy. (1304067)

  • Android: Fixed baking reflectionprobes with Vulkan Editor and build target Android. (1344866)

  • Android: Fixed performance regression when using MSAA backbuffer with Vulkan. (1351579)

  • Android: Further improved build times when a sequential build is done with no changes in project. Previously Unity was moving apk/aab from gradle project to final location, thus forcing the gradle to rebuild apk/aab on sequential builds. Unity will perform a copy instead now. Our tests show that sequential build times improved by 50% (ie. dropping from 12 seconds to 5 seconds). (1361602)

  • Android: Gradle template placeholder DIR_UNITYPROJECT works again. (1346794)

  • Android: Il2cpp resources will be extracted during player launch only when needed, for ex., changes in scripts. Previously they would be extracted each time you make a new build from Unity.

  • Android: In the new input system, the search, call, endcall, camera, focus, and headsethook keys were all mapped to various function keys. These mappings are not helpful on any current platforms, and in the case of the search key, this mapping is wrong on Chrome OS keyboards which have separate search and F2 keys. (1343608)

  • Android: Removed 'Experimental' tag from Split APK by architectures, since this feature was stable for years, we simply forgot to remove 'Experimental' tag. (1364276)

  • Android: Stylus input is now treated as a touch rather than mouse in the older input system. (1246579)

  • Android: Toggling Build App Bundle in the Build Player Window will now prompt for a save location rather than attempting to use the last build location which would have been the incorrect type of package. (1329922)

  • Animation: Animation Clip Preview Window's component stripping strips away all required components but the last batch. (1306349)

  • Animation: Fixed an issue where large int would lose precision in the animation clip. (1278866)

  • Animation: Fixed an issue where the animation blend would not occur when interrupting an empty state transition. (1204145)

  • Animation: Fixed Animation component not releasing shader property blocks when disabled. (1293179)

  • Animation: Fixed Animation window property selection from displaying duplicate Components when one Component type derives from another. (1248925)

  • Animation: Fixed error message spam "BlendTreeWorkspace is NULL" when saving the scene when an animation preview is active. (1343833)

  • Animation: Fixed GameObject flying when Root Motion is enabled and the Animation is using Motion Time parameter. Root motion will now be disabled when using Motion Time parameter. (1334739)

  • Animation: Fixed grid in Animator window to always correctly cover the entire graph area. (1337632)

  • Animation: Fixed HumanPoseHandler to no longer crash when calling the SetHumanPose function with a destroyed Root Transform. (1351876)

  • Animation: Fixed keyframing of the "Active" property in constraint components. (1317876)

  • Animation: Fixed UndoPropertyModification currentValue returning null when changing Material's properties in the Inspector while keyframing. (1343018)

  • Animation: GameObject is not animated when the Animator Component is enabled during Play Mode and Culling Mode is set to "Cull Completely". (1263490)

  • Animation: StateMachine callbacks (OnStateEnter(), OnStateUpdate() and OnStateExit()) where called twice when a playable was bound to an animator with a state machine. They are now called only once, as expected. (1299849)

  • Animation: Updated sort method for animation clips in animation window using alphanum/natural sort. (1261365)

  • Animation: [Avatar] AvatarBuilder.BuildHumanAvatar sets NaN positions with some avatars. (1200354)

  • Apple TV: Fixed Game Center's dashboard opening instead of achievements screen when using UnityEngnine.Social.ShowAchievementsUI(). (1341949)

  • Asset Bundles: - Improved performance of AssetBundle.UnloadAsync.

    • Added new API to block on the main thread until an async AssetBundle unload completes.
  • Asset Bundles: Fixed crash when reloading an AssetBundle after recompiling scripts in playmode. (1333402)

  • Asset Bundles: Improved performance of Asset Bundle building when many bundles exist. (1358059)

  • Asset Import: BlendShape normals are recalculated when a meshes normals are set to 'calculate', and the blendshape normals are set to 'import'. (1363962)

  • Asset Import: Changing texture shape no longer causes NullReferenceExceptions. (1355120)

  • Asset Import: Configure button now immediately enabled when switching Animation type to Humanoid. (1197249)

  • Asset Import: Default Presets are applied correctly to ScriptableObjects created using the CreateAssetMenu. (1343776)

  • Asset Import: Fixed for Failing Importer Performance Tests on Linux. (1364226)

  • Asset Import: Fixed wrong settings being saved when trying to overwrite Preset. (1284602)

  • Asset Import: Large SpeedTree imports. (1364523)

  • Asset Import: PanelSettingAssets is displayed with its UIToolkit CustomEditor as expected. (1330718)

  • Asset Pipeline: Added Editor Preference to make Bump Map check optional. (1345444)

  • Asset Pipeline: AssetModificationProcessor.OnWillDeleteAsset is called when deleting an orphaned meta file. (1326312)

  • Asset Pipeline: Blender and Maya files now import at the correct scale. (1320649)

  • Asset Pipeline: Call to AssetDatabase.ForceReserializeAssets() throws exception, if being called from callback, while scene is also being modified. It is recommended to call AssetDatabase.ForceReserializeAssets() from menu item style entry point. (1089842)

  • Asset Pipeline: Calling CreateAsset twice on the same location with the same asset didn't update ProjectBrowser. (1345123)

  • Asset Pipeline: Calling CreateAsset with a path that is an existing folder now generates an error. (1344954)

  • Asset Pipeline: Fixed an infinite import loop that could occur on case-sensitive file systems if similarly named meta files were encountered. (1345905)

  • Asset Pipeline: Fixed an issue where Importer/Rig Update button does not update. (1324031)

  • Asset Pipeline: Fixed an issue where it was possible invalid and unusable Presets without any errors. The Preset constructor now throws an exception when doing so. (1348271)

  • Asset Pipeline: Fixed an issue where Model Importer Rig Tab Update button doesn't work properly with multi-selection. (1330281)

  • Asset Pipeline: Fixed an issue where MonoScripts in plugins that were dependent on plugins in other folders could fail to import when reimporting all assets. (1345854)

  • Asset Pipeline: Fixed an issue where NullReferenceException is thrown when assigning a duplicated Avatar to an Animation Source. (1274098)

  • Asset Pipeline: Fixed an issue where the Model Importer Rig Tab's Avatar Source doesn't refresh. (1330278)

  • Asset Pipeline: Fixed an issue where Unity could crash when attempting to repair a scene containing multiple components with missing GameObjects while opening it. (1347557)

  • Asset Pipeline: Fixed an issue where user fields in assets containing 'guid' could cause incorrect asset dependencies to be shown. (1363953)

  • Asset Pipeline: Fixed crash when opening project with asset that a broken reference to mono script. (1351825)

  • Asset Pipeline: Fixed race condition triggering an assert when downloading from cache server and not refreshing.

  • Asset Pipeline: Improved quality of imported JPEG textures. (1345890)

  • Asset Pipeline: Reloading Arrays are kept in Sync. (1327830)

  • Asset Pipeline: Tags can now be deleted from the TagManager Presets. (1317709)

  • Audio: Fixed calculation of channel audibility such that a signal which is branched off via send/receive effects in a mixer group and fully attenuated after the branching correctly retain the audibility contributed by the send-receive connection. (1309971)

  • Audio: Fixed crash caused by leaking memory allocators caused by built-in audio device suspension in the editor. (1351004)

  • Audio: Fixed performance impact on SaveAndReimport when AudioMixer window is shown. (1327645)

  • Audio: Fixed rare access violation crash in audio update of main thread. (1352816)

  • Audio: For complex send-receive configurations branching the signals between two mixer groups an order-dependent buffering delay was introduced that caused flange-like effects. The correct evaluation order of all effects is now enforced to prevent this. (1309970)

  • Build Pipeline: Errors from catastrophically failing incremental build pipeline steps are now clearer.

  • Build Pipeline: Fixed a bug where data builds would unnecessarily rerun in incremental player builds if the project contained editor resources.

  • Build Pipeline: Fixed a bug where UnityLinker would unnecessarily rerun without changes in incremental player builds.

  • Build Pipeline: Fixed a potential file name issue on windows in incremental player builds.

  • Build Pipeline: The build subtarget is now adjusted to kStandaloneBuildSubtargetServer when BuildPipeline.BuildPlayer is called with the deprecated option BuildOptions.EnableHeadlessMode set to true so the scripted build pipeline remains backward compatible until the option is effectively removed. (1354146)

  • Burst: Fixed an issue where Debug.LogError logs from Bursted code would be treated as compiler errors. (1354070)

  • Core: Fixed bug where shadows disappear in the frustum corners from false positives in the shadow culling. (1153151)

  • Core: Fixed bug with shadow fade where the shadows will be culled with a hard line across the fade and also stretches the fade beyond the projected shadow.

  • Core: Fixed incorrect handling of C#'s readonly keyword in the JobsDebugger. (1367166)

  • Documentation: Fixed incorrect measurement units for ArticulationDrive.forceLimit.

  • DX12: Fixed crash copying block compressed textures. (1360034)

  • Editor: (Dynamic Hints) Fixed: NullReferenceException when a prefab with a missing script is hovered in the ProjectBrowser.

  • Editor: Added additional diacritics support to the Linux Editor for multi-key characters. (1344560)

  • Editor: Added information entry when player data is rebuilt with Development checkbox off, the message will be 'Rebuilding Data files because BuildOptions.Development is not set.'. (1364982)

  • Editor: Added pen delta calculation for the new input system. (1168556)

  • Editor: Added progress scopes for shader compilation and scene opening. (1331846)

  • Editor: Added support for GameCoreXboxOne and GameCoreXboxSeries reduced location path length.

  • Editor: Advanced Drop-down now calculates the initially needed size correctly, avoiding scrollbars if the size fits into view or the defined max size of the window. (1335631)

  • Editor: Allow DragAndDrop custom handler to override Drop on the scene view. (1351057)

  • Editor: Calling Screen.SetResolution with width/height 0, 0 in Device Simulator will now reset resolution to the default one. (1367882)

  • Editor: Copy Path property' in transform inspector now returns the correct property when constrain proportions are disabled. (1365045)

  • Editor: Do not show Beta users thank you link if the build is not final. (1363606)

  • Editor: Drag-and-drop in Editor windows no longer raises errors about unfreed allocations. (1367401)

  • Editor: Ensure current Settings Provider gets Activated if NotifySettingsProvider change is called. (1343598)

  • Editor: Ensure no SearchReportWindow are created when using old OverlayPresets.asset. (1368837)

  • Editor: Ensured compact mode works fine with Asset store provider. (1357617)

  • Editor: Ensured that when creating a new scene through the scene template mechanism the EditorSceneManager.newScene event has the proper arguments and all the defaults objects are properly created according to the type of builtin template. (1347256)

  • Editor: Ensured the tips section doesn't wordwrap as this cause resizing problem at scaling 125%. (1345630)

  • Editor: Enums in the inspector can now be sorted in alphabetical order by using [InspectorOrder] attribute.

  • Editor: Fixed a bug regarding repeat command for integration tests (DSTP-562).

  • Editor: Fixed Advanced Dropdown (Add Component Menu) to allow mouse interactions in the search text field. (1352677)

  • Editor: Fixed an issue to set correct EnumFlagsFields for sbyte, byte, short and ushort. (1337072)

  • Editor: Fixed an issue where console errors are thrown when terrain inspector is shrunk. (1305724)

  • Editor: Fixed an issue where the cursor would flicker between different cursors near resize panes. (1333668)

  • Editor: Fixed ArgumentOutOfRangeException when interacting with Scene Hierarchy window after exiting playmode. (1351981)

  • Editor: Fixed assert throwing when instantiating a new scene from a modal window. (1355520)

  • Editor: Fixed build and run menu and its shortcut still working when build and run is disabled by Editor extension. (1345699)

  • Editor: Fixed can't resize the Inspector window when a script is attached to a GameObject and Sirenix Odin Inspector plugin is installed. (1359807)

  • Editor: Fixed Console Window log hyperlinks cursor hovering.

  • Editor: Fixed crash when calling GUIClip.SetMatrix early in the domain reload. (1332043)

  • Editor: Fixed crash when entering Play Mode if a ScriptableObject Resource is loaded and unloaded while being displayed in the Inspector. (1359247)

  • Editor: Fixed editor crash when accessing properties on canvas in some cases. (1340354)

  • Editor: Fixed editor crash while processing static batching meshes during enter playmode. (1370676)

  • Editor: Fixed editor freezes for a moment when moved from one screen to another with different resolution scale. (1322959)

  • Editor: Fixed elements overlap one another in the Inspector window when using MinAttributes and resizing the Inspector window. (1363190)

  • Editor: Fixed empty reason on passed tests results xml (DSTR-63).

  • Editor: Fixed EnumMaskField showing "Mixed.." when the value was non-zero but none of the actual flags were set.

  • Editor: Fixed EnumMaskField showing the label "Mixed.." when all flags were set but the mask value was not set to the everything value. This will now also handle cases where obsolete enum values were present in the enum but not set or displayed.

  • Editor: Fixed error messages overflowing on new versions of macOS. (1312314)

  • Editor: Fixed errors being thrown from the RenderTexture editor after selecting the Tex2DArray dimension. (1287189)

  • Editor: Fixed floating window behavior for mac editor fullscreen so that windows remain on the desktop when the editor enters or exits fullscreen on a second monitor. (1321315)

  • Editor: Fixed for Scroll bars scrolling up and down when holding down the left mouse button on the left edge of the scroll bar area. (1347294)

  • Editor: Fixed game view maximizing instead of tab being switched when clicking on a tab docked in the same window as the Game View window while in playmode in the Linux Editor. (1350901)

  • Editor: Fixed glitching when resizing editor windows with a popup open in the Windows editor. (1333410)

  • Editor: Fixed GUIClip errors are shown after deleting all objects from multiple loaded Scenes in the Hierarchy. (1363623)

  • Editor: Fixed incorrect OnApplicationPause pauseStatus after losing focus on macOS. (1344918)

  • Editor: Fixed incorrect primitive counts for meshes with multiple sub meshes in the LOD Inspector. (1349756)

  • Editor: Fixed issue when . suffix was applied to BuildTargets without extension.

  • Editor: Fixed issue where Console Log is selected but no info is shown when selecting a log, entering and exiting Play Mode. (1341773)

  • Editor: Fixed Linux Editor not reporting scroll values with new input system. (1354498)

  • Editor: Fixed Mac Editor crash that happened in multi-scene builds that were using BuildOptions.DetailedBuildReport.

  • Editor: Fixed missing labels for properties. (1332116)

  • Editor: Fixed modal progress window stuck on top of other applications on macOS. (1358626)

  • Editor: Fixed Project Browser ping effect is misaligned in grid view. (1367601)

  • Editor: Fixed Repeat and Retry attribute for UnityTest in PlayMode (DSTR-237).

  • Editor: Fixed repeat functionality for native test runner(DSTP-668).

  • Editor: Fixed scene template instantiate when no cloneable dependency. (1354371)

  • Editor: Fixed so that dialogs displayed with EditorUtility.DisplayDialog open in front of other windows in the macOS Editor. (1350447)

  • Editor: Fixed the platform string. A proper platform string is now returned for server platforms (windows, linux and OSX). (1360107)

  • Editor: Fixed tooltips staying open in the macOS editor when space changes or a window is minimized. Also fixes "ghost" tooltips in dual monitor set-up with multiple spaces. (1295787)

  • Editor: Fixed Transform Component update with HideFlags.DontSave objects. (1091293)

  • Editor: Fixed unicode input in Windows Editor modal windows so that non-Latin characters can be entered. (1297206)

  • Editor: Fixed warning when instantiating a read-only scene template with new dependencies. (1368721)

  • Editor: Fixed windows editor sometimes getting into a "script assemblies are locked" state after invoking a modal dialog from a C# script. (1367358)

  • Editor: Inspector correctly refreshes after adding the CanEditMultipleObjects attibute to an inspector. (1348788)

  • Editor: Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two. (1331946)

  • Editor: New parent is now placed properly if default parent is set. (1324389)

  • Editor: Number fields will revert to zero after becoming empty. (1349798)

  • Editor: On macOS, fixed an issue where clicking on the game view in play mode would cause unexpected mouse delta data. (1343436)

  • Editor: Prevent context menus near the edge of the screen from popping far away from the context-click on macOS. (1339181)

  • Editor: Properly restore Settings Window splitter position when domain reload happens. (1359479)

  • Editor: Reduced the autocomplete popup width and trimmed the search item label to support long search terms. (1348672)

  • Editor: Removed XDK Xbox One platform after Unity 2020.3.

  • Editor: Shader search window will now display results based on whether the search string matches any part of the full Shader path. (1334043)

  • Editor: Unified the il2cpp default order for managed stripping levels in the Player Settings drop-down menu to the one of Mono (Minimal > Low > Medium > High).

  • Editor: Updating EditorScript behavior in SceneView based on Inspector visibility (1340534)

  • Editor: Values of UnityEngine.Device.Screen.width/height are now consistent when using Device Simulator and don't change during different events. (1335981)

  • GI: Added test is disabled on all Editor platforms. (1361081)

  • GI: Avoid falling back to CPU Lightmapper in scenes with only black direct lights. (1356606)

  • GI: Black light probes after duplicating baked geometry during the bake with CPU Lightmapper. (1332156)

  • GI: Environment lighting should no longer be affected by the Cast Shadows flag on the Mesh Renderer. (1348581)

  • GI: Exposed API for environmentMIS property in LightingSettings. (1338804)

  • GI: Fixed a small offset in GPULM light cookie textures. (1333945)

  • GI: Fixed an issue where it was possible to set the value of maxBounces to less than that of minBounces when setting these values via the API. (1350279)

  • GI: Fixed an issue where setting baked light probe coefficients to an empty array causes a crash. (1342068)

  • GI: Fixed an issue where switching a texture importer to Lightmap type would change the appearance of the texture preview when in Linear color space. (1352673)

  • GI: Fixed case where the Enlighten Realtime GI charting visualization would not work. (1353283)

  • GI: Fixed corruption in Probe baking when lightmap UVs are not provided. (1337226)

  • GI: Fixed crash when baking 4K lightmap with maximum AA setting. (1318800)

  • GI: Fixed denoising issues with OIDN and OptiX denoisers on GPULM when using different values for direct lighting sample count and indirect lighting sample count. (1337396)

  • GI: Fixed issue where error messages from baking cannot be cleared when clearing lighting from the lighting panel. (1323367)

  • GI: Fixed issue where lightmaps would be lost when loading a scene additively when the main scene uses realtime GI and is baked with auto mode. (1346566)

  • GI: Fixed issue with GPU Lightmapper falling back to CPU Lightmapper upon a rebake. (1356714)

  • GI: Fixed issue with the Lightmap Exposure value getting lost when entering and exiting Playmode. (1362687)

  • GI: Fixed light reset, remove any cookie that might be attached to the light. (1335363)

  • GI: Fixed NullReferenceException when viewing the reflection probe inspector while a custom editor for Cubemap exists. (1341400)

  • GI: Fixed realtime GI assertion errors from terrain lighting caused by mesh in scene with broken UV2s. (1348485)

  • GI: Fixed regression where the GPU Lightmapper hangs when exporting training data in a scene with no active lights. (1350077)

  • GI: Normalized normals in the meshes is now passed to the progressive lightmappers. (1356670)

  • Graphics: Added rendering layer support to instanced terrain details. (1334605)

  • Graphics: Attempting to draw with disposed argument buffer with DrawProceduralNow functions now issues an error to the log instead of a crash. (1356448)

  • Graphics: Crunch compression properly handles uncompressed formats (even if not 32-bit RGBA) without flipping color channels or getting data corruption. (1340715)

  • Graphics: Disabled Built-in renderer Lens Flares in Scene View for projects that use a Scriptable Render Pipeline. (1346881)

  • Graphics: DX12 task executor no longer executes other jobs when waiting that could lead to deadlocks. (1366202)

  • Graphics: EditorUtility.Compress to crunch fails without crashing when providing invalid texture sizes. (1331258)

  • Graphics: Enabled Depth Sharing in Vulkan.

  • Graphics: Enabled support for dynamic resolution when using Vulkan on Windows and Linux. (1337161)

  • Graphics: Encoding R8, R16, RFloat and RHalf to EXR now encodes to a grayscale image. (1343287)

  • Graphics: Fixed 16bpc to 8bpc quantizing bug in the texture importer for type Sprite. (1303552)

  • Graphics: Fixed a case where resource fence was decreased instead of increased. (1359177)

  • Graphics: Fixed a crash in ray tracing shaders when different ray payload structures are used throughout shaders that are used in a ray tracing dispatch. (1351293)

  • Graphics: Fixed a crash on Vulkan/Metal when trying to preview non-Float or non-UNorm format RenderTextures. (1332920)

  • Graphics: Fixed a critical issue on android devices & lens flares. Accidentally creating a 16 bit texture was causing gpus not supporting them to fail.

  • Graphics: Fixed a large, visible stretch ratio in a LensFlare Image thumbnail.

  • Graphics: Fixed alignment in Volume Components.

  • Graphics: Fixed an error message logged by RenderTexture assets suggesting an incorrect/confusing fallback format when attempting to use an incompatible color format while "Enable Compatible Format" was turned off. Additionally, the RenderTexture.graphicsFormat getter no longer logs errors/warnings. (1353831)

  • Graphics: Fixed an incorrect preprocessor define causing ImageConversion.EncodeArrayToTGA (and overloads) to always fail. (1340467)

  • Graphics: Fixed an issue where preview objects were being drawn in an unexpected layer. They are now drawn using layer 0 (Default) instead of layer 1 (TransparentFX). (1361557)

  • Graphics: Fixed an issue where Texture.CreateExternalTexture was not detecting the native texture format on DirectX12. (1343696)

  • Graphics: Fixed an issue where Texture2D.UpdateExternalTexture did not work on vulkan. (1355632)

  • Graphics: Fixed an issue where TexturesD3D11Base::RegisterNativeTexture ignored format from UnityEngine.Cubemap.CreateExternalTexture when creating the SRV. (1281016)

  • Graphics: Fixed artifacts when calling ReflectionProbe.BlendCubemap(). (1360030)

  • Graphics: Fixed black pixel issue in AMD FidelityFX RCAS implementation.

  • Graphics: Fixed black RenderTarget/CustomRenderTarget thumbnails when changing Color/Depth formats. (1340733)

  • Graphics: Fixed corrupt mipmap calculations during RG32 and RGB48 texture importing. (1340126)

  • Graphics: Fixed crash when creating a RenderTexture with dimensions exceeding the capabilities of the current graphics device. (1313675)

  • Graphics: Fixed cropped thumbnail for Image with non-uniform scale and rotation.

  • Graphics: Fixed decompressing BC4 and BC5 to RGBA initializing alpha to 0 instead of 1, for example, when using GetPixels(). (1341470)

  • Graphics: Fixed GLSL shader compilation error on some OpenGL drivers when using SV_RenderTargetArrayIndex with tessellation shaders. (1261150)

  • Graphics: Fixed IES Importer related to new API on core.

  • Graphics: Fixed incorrect compression of 8k ETC textures using the Crunch compressor. (1346908)

  • Graphics: Fixed incorrect NativeArray de-allocation error when using the results of Texture2D.GetPixelData in multiple jobs per frame. (1359263)

  • Graphics: Fixed incorrect rendering result when HDR rendering support is disabled in GraphicsSettings but HDR output is enabled in PlayerSettings. (1363703)

  • Graphics: Fixed incorrect rendering when having object with negative scale. (1280030)

  • Graphics: Fixed issue with resolution change when using renderFrameInterval. (1355972)

  • Graphics: Fixed leftover memory when switching scenes when using Vulkan. (1293458)

  • Graphics: Fixed Lens Flare 'radialScreenAttenuationCurve invisible'.

  • Graphics: Fixed Lens Flare rotation for Curve Distribution.

  • Graphics: Fixed Lens Flare Thumbnails.

  • Graphics: Fixed library function SurfaceGradientFromTriplanarProjection to match the mapping convention used in SampleUVMappingNormalInternal.hlsl and fix its description.

  • Graphics: Fixed LightAnchor too much error message, became a HelpBox on the Inspector.

  • Graphics: Fixed Mac Metal player so red edges no longer appear when dragging resizable windows. (1298578)

  • Graphics: Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.

  • Graphics: Fixed memory leak when using Vulkan GraphicsJobs. (1333454)

  • Graphics: Fixed Mesh.AddBlendShapeFrame not properly updating mesh layout to be compatible with GPU blend shapes. (1312251)

  • Graphics: Fixed overlay camera stacking is not working on MacOS when using OpenGLCore with MSAA. (1250331)

  • Graphics: Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages. (1349946)

  • Graphics: Fixed ProBuilder mesh's texture disappearing after enabling Path Tracing. This happened when the vertex color channel was not set. (1348821)

  • Graphics: Fixed read/write access on NativeArray after an AsyncGPUReadback request is fulfilled. (1295472)

  • Graphics: Fixed realtime GI when using OpenGL. (1339133)

  • Graphics: Fixed RenderTexture with randomWrite (UAV) that has dynamic resolution enabled with Vulkan. (1366269)

  • Graphics: Fixed reported out-of-memory error on Scarlett devices when trying to create 96bpp textures.

  • Graphics: Fixed scene being made dirty when creating a new RenderTexture asset. (1331120)

  • Graphics: Fixed small inconsistencies between the various ImageConvertion.EncodeArrayToEXR (and overload) functions. (1340476)

  • Graphics: Fixed SRP batcher initialization when modifiying a Shader Graph with multiple SRP as a targets. (1307728)

  • Graphics: Fixed texture size calculation for PVRTC formats. (1351248)

  • Graphics: Fixed Undo from script refreshing thumbnail.

  • Graphics: Fixed Volume Gizmo size when rescaling parent GameObject.

  • Graphics: Fixed Vulkan validation error when creating a 3D RenderTexture with mip maps. (1367999)

  • Graphics: Fixed Vulkan validation error when using dynamic resolution with Vulkan on some drivers. (1367535)

  • Graphics: Fixed Vulkan validation error when using texelFetch with images that don't support linear filtering. (1367541)

  • Graphics: GrabIntoRenderTexture uses invalid viewport with UTR on D3D11 when formats not compatible. (1325579)

  • Graphics: Help boxes with fix buttons do not crop the label.

  • Graphics: LODGroup.lastLODBillboard is now exposed to C# API. (1325954)

  • Graphics: Mesh.SetVertexBufferParams prints a warning if input mesh layout has skinning data but is not compatible with Unity in how vertex streams are laid out. (1320869)

  • Graphics: Metal editor on OSX now uses CVDisplayLink to time frame presents; this fixes the unstable frame rate on some Macs in Play Mode. (1297470)

  • Graphics: Methods with DrawGizmo appear can now be disabled by the AnnotationManager. (1354816)

  • Graphics: Mipchains with external Texture3D no longer cause a crash in Vulkan. (1344019)

  • Graphics: Removed URP and HDRP templates. They are now dynamic templates.

  • Graphics: Reset asset now works on RenderTexture and CustomRenderTexture assets. (1285064)

  • Graphics: Resolved an issue where AssetPreview.GetAssetPreview would sometimes return a texture in the incorrect color space when the project itself was set to Linear color space. (1364124)

  • Graphics: StoreAndResolve actions are now overridden by Resolve actions if needed on Metal.

  • Graphics: SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High. (1340115)

  • Graphics: Unwrapping.GenerateSecondaryUVSet now returns a bool value indicating success or failure. (1289982)

  • Graphics: VFX - Removed an unecessary call to ApplyShader with sleeping VFX systems. (1346028)

  • Graphics: VFX Graph: Use main camera fallback if any expression requires the main camera, not only camera buffers. (1367413)

  • Graphics: Virtual Texturing fallback texture sampling code correctly honors the enableGlobalMipBias when virtual texturing is disabled.

  • Graphics: Vulkan no longer uses a secondary command buffer for a single clear call. We also no longer attempt to execute empty command buffers. (1333723)

  • Graphics: When adding Overrides to the Volume Profile, only show Volume Components from the current Pipeline.

  • Graphics: Workaround for immediate vertices getting split up. (1353549)

  • Graphics: [DX12] Fixed a crash when TexturesD3D12::RegisterNativeTexture was called with resource that has *_TYPELESS format. (1343602)

  • Graphics: [FrameDebugger] Fix incorrect ColorMask shown. (1360825)

  • Graphics: [Vulkan] Fixed an issue where the texture memory in Memory Profiler Module was not updated when profiling a Vulkan build. (1320962)

  • HDRP: Added support for negative wind speed parameter.

  • HDRP: Added Undo Support for HDRP Global Settings asset assignation.

  • HDRP: Fixed a compilation issue for AxF carpaints on Vulkan.

  • HDRP: Fixed a divide-by-zero warning for anisotropic shaders (Fabric, Lit).

  • HDRP: Fixed a lack of syncronization between the camera and the planar camera for volumetric cloud animation data.

  • HDRP: Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle.

  • HDRP: Fixed a null ref exception when adding a new environment to the Look Dev library.

  • HDRP: Fixed a null ref exception when no opaque objects are rendered.

  • HDRP: Fixed a nullref when binding a RTHandle allocated from a RenderTextureIdentifier with CoreUtils.SetRenderTarget.

  • HDRP: Fixed a warning to Rendering Debugger Runtime UI when debug shaders are stripped.

  • HDRP: Fixed a warning when enabling tile/cluster debug.

  • HDRP: Fixed access to main directional light from script.

  • HDRP: Fixed Additional Velocity for Alembic not taking correctly into account vertex animation.

  • HDRP: Fixed ambient occlusion strenght incorrectly using GTAOMultiBounce.

  • HDRP: Fixed an incompatibility between MSAA and Volumetric Clouds.

  • HDRP: Fixed an inconsistency between perf mode and quality mode for material simplification in RTGI.

  • HDRP: Fixed an inconsistency between perf mode and quality mode for sky lighting.

  • HDRP: Fixed an issue that made camera motion vectors unavailable in custom passes.

  • HDRP: Fixed an issue that made Custom Pass buffers inaccessible in ShaderGraph.

  • HDRP: Fixed an issue where disabled reflection probes were still sent into the the ray tracing light cluster.

  • HDRP: Fixed an issue with reflection probe normalization via APV when no probes are in scene.

  • HDRP: Fixed an issue with resolution dependence for physically based depth of field.

  • HDRP: Fixed an issue with surface gradient based normal blending for decals (volume gradients weren't converted to SG before resolving in some cases).

  • HDRP: Fixed an issue with TAA causing objects not to render at extremely high far flip plane values.

  • HDRP: Fixed artifacts in volumetric cloud shadows.

  • HDRP: Fixed assert failure when enabling the probe volume system for the first time.

  • HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small.

  • HDRP: Fixed cases in which object and camera motion vectors would cancel out, but didn't.

  • HDRP: Fixed conflicting runtime debug menu command with an option to disable runtime debug window hotkey.

  • HDRP: Fixed contact shadow debug views not displaying correctly upon resizing of view.

  • HDRP: Fixed CPU performance of decal projectors, by a factor of %100 (walltime) on HDRP PS4, by burstifying decal projectors CPU processing.

  • HDRP: Fixed CPU performance on DLSS, avoiding to recreate state whenever a target can fall into the safe min/max resolution specified by the system.

  • HDRP: Fixed crash on SubSurfaceScattering Editor when the selected pipeline is not HDRP.

  • HDRP: Fixed custom pass volume not executed in scene view because of the volume culling mask.

  • HDRP: Fixed custom pass workflow for single camera effects.

  • HDRP: Fixed custom post process name not displayed correctly in GPU markers.

  • HDRP: Fixed custom post process template not working with Blit method.

  • HDRP: Fixed CustomPassUtils.Copy function not working on depth buffers.

  • HDRP: Fixed diffusion profile being reset to default on SpeedTree8 materials with subsurface scattering enabled during import.

  • HDRP: Fixed diffusion profile displayed in the inspector.

  • HDRP: Fixed disabled menu item for volume additional properties.

  • HDRP: Fixed double camera preview.

  • HDRP: Fixed edge bleeding when rendering volumetric clouds.

  • HDRP: Fixed EmissiveLighting Debug Light mode not managing correctly emissive for unlit.

  • HDRP: Fixed enabling a lensflare in playmode.

  • HDRP: Fixed error when disabling opaque objects on a camera with MSAA.

  • HDRP: Fixed error with motion blur and small render targets.

  • HDRP: Fixed exposure issues with volumetric clouds on planar reflection.

  • HDRP: Fixed fabric IBL (Charlie) pre-convolution performance and accuracy (uses 1000x less samples and is closer match with the ground truth).

  • HDRP: Fixed failures on platforms that do not support ray tracing due to an engine behavior change.

  • HDRP: Fixed for allowing to change dynamic resolution upscale filter via script.

  • HDRP: Fixed for discrepancies in intensity and saturation between screen space refraction and probe refraction.

  • HDRP: Fixed for wrong cached area light initialization.

  • HDRP: Fixed gbuffer depth debug mode for materials not rendered during the prepass.

  • HDRP: Fixed ghosting issues if the exposure changed too much (RTGI).

  • HDRP: Fixed HDRP's ShaderGraphVersion migration management which was broken.

  • HDRP: Fixed impossibility to release the cursor in the template.

  • HDRP: Fixed incorrect RTHandle scale in DoF when TAA is enabled.

  • HDRP: Fixed invalid pass index 1 in DrawProcedural error.

  • HDRP: Fixed issue with a compute dispatch being with 0 threads on extremely small resolutions.

  • HDRP: Fixed issue with change in lens model (perfect or imperfect) wouldn't be taken into account unless the HDRP asset was rebuilt.

  • HDRP: Fixed issue with depth slope scale depth bias when a material uses depth offset.

  • HDRP: Fixed issue with fading in SSR applying fade factor twice, resulting in darkening of the image in the transition areas.

  • HDRP: Fixed issue with hierarchy object filtering.

  • HDRP: Fixed issue with on-demand directional shadow maps looking broken when a reflection probe is updated at the same time.

  • HDRP: Fixed issue with vertex color defaulting to 0.0 when not defined, in ray/path tracing.

  • HDRP: Fixed lens flare not rendering correctly with TAAU or DLSS.

  • HDRP: Fixed material inspector that allowed setting intensity to an infinite value.

  • HDRP: Fixed memory leak with XR combined occlusion meshes.

  • HDRP: Fixed misc TAA issue: Slightly improved TAA flickering, Reduced ringing of TAA sharpening, tweak TAA High quality central color filtering.

  • HDRP: Fixed missing API documentation for LTC area light code.

  • HDRP: Fixed missing global wind parameters in the visual environment.

  • HDRP: Fixed motion vector for custom meshes loaded from compute buffer in shader graph (like Hair).

  • HDRP: Fixed nullref when enabling fullscreen passthrough in HDRP Camera.

  • HDRP: Fixed object outline flickering with TAA.

  • HDRP: Fixed off by 1 error when calculating the depth pyramid texture size when DRS is on.

  • HDRP: Fixed override camera rendering custom pass API aspect ratio issue when rendering to a render texture.

  • HDRP: Fixed parameter ranges in HDRP Asset settings.

  • HDRP: Fixed Pixel Displacement that could be set on tessellation shader while it's not supported.

  • HDRP: Fixed possible QNANS during first frame of SSGI, caused by uninitialized first frame data.

  • HDRP: Fixed Probe volume debug exposure compensation to match the Lighting debug one.

  • HDRP: Fixed Realtime lightmap not working correctly in player with various lit shader.

  • HDRP: Fixed regression in the ambient probe intensity for volumetric clouds.

  • HDRP: Fixed regression in the clouds presets.

  • HDRP: Fixed remapping of depth pyramid debug view.

  • HDRP: Fixed remove of the Additional Camera Data when removing the Camera Component.

  • HDRP: Fixed remove of the Additional Light Data when removing the Light Component.

  • HDRP: Fixed Render Graph Debug UI not refreshing correctly in the Rendering Debugger.

  • HDRP: Fixed rendering of objects just after the TAA pass (before post process injection point).

  • HDRP: Fixed rounding issue when accessing the color buffer in the DoF shader.

  • HDRP: Fixed sceneview debug mode rendering.

  • HDRP: Fixed Shader advanced options for lit shaders.

  • HDRP: Fixed shadow sampling artifact when using the spot light shadow option 'custom spot angle'.

  • HDRP: Fixed shadowmask editable when not supported.

  • HDRP: Fixed some aliasing ussues with the volumetric clouds.

  • HDRP: Fixed some depth comparison instabilities with volumetric clouds.

  • HDRP: Fixed some of the extreme ghosting in DLSS by using a bit mask to bias the color of particles. VFX tagged as Exclude from TAA will be on this pass.

  • HDRP: Fixed sorting for mesh decals.

  • HDRP: Fixed specular anti aliasing for layeredlit shader.

  • HDRP: Fixed specular occlusion sharpness and over darkening at grazing angles.

  • HDRP: Fixed support for instanced motion vector rendering.

  • HDRP: Fixed support for light/shadow dimmers (volumetric or not) in path tracing.

  • HDRP: Fixed support of directional light coloring from physical sky in path tracing.

  • HDRP: Fixed support of Distortion with MSAA.

  • HDRP: Fixed support of multi-editing on custom pass volumes.

  • HDRP: Fixed TAA upsampling algorithm, now work properly.

  • HDRP: Fixed TAA upsampling algorithm, now work properly.

  • HDRP: Fixed tessellation displacement with planar mapping.

  • HDRP: Fixed texture fields for volume parameters accepting textures with wrong dimensions.

  • HDRP: Fixed the APV UI loosing focus when the helpbox about baking appears in the probe volume.

  • HDRP: Fixed the clouds missing in the ambient probe and in the static and dynamic sky.

  • HDRP: Fixed the emissive being overriden by ray traced sub-surface scattering.

  • HDRP: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

  • HDRP: Fixed the performance of the volumetric clouds in non-local mode when large occluders are on screen.

  • HDRP: Fixed the possibility to hide custom pass from the create menu with the HideInInspector attribute.

  • HDRP: Fixed the RTAO debug view being broken.

  • HDRP: Fixed the sun leaking from behind fully opaque clouds.

  • HDRP: Fixed the volume not being assigned on some scene templates.

  • HDRP: Fixed the volumetric clouds cloud map not being centered over the world origin.

  • HDRP: Fixed the way we are handling emissive for SSGI/RTGI/Mixed and APV and remove ForceForwardEmissive code.

  • HDRP: Fixed tiled artifacts in refraction at borders between two reflection probes.

  • HDRP: Fixed undo on light anchor.

  • HDRP: Fixed Vertex Color Mode documentation for layered lit shader.

  • HDRP: Fixed VFX flag "Exclude From TAA" not working for some particle types.

  • HDRP: Fixed VfX lit particle AOV output color space.

  • HDRP: Fixed volume interpolation issue with ScalableSettingLevelParameter.

  • HDRP: Fixed Volumetric Clouds not updated when using RenderTexture as input for cloud maps.

  • HDRP: Fixed volumetric fog in planar reflections.

  • HDRP: Fixed warning "Releasing render texture that is set to be RenderTexture.active!" on pipeline disposal / hdrp live editing.

  • HDRP: Fixed white flash when camera is reset and SSR Accumulation mode is on.

  • HDRP: Fixed white flashes when history is reset due to changes on type of upsampler.

  • HDRP: Fixed wobbling/tearing-like artifacts with SSAO.

  • HDRP: Fixed wrong LUT initialization in Wireframe mode.

  • HDRP: Fixed wrong ordering in FrameSettings (Normalize Reflection Probes).

  • HDRP: HDRP Wizard can still be opened from Windows > Rendering, if the project is not using a Render Pipeline.

  • HDRP: Indentation of the HDRenderPipelineAsset inspector UI for quality.

  • HDRP: Prevent user from spamming and corrupting installation of nvidia package.

  • HDRP: Reduced the number shader variants for the volumetric clouds.

  • HDRP: Significantly improved performance of APV probe debug.

  • HDRP: The HDRP Wizard is only opened when a SRP in use is of type HDRenderPipeline.

  • HDRP: When the HDProjectSettings was being loaded on some cases the load of the ScriptableObject was calling the method Reset from the HDProjectSettings, simply rename the method to avoid an error log from the loading.

  • IL2CPP: Added missing facade dlls (System.Memory System.Buffers...) to the Unity 4.8 reference profile. (1367105)

  • IL2CPP: Fixed crash in player when Faster (smaller) builds is enabled. (1365032)

  • IMGUI: Fixed an issue where FoldoutHeader group does not show error when they are nested. (1344968)

  • IMGUI: Fixed an issue where the gradient color fields gets dark in Playmode. (803349)

  • IMGUI: Fixed GameObject and Folder icons become pixelated when Quality Levels are deleted and Texture Quality is set to Eight Res. (1249745)

  • IMGUI: Fixed GUILayout.Label changes color when hovered over with mouse. (1358117)

  • IMGUI: Fixed incorrect calculation of Handles when drawn in the Editor Window. (1338039)

  • IMGUI: Fixed Lighting window label is clipped when there is plenty space. (1342233)

  • IMGUI: Fixed memory leak when continuously calling Repaint inside OnGUI after GUI.Window. (1347653)

  • IMGUI: Fixed the Preview window does not open when Ctrl+Clicked on object field icon. (1353928)

  • IMGUI: When reordering an item in a ReorderableList, keep the expanded state of the item and its children. (1335323)

  • Installer: Removed unnecessary data from templates installed by the editor installer, making Unity installs smaller by over 800MB.

  • iOS: Fixed a crash when the iPhone 12 family were forced to portrait upside down. (1357577)

  • iOS: Fixed graphics memory not being freed on unity unload. (1348481)

  • iOS: Metal: fixed disabling stencil completely in case of Comparison Function being Disabled, as the "write only" is perfectly valid stencil state (case 1345523). (1345523)

  • iOS: UnityWebRequest: Fixed upload with automatic authorization. (1341009)

  • Kernel: Fixed an issue where Boot.config was not written when there was no data in the file.

  • Kernel: Registering undo operations that don't affect the scene will no longer mark the scene as dirty. (1306519)

  • License: Fixed Licensing Client signature check in the Editor.

  • Linux: Fixed an issue where the Assets menu might be disabled after using the right-click context menu.

  • Linux: Fixed not being able to drag undocked window tabs across monitor boundaries. (1333992)

  • Linux: Fixed undocking editor windows from causing the entire main window to scroll on Linux. (1359135)

  • Linux: Fixed versioned Linux libraries are ignored by the Editor when they are imported. (1345105)

  • Linux: Like on Windows, mouse movement will now wrap around the screen edges for certain GUI elements that rely on mouse deltas (i.e. Rotate tool). (1156952)

  • Linux: Prevent crash when closing the standalone profiler on Linux. (1343811)

  • Linux: Removed Ctrl+Q as a shortcut to close the Linux editor. (1367175)

  • macOS: Fixed InputFields share composition string on macOS builds when using IME. (1345917)

  • macOS: Fixed invalid generated xcode projects when the product name has non-ascii characters. (1347730)

  • macOS: Fixed mouse delta values are generated after mouse click while the cursor is motionless. (1194673)

  • macOS: Maintain previous window position when reopening player on MacOS. (1333806)

  • Mobile: Updated the Xcode version used to build the PhysX libraries in order to fix the "Ignoring invalid debug info" warnings when archiving a Unity project in Xcode. (1233645)

  • Mono: Added missing facade dlls for Unity profiles. (1367105)

  • Mono: Fixed a crash that would occur when a recursive struct was used in user code. (1248911)

  • Multiplayer: Marked uNET HLAPI as deprecated.

  • N/A (internal): Fixed build for embeddedlinnux
    Port fixes from 2020.3 for embedded linux to trunk.

  • N/A (internal): Fixed exception caused by EmbeddedLinuxPreProcessor, by only executing checks when EmbeddedLinux platform is selected
    Fixes the removal of unneeded EmbeddedLinux support files (e.g. unstripped debug symbols), to minimize the resulting archive size.

  • N/A (internal): Re-enabled ShaderImporterTest ImportShader_FromEmbeddedPackage_WithInclude_InRelativeDirectory_IsImported. (1278035)

  • N/A (internal): Test no longer rely on ordering of merging prefabs when loading a scene. (1349135)

  • Networking: Fixed crash when a dedicated server tries to load an audio clip on startup. (1354359)

  • Package: (Recorder) Do not perform the color space conversion from linear to sRGB for RenderTextures that are already sRGB.

  • Package: (Recorder) Ensure that the color space conversion from sRGB to linear is performed when required for EXR files.

  • Package: (Recorder) Fixed an exception that occurred when sending a RenderTexture to a Recorder before creating this RenderTexture.

  • Package: (Recorder) Fixed issues with the Recorder samples about synchronizing multiple recordings and resetting the Game view resolution.

  • Package: Fixed bug that causes searcher window to be offset too far when accounting for host window boundaries.

  • Package: [Recorder] Fix vertically flipped outputs on OpenGL hardware.

  • Package: [Recorder] Perform the appropriate color space conversion for Texture Sampling sources when required.

  • Package: [Visual Scripting] Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor. Fixed custom units not appearing in the finder.

  • Package Manager: Added a limit to the description for Asset store packages in the editor. (1346719)

  • Package Manager: Added info box informing users that an Asset is hidden when viewing it in My Assets.

  • Package Manager: An info icon will warn users when the package version they are using is not recommended for their Unity version.

  • Package Manager: Asset Store package release details are not cleaned-up. (1354850)

  • Package Manager: Dependency packages are no longer missing from the Feature dependencies list. (1341060)

  • Package Manager: Dragging and dropping Assets in projects that reference the package that they are part of (i.e. most projects that are used to test packages within Unity) will now move the Assets instead of copying them.

  • Package Manager: Errors are now automatically refreshed once packages are updated to fix the issue. (1342141)

  • Package Manager: Export package window does not update with new content. (1337283)

  • Package Manager: Fixed bug where having a package which can't be found shows it as a Unity Technologies package available in the Unity Registry. (1348573)

  • Package Manager: Fixed issue where package actions remain disabled if installing a package and going to play mode right after. (1341873)

  • Package Manager: Fixed issue where Package Manager GIT URL entry does not strip leading/trailing spaces. (1322420)

  • Package Manager: Fixed issue where Package Manager UI goes all black for a brief moment after an UPM resolve operation,. (1365389)

  • Package Manager: Fixed the issue when the list don't scroll to selected item when using arrow key sometimes. (1371678)

  • Package Manager: Fixed the issue where copy paste keyboard shortcut does not work in the search box on My Assets tab. (1357462)

  • Package Manager: Fixed the issue where the search bar in the Package Manager window gets out of focus frequently when user type slowly. (1348902)

  • Package Manager: Null Exception thrown when an Asset had an update available is fixed. (1357085)

  • Package Manager: Package installed checkmark hardly noticeable in Light theme. (1348248)

  • Package Manager: Package Manager window takes a while to load initially. (1350368)

  • Package Manager: Packages in error no longer disappear from list on resolve. (1343734)

  • Package Manager: Refreshed package version list when enabling pre-release packages in use or when updating package version.

  • Package Manager: Removed 'Recommended' label from packages in scoped registries. Users will now see 'Latest update' on the latest version for those packages instead.

  • Package Manager: Removed update button to the Unity Registry version of a package if this package is embedded or locally installed. (1354198)

  • Package Manager: The list of Samples in Package Details is expanded by default.

  • Particles: A warning will now be shown when attempting to assign a ParticleSystem as a sub-emitter when it is not a child and is part of a Prefab hierarchy. (1306311)

  • Particles: Added sub-frame emission precision for Bursts. (1352736)

  • Particles: Fixed crashes if accessing specific properties in uninitialized Collision and Trigger modules from script.

  • Particles: Fixed cycles and frame over time to work together correctly in the Texture Sheet Animation module. (1338814)

  • Particles: Removed slow type lookup code from SetParticles and GetParticles. (1373296)

  • Physics: Anchored prismatic limit handles in screen space to avoid them occluding small Articulation Body links.

  • Physics: Character controller will no longer snap downwards when hitting a step wall that is just outside of the step offset reach. (1256900)

  • Physics: Clamped the Articulation body drive lower and upper limits to each other. (1310004)

  • Physics: Enabled loading the baked physx meshes from disk while running in Editor (before this change an expensive bake operation was required). (1104237)

  • Physics: Fixed a crash that happened when resetting the mass properties of a disabled articulation body. (1346489)

  • Physics: Fixed a rare crash when setting Improved Patch Friction for materials. (1355518)

  • Physics: Fixed ArticulationBody.SetJointPositions and similar setter using List.Capacity instead of List.Count to determine the element count and throwing errors because of that. (1347970)

  • Physics: Fixed capsule overlaps missing low resolution heightmaps. (1263649)

  • Physics: Fixed Hinge Joint ignoring break force and break torque after using useSpring or useMotor. (1364352)

  • Physics: Fixed Hinge Joints not breaking after calling useSpring or useMotor on the Joint. (1361452)

  • Physics: Fixed invalid Collider parameters causing crashes in PhysX. (1340746)

  • Physics: Fixed Reset not resetting connected bodies in Joint Inspector.

  • Physics: Fixed undefined behaviour when calling Physics.OverlapCapsule over Terrain holes.

  • Physics: Unity will no longer crash when multiple overlapping rigidbodies are creating over 65 thousand interaction elements. (1328426)

  • Player: Fixed player error and memory leak when player window is hidden. (1361670)

  • Player: Fixed the player outputing "CreateDirectory '' failed: The system cannot find the path specified." error to stdout when using "-logfile" command line parameter with a relative path. (1343466)

  • Prefabs: "Prefab Import Error: Assertion failed on expression: 'm_InstanceID != InstanceID_None'" caused by dangling pointers in broken scenes. (1340955)

  • Prefabs: Catch and handle exception if creating a prefab from Asset Menu fails. (1333618)

  • Prefabs: Fixed an issue where all descendants on the Prefab Variant would get destroyed after adding the 'Rect Transform' component to the Prefab root. (1340595)

  • Prefabs: Fixed Base Prefab is referenced in Unity Event when making specific revert on Prefab Variant. (1287926)

  • Prefabs: Fixed broken scene paths in EditorBuildSettings. (1035848)

  • Prefabs: Fixed crash with broken scenes where Transform has a PrefabInstance, but the containing GameObject doesn't have one
    Fixed instability caused by non deterministic order of stripped components. (1325967, 1353816)

  • Prefabs: Fixed empty error logs when importing Trees. (1354333)

  • Prefabs: Fixed exception appears while Prefab Asset replaced by its child. (1055879)

  • Prefabs: Fixed missing required component causing import loop and log spamming. (1319932)

  • Prefabs: Fixed Prefab mode saving too many objects if there are missing nested prefabs. (1339328)

  • Prefabs: Fixed Rect tool is enabled for root Prefab in Context mode. Now it behaves similar to the other Transform tools. (1367665)

  • Prefabs: Fixed Revert option is not available when right-clicking on the component's 'Enable' checkmark. (1364181)

  • Prefabs: Fixed so Prefab Mode have a 'Discard Changes' option like Scenes do in the Hierarchy. (1369841)

  • Prefabs: Fixed that HideFlags are not preserved on dynamically created GameObjects from legacy Prefabs when opened in Prefab Mode. (1151418)

  • Prefabs: Fixed undo across Prefab Mode : Child GameObject turned into a prefab on completely unpacking the root prefab. (1150192)

  • Prefabs: Improved performance when entering Prefab Mode in Context for large instances with many overrides. (1370904)

  • Prefabs: Make PrefabUtility.GetOriginalSourceRootWhereGameObjectIsAdded() public API. (1367291)

  • Prefabs: Prefab errors are thrown deleting Prefab instance after making prefab variant and another instance. (1365373)

  • Prefabs: Prevent AddComponent to replace the transform object when called in a callback fired within SetParent. (1135408)

  • Prefabs: The prefab overrides window now has hover effect on items in the TreeView. Also, all items that doesn't have any overrides are now rendered greyed out in order for the items that have have overrides to stand out. (1365985)

  • Profiler: Custom Profiler counters using a custom category or a category of Audio or Video now display correctly in the chart view. (1365365)

  • Profiler: Fixed an issue where Mesh cpu data was counted twice. (1339862)

  • Profiler: Fixed Command line diagnostic switch configurations are not passed on to Profiler (Standalone Process) started from the Editor. (1348776)

  • Profiler: Fixed fade for non-current samples on Timeline view. (1350111)

  • Profiler: Fixed failing ProfilerRecorder test on Android. (1320036)

  • Profiler: Fixed incorrect frame boundary location when profiling standalone builds. (1332845)

  • Profiler: Fixed invalid time reported by ProlfierRecorder for Main Thread root marker. (1337020)

  • Profiler: Fixed issue where the CPU chart tooltips could be incorrectly calculated. (1341423)

  • Profiler: Fixed Mesh buffers debug markup availability on vulkan.

  • Profiler: Fixed native plugins API create category function to return a new category. (1338385)

  • Profiler: Fixed player name label width in Player Connection dropdown to accommodate long strings. Fixed player name reported in Console window on connection to be consistent with Player Connection dropdown. Values in columns will now truncate with elipses if they are too large too fit in the column. When a player is selected the dropdown will now close to mimic the old dropdown behaviour.

  • Profiler: Fixed ProfilerRecorder GPU capture on DirectX 12 always returns zeroes. (1345021)

  • Profiler: Fixed Timeline view's display of surrounding context frames when the recorded frame count exceeds the amount specified in Preferences/Analysis/Profiler/Frame Count. (1367470)

  • Profiler: Prevent an ArgumentOutOfRangeException occurring in the Module Editor when enabling deep profiling after deleting a module. (1335309)

  • Profiler: Removed Gfx Used and Reserved Memory from counters available in release players. The underlying code in memory manager which counts the value is compiled out due to performance reasons and the counter value can not be set. (1339707)

  • Profiler: The profiler will no longer disconnect when the last connected IP is clicked on a second time. (1322548)

  • Profiler: Toolbar buttons will now no longer be hidden when the profiler window is made too small while undocked. (1365575)

  • Project Browser: Added support to drag and drop package root folders onto an ObjectField. (1335319)

  • Project Browser: Fixed an issue where sort order of assets in Project Browser is different from Asset picker. (1328148)

  • Project Browser: Fixed text alignment in Delete assets dialog. (1296099)

  • Project Browser: Project Browser slider is correctly restored when clearing the search field after selecting a favorite filter. (1348825)

  • Scene Manager: Aligned scene and instantiation behavior when loading a new scene between Editor and Build. (1046181)

  • Scene Manager: Fixed an issue where -openscene command line argument didn't open scenes when using -batchmode. (1249100)

  • Scene Manager: Fixed argument exception is thrown when double-clicking on the DontDestroyOnLoad scene. (1283407)

  • Scene Manager: Fixed parenting isn't displayed in the Hierarchy after loading a specific custom layout. (1346524)

  • Scene Manager: Fixed performance regression in SetByInstanceID. (1353323)

  • Scene Manager: Fixed that loading multiple scenes additively via "Assets/Open Scene Additive" menu item loaded them in random order than as seen in the Project Window. (1323868)

  • Scene Manager: Fixed that moving a GameObject to a unloading scene on the 'sceneUnloaded' event is possible, and leaves the object without valid scene. An exception is now thrown. (923322)

  • Scene Manager: OpenScene invoked within a SceneClosed or SceneClosing callback, on the same scene that is being closed, will return error. (902638)

  • Scene Manager: Removed duplicate adjacent separators in scene paths before building player. (1250807)

  • Scene/Game View: Fixed errors when exiting play mode with a tool for a non-serialized component active. (1322944)

  • Scene/Game View: Fixed extraneous EditorApplication.playModeStateChanged callbacks when setting EditorApplication.isPlaying to false in an ExitEditMode state change callback. (1348250)

  • Scene/Game View: Fixed for Scale Handle center handle inconsistencies. (1365337)

  • Scene/Game View: Fixed GameView update with HideFlags.DontSave objects. (1351075)

  • Scene/Game View: Fixed GUI.Window not working when invoked from Editor.OnSceneGUI. (1358677)

  • Scene/Game View: Fixed Increment Snapping linked property not working. (1351800)

  • Scene/Game View: Fixed input field expanding to fit more digits and creating overflow in the snapping overlays. (1361083)

  • Scene/Game View: Fixed issue where new Scene View windows will open in default overlay layout ignoring any previous layout customization. (1336748)

  • Scene/Game View: Fixed locked Inspector causing duplicate tool buttons to appear in component tool toolbars. (1338708)

  • Scene/Game View: Fixed SceneViewLighting overlays not being displayed. (1366159)

  • Scene/Game View: Fixed tool gizmos clipping in cases where adjacent objects are separated by large distances on the z axis. (1353387)

  • Scene/Game View: Fixed tool settings overlay not updating contents when active tool editor does not support current container layout. (1348529)

  • Scripting: Fixed an issue causing Editor to lock-up or crash when creating a ScriptableObject that instantiates a new ScriptableObject in OnEnable method. (1332971)

  • Scripting: Fixed an issue that caused a performance regression which was due to a race condition fix when accessing the mono wrapper of a native object. (1353355)

  • Scripting: Fixed assembly corruption (by AssemblyUpdater) in some scenarios where types moved to a different assembly. (1369442)

  • Scripting: Fixed case where Define Constraints did not work properly for precompiled assemblies. (1327988)

  • Scripting: Fixed issue where precompiled DLL with define constraints was not being included in a build when passing extra define constraints. (1330363)

  • Scripting: Fixed Plane.SetNormalAndPosition behaviour when passing a non-normalized normal vector. (1346589)

  • Scripting: Fixed Quaternion.ToAngleAxis() returning NaN for quaternion(0,0,0,-1). (1348545)

  • Scripting: Fixed race condition in TextWriterLogger which may lead to exceptions in ApiUpdater.

  • Scripting: Implement support for ConditionalWeakTable which fixes memory a leak. (1338754)

  • Scripting: Project generation will get updated PlayerSettings for writing csproj files. (1336737)

  • Scripting: SemVersionParser.TryParse and UnityVersionParser.TryParse don't throw first chance exceptions anymore. (1340457)

  • Scripting: When switching to UWP it doesn't add NET_STANDARD_2_0 define, it adds NET_4_6 instead. (1334636)

  • Scripting: [InitializeOnLoad] classes are now initialized in a defined order based on assembly references, such that if Assembly B depends on Assembly A, all [InitializeOnLoad] classes in Assembly A are guaranteed to be initialized prior to any [InitializeOnLoad] classes in Assembly B. (1344815)

  • Search: Fixed double click on store search results opens Package Manager instead of Asset Store. (1362492)

  • Search: Fixed Out of memory crash when using the search picker to pick a large set of texture and/or sprites View on Crashes HQ. (1362804)

  • Search: Fixed search by type tags are not adapted for use with the Quick Search engine. (1334338)

  • Search: Fixed search indexation incremental update of removed components or properties. (1370415)

  • Search: Fixed search item cannot be picked in table view using SearchService.ShowPicker(...). (1371140)

  • Search: Fixed text in the search field of the Search window doesn't get selected after focusing the window and clicking on the field once. (1338063)

  • Serialization: Changed the internal behavior of the SerializedProperty.propertyPath eliminating unnecessary string allocations on every call.

  • Serialization: Fixed an issue where Unity could crash when recursively calling methods that invoke serialization. (1227302)

  • Serialization: Fixed cancel case when deleting an array element with multiple objects selected. (1305941)

  • Serialization: Fixed for SerializedObject to retain individual object array content, when multiple objects selected and the last element is added or removed. (1277419)

  • Serialization: Fixed SerializeReference object missing in certain situation.

  • Serialization: Improved performance of GetArrayElementAtIndex.

  • Serialization: In addition to SerializeReference, class referred by value will also be considered and added to the list of classes not to be stripped when performing a Player Build / Asset Bundle Build / Addressable Build. (1296195)

  • Shadergraph: Fixed a serialization bug wrt PVT property flags when using subgraphs. This fixes SRP batcher compatibility.

  • Shadergraph: Fixed a ShaderGraph issue where a material inspector could contain an extra set of render queue, GPU instancing, and double-sided GI controls.

  • Shadergraph: Fixed a warning in ShaderGraph about BuiltIn Shader Library assembly having no scripts.

  • Shadergraph: Fixed an issue where ShaderGraph 'view shader' commands were opening in individual windows, and blocking Unity from closing.

  • Shadergraph: Fixed compilation problems on preview shader when using hybrid renderer v2 and property desc override Hybrid Per Instance.

  • Shadergraph: Fixed how graph errors were displayed when variant limits were reached. (1355815)

  • Shadergraph: Fixed incorrect warning while using VFXTarget.

  • Shadergraph: Fixed loading all materials from project when saving a ShaderGraph.

  • Shadergraph: Fixed noise nodes to use a deterministic integer hash, instead of platform dependent floating point hashes. (1156544)

  • Shadergraph: Fixed ShaderGraph BuiltIn target shader GUI to allow the same render queue control available on URP with the changes for case.

  • Shadergraph: Fixed ShaderGraph HDRP master preview disappearing for a few seconds when graph is modified.

  • Shadergraph: Fixed ShaderGraph isNaN node, which was always returning false on Vulkan and Metal platforms.

  • Shadergraph: Fixed the incorrect value written to the VT feedback buffer when VT is not used.

  • Shadergraph: Fixed the sticky-note editable title text size in shader graph not matching the set font size. (1357657)

  • Shadergraph: Fixed the wrong scaling of the main preview window. (1356719)

  • Shadergraph: Improved screenspace position accuracy in the fragment shader by using VPOS. (1352662)

  • Shadergraph: Updated the ShaderGraph searcher package dependency to be in sync with the latest searcher package version i.e. 4.8.0.

  • Shaders: Bumped material property blocks array size limit from 1023 to 1048575. (1358444)

  • Shaders: Clean up old shader cache entries from the disk.

  • Shaders: Fixed a crash when loading shaders with complex fallbacks that contain GrabPasses. (1360664)

  • Shaders: Fixed an issue that caused shader cache to grow infinitely. Shader cache is now organized into per asset folders. (1339314)

  • Shaders: Fixed an issue whereby the built-in shaders zip package no longer contains a bunch of empty folders.

  • Shaders: Fixed Compile and show code button failing to write the file if the size is over 2 GB. (1357761)

  • Shaders: Fixed incorrect casts in Metal shaders when a reinterpret cast was intended. (1331056)

  • Shaders: Fixed uintBitsToFloat not doing a conversion from bool argument to uint. (1334240)

  • Shaders: Metal shaders that use 'pragma only_renderers framebufferfetch' are now correctly reported as unsupported on MacOS. Shaders that use 'pragma require framebufferfetch' are no longer reported as unsupported on platforms that support framebuffer fetch. (1288056)

  • Shaders: Updated DXC libraries to fix a regression with DXIL validation for shaders that use barycentrics and possibly other newer features. (1349629)

  • Terrain: Fixed memory leak when painting with terrain tools. (1358632)

  • Terrain: User can no longer create brushes so huge that the editor emits an error about not being able to create a RenderTexture that large. (1321932)

  • Text: Fixed an issue where Sprite Asset sprite glyph scale was not affecting the scale of sprites in UI Toolkit. (1364241)

  • uGUI: Added a new data unavailable message to the UI Profiler for when this is not attached to the editor. (1251139)

  • uGUI: Added a NullReferenceException when selecting a Dropdown Component override in the prefab overrides menu for the second time. (1308539)

  • uGUI: Added a switch to Canvas to allow the user to determine if the canvas should resize on manual Camera.Render calls.

  • uGUI: Changed the calculations to take in consideration images that may be smaller than their RecTransform. Fixes the raycasting on those images. (1341107)

  • uGUI: Fixed an issue to force update the Canvas RectTransform on load from disk, so that Override nested Canvas can still get a proper world transform for rendering. (1322784)

  • uGUI: Fixed issue with Editor where uGUI wouldn't be able to tell which gameview (screen) was clicked on as the mechanics for playmode dont work the same. (1315870)

  • uGUI: Fixed the canvas size not having the correct values when reopening the project. (1342677)

  • uGUI: Fixed the formula in GridLayout to make sure the constraint column/row amount is always respected. (1345471)

  • uGUI: Fixed the SliderEditor's slider handler disappearing when setting a min value greater than the value on a Slider preset. (1337860)

  • uGUI: Fixed the way the raycast 2D is calculated to take in account the Z position of the sprite. (1340417)

  • uGUI: Fixed UI Components causing GC Allocation when enabled. (1299752)

  • uGUI: Makes sure no call to the ReadPixels is made while using a crunch compression on an image. (1341100)

  • uGUI: Removed the allocation caused by the GetComponent in the layout when scrolling. (1343656)

  • uGUI: Updated the Raycast Target property at runtime even if started as disabled. (1341044)

  • UI Toolkit: Added more asset conversion types to the Package Asset Converter tool. (1366279)

  • UI Toolkit: Ensured that invalid uxml and uss files cannot be opened nor can be added to an existing document. (1333514)

  • UI Toolkit: Fixed 1357249: Editor freezes when decreasing the VisualElement size of a Dropdown. (1357249)

  • UI Toolkit: Fixed a couple of issues with the UI of Transform in UI Builder. (1342227)

  • UI Toolkit: Fixed a few USS style settings to match IMGUI inspectors and a wrong check for property fields in inspector elements. (1320031)

  • UI Toolkit: Fixed absolute child element ignore padding of the parent. (1348644)

  • UI Toolkit: Fixed an issue causing ListView's reordering to stop working after docking its parent window to a new pane. (1345142)

  • UI Toolkit: Fixed an issue when a modal window is opened, the UI Elements property animations, as well as scheduled items, asynchronous tasks and Update() callbacks are now updated as expected. (1333331)

  • UI Toolkit: Fixed an issue where externally editing a UI document would open the UI Builder window. (1365403)

  • UI Toolkit: Fixed an issue where setting the same StyleKeyword to a style property would dirty the panel. (1356202)

  • UI Toolkit: Fixed an issue with the search completion where a variable set to color name was treated as an enum variable rather than a color variable. (1359230)

  • UI Toolkit: Fixed checker pattern background no longer visible. (1340240)

  • UI Toolkit: Fixed default.tss.asset failing to load while the UI Toolkit package is being imported. (1362005)

  • UI Toolkit: Fixed dynamic atlas not being regenerated after downloading a texture from the cache server. (1333693)

  • UI Toolkit: Fixed DynamicTransform elements disappearing when assigning a Vector2 scale factor. (1341601)

  • UI Toolkit: Fixed editor window creation menu references. Now created files can be renamed. (1347331)

  • UI Toolkit: Fixed element sometimes entering hover state when window is resized. (1290545)

  • UI Toolkit: Fixed element under pointer not updated when pointer position varies very slowly (subpixel amounts on each update). (1356041)

  • UI Toolkit: Fixed exception in ListView when pressing page up key after hitting navigation keys. (1324806)

  • UI Toolkit: Fixed exceptions being thrown when setting the value of an EnumField inside the UI Builder. (1331021)

  • UI Toolkit: Fixed hardcoded paths in editor window creation menu. (1317521)

  • UI Toolkit: Fixed hover state not updated properly on Button when using touch-based pointer events to activate it. (1353921)

  • UI Toolkit: Fixed Image class alignment issue on non-standard DPIs. (1330817)

  • UI Toolkit: Fixed incorrect pointer enter events and pointer leave events in playmode using the DefaultEventSystem. (1313220)

  • UI Toolkit: Fixed issue where stylesheets added to a UIBuilder document were not cleared after created a new document. (1363722)

  • UI Toolkit: Fixed issue where the UI Builder would not suggest variables defined in a uss attached to a theme. (1369386)

  • UI Toolkit: Fixed minor instabilities in the layout that would cause text to wrap. (1332695)

  • UI Toolkit: Fixed missing Length conversions for style transitions between px and % units. (1348296)

  • UI Toolkit: Fixed null reference when an object is dragged into and object field contained in a list view. (1369139)

  • UI Toolkit: Fixed NullReferenceException thrown when calling GetWindow<>() inside ShowWindow() when called from [InitializeOnLoad] class. (1325267)

  • UI Toolkit: Fixed NullReferenceException when clicking the Settings button in the UI Builder window. (1340230)

  • UI Toolkit: Fixed object selection not working when clicking on the object in a disabled UI Toolkit ObjectField. (1355709)

  • UI Toolkit: Fixed right-click menu not appearing on Foldout header for hierarchical PropertyFields. (1306190)

  • UI Toolkit: Fixed selection on pointer up on mobile to allow touch scrolling. (1312139)

  • UI Toolkit: Fixed setting cursor value in :hover selector does not update cursor. (1351689)

  • UI Toolkit: Fixed slow color changes on labels. (1337368)

  • UI Toolkit: Fixed TextCore outline/shadow color in editor. (1341868)

  • UI Toolkit: Fixed the color and style of the title text in the UI Toolkit debugger. (1344018)

  • UI Toolkit: Fixed the EnumField's type and value incorrectly fetching data from the UXML document inside the UI Builder.
    Improved the EnumField and ObjectField type input to display an auto-complete popup inside the UI Builder.
    Fixed the value input of an EnumField to use an EnumField instead of TextField inside the UI Builder.
    Fixed the value input of an TagField to use an TagField instead of TextField inside the UI Builder.
    Fixed the value input of an LayerField to use an LayerField instead of TextField inside the UI Builder.
    Fixed the value input of an LayerMaskField to use an LayerMaskField instead of LayerMaskField inside the UI Builder. (1330804)

  • UI Toolkit: Fixed the EnumField's value from being cleared while saving a UXML document inside the UI Builder. (1330802)

  • UI Toolkit: Fixed the issue that Text Settings can not be created in a local package when right-clicking the local package folder. (1327812)

  • UI Toolkit: Fixed the issue that UI Document created in a local package appeared in the Assets folder, with incorrect default file name. (1327810)

  • UI Toolkit: Fixed the lack of feedback to users about problems with the UIDocument and PanelSettings inspectors. (1351792)

  • UI Toolkit: Fixed the UI Builder and the UI Toolkit Debugger displaying duplicates in the matching selector sections. (1347536)

  • UI Toolkit: Fixed the UI Toolkit PropertyField not tracking the underlying value properly when [SerializeReference] is used on a field. (1216937)

  • UI Toolkit: Fixed the unstable ellipsis of text. (1294350)

  • UI Toolkit: Fixed UI Toolkit events not working after script recompilation during Play mode when using the EventSystem component as the source of events. (1324337)

  • UI Toolkit: Fixed UI Toolkit Live Reload errors on Editor Window after modifying uxml file and returning to Editor and the window is docked. (1329767)

  • UI Toolkit: Fixed UI Toolkit throwing InvalidOperationExceptions when Input Manager isn't accessible. (1336180)

  • UI Toolkit: Fixed uxml files not being re-imported after changes in the uxml importer. (1343398)

  • UI Toolkit: Fixed UXML layout breaking when an asset used in it is deleted from the project. (1351363)

  • UI Toolkit: In the UI Builder, the user can no longer use the inspector on a style selector and rename the selector to an empty name (UI Builder). (1342352)

  • UI Toolkit: Make sure TextSetting's default sprite asset is cleared when changing from PlayMode to Editor. (1291771)

  • UI Toolkit: Selecting another editable TextField doesn't close SoftKeyboard. (1350228)

  • UI Toolkit: Submit event on a ListView focuses in the content to allow keyboard navigation. (1311688)

  • UI Toolkit: TemplateContainer has its own icon and no longer shows the custom control icon when is nested in another template (UI Builder). (1340837)

  • UI Toolkit: The IMGUIContainer control will now be available as an editor-only control from the UI Builder. (1354419)

  • UI Toolkit: UI Toolkit: Fixes the content of the transition properties dropdown being appended instead of recreated when opening the UI Builder window. (1343063)

  • UI Toolkit: UXML factory types are now preserved automatically. (1336612)

  • UI Toolkit: VisualElement's editor data bindings can not bind SerializedProperty of type "ulong" to "long" fields. (1303154)

  • UI Toolkit: When loading a project that contains a dialog that is embedded in the editor, the dialog's CreateGUI callback is invoked after the Awake and OnEnable callbacks. (1326173)

  • Undo System: Added warning for large actions which overflow the undo stack. (1204737)

  • Undo System: Fixed an issue where script's icon does not change back on Undo in the Project window. (1331877)

  • Undo System: Fixed undo/redo of adding objects to scriptable objects. (1294434)

  • Undo System: Improved performance when overwriting the redo stack.

  • Undo System: Redo stack is now restored upon exiting playmode. (1336257)

  • URP: Added 'Conservative Enclosing Sphere' setting to fix shadow frustum culling issue where shadows are erroneously culled in corners of cascades. (1153151)

  • URP: Added Undo support for URP Global Settings asset assignation.

  • URP: Added warning for lit shader detailed abledo, if texture is not linear. (1342011)

  • URP: Fixed an issue in where the current open scene didn't load after running the converters. (1365101)

  • URP: Fixed an issue where shadow artefacts appeared between cascades on Terrain Detail objects.

  • URP: Fixed an issue where ShadowCasters were sometimes being rendered twice in the editor while in playmode.

  • URP: Fixed an issue where Sprite type Light2Ds were missing a default sprite.

  • URP: Fixed an issue where Sprite type Light2Ds would throw an exeception if missing a sprite.

  • URP: Fixed an issue where the 2D Renderer was not rendering depth and stencil in the normal rendering pass.

  • URP: Fixed an issue where _AfterPostProcessTexture was no longer being assigned in UniversalRenderer.

  • URP: Fixed CopyDepthPass incorrectly always enqueued when deferred rendering mode was enabled when it should depends on the pipeline asset settings.

  • URP: Fixed graphical artefact when terrain height map is used with rendering layer mask for lighting.

  • URP: Fixed indentation of Emission map on material editor.

  • URP: Fixed lit detail correctly upgraded from standard shader. (1323725)

  • URP: Fixed memory leak with XR combined occlusion meshes.

  • URP: Fixed sceneview debug mode rendering.

  • URP: Fixed shaderGraph shaders to render into correct depthNormals passes when deferred rendering mode and SSAO are enabled.

  • URP: Fixed soft shadows shader variants not set to multi_compile_fragment on some shaders (gbuffer pass, speedtree shaders, WavingGrass shader).

  • URP: MotionVector fix when using Native RenderPass. (1348528)

  • Version Control: Fixed a bug where the Texture2D error would pop up after downloading a project
    Fixed a bug when context menu would sometimes disappear
    Fixed small textbox on checkin dialog when launched from context menu
    Fixed a workspace NullReferenceException bug
    Fixed notification icon not showing on Plastic window
    Fixed auto login errors not showing up for users
    Fixed unexpected error message after user switched workspace to a label.

  • Version Control: Fixed contextual menu not showing up in project view.

  • Version Control: Fixed some namespace collisions with Antlr3.

  • Version Control: Fixed SSO renew token after password change.

  • Version Control: Fixed view not switching to workspace after creating an Enterprise Gluon workspace.

  • Version Control: Renamed the CoreServices namespace so it doesn't conflict
    Fixed some situations where the history window would be blank
    Fixed missing Enterprise login link
    Fixed low resolution icons in light theme.

  • Version Control: The problem to display Checkout button for package.json files is solved. (1332659)

  • VFX Graph: Added a missing paste option in the context menu for VFX contexts. Also the paste options is now disabled when uneffective.

  • VFX Graph: Automatically offset contexts when a new node is inserted to avoid overlapping.

  • VFX Graph: Blackboard fields can now be duplicated either with a shortcut (Ctrl+D) or with a contextual menu option.

  • VFX Graph: Enabled an optimization for motion vectors, storing projected positions for vertices instead of the transform matrix.

  • VFX Graph: Exposed Parameter placement can now be moved after sanitize.

  • VFX Graph: Fixed a compilation issue when a normal is used in shadergraph for opacity with unlit output.

  • VFX Graph: Fixed a GPU hang on some initialize dispatch during dichotomy (platform specific).

  • VFX Graph: Fixed a vector truncation error in HDRP Decal template.

  • VFX Graph: Fixed an exception thrown when using WorldToLocal/LocalToWorld operators. (1335940)

  • VFX Graph: Fixed an issue in the Gradient editor, Undo will now properly refresh the gradient preview (color swatches).

  • VFX Graph: Fixed an issue where the Eye dropper in the color fields kept updating after pressing the Esc key.

  • VFX Graph: Fixed an issue where Zoom and warning icons were blurry in the "Play Controls" and "Visual Effect Model" scene overlays.

  • VFX Graph: Fixed an issue with Eye dropper in the color fields updating after pressing the Esc key.

  • VFX Graph: Fixed collision with depth buffer when using a physical camera. (1344733)

  • VFX Graph: Fixed Collision with Depth Buffer when using Orthographic camera.

  • VFX Graph: Fixed incorrect buffer type for strips.

  • VFX Graph: Fixed IsFrontFace shader graph node for VFX.

  • VFX Graph: Fixed out of sync serialization of VFX assets that could cause the asset to be dirtied for no reason.

  • VFX Graph: Fixed unexpected Spawn context execution ordering.

  • VFX Graph: Inspector group headers now have a better indentation and alignment.

  • VFX Graph: Minor : Static Analysis issue. (1336647)

  • VFX Graph: Prevent VFX Graph compilation each time a property's min/max value is changed.

  • VFX Graph: Prevent VFX re-compilation in some cases when a value has not changed.

  • VFX Graph: Properties labels do not overlap anymore.

  • VFX Graph: Sticky notes can now be deleted through contextual manual menu.

  • VFX Graph: VFX Graph operators keep the same width when expanded or collpased so that the button does not change position.

  • VFX Graph: Visual Effect inspector input fields no longer lose focus anymore while typing (Random seed).

  • VFX Graph: When adding a new node/operator in the graph editor and using the search field, the search results are sorted in a smarter way.

  • Video: Fixed an exploit found in the libvpx. (1345217)

  • Video: Fixed an issue where VideoPlayer.width and height returned 0 instead of expected values. (1339883)

  • Video: Fixed crash when aspect ratio is too big. (1347100)

  • Video: Reenabled VideoPlaybackPlayAllFramesWithLooping test case on UWP. (1171545)

  • Video: VideoPlayer throws errors when VideoClip loaded from AssetBundle nears the end. (1358843)

  • Virtual Texturing: Completed requests now won't be incorrectly canceled if the last InvalidateRegion call is made before PopRequests.

  • WebGL: Added workaround for audio distortion bug in Safari. (1350204)

  • WebGL: Fixed a regression that prevented users from building .jspre plugins in Release mode. (1369085)

  • WebGL: Fixed clearing of user template variables when template is switched. (1328657)

  • WebGL: Fixed for URP being washed out when Size Code Optimization is used in the Build Settings. (1309878)

  • WebGL: Fixed fullscreen mode on Safari. (1347304)

  • WebGL: Fixed iOS touch events crashing UI Toolkit. (1365436)

  • WebGL: Fixed the denoising of shadowmask with the GPULM. (1361651)

  • WebGL: Implemented UnityWebRequest redirectLimit for WebGL platform. (1352501)

  • WebGL: Removed 255 character limit for audio file urls. (1327368)

  • WebGL: Removed guarding of "User-Agent" header in UnityWebRequest API. (1287962)

  • WebGL: Removed the assertion with touch events that assumes that browser would create new Touch event objects for each generated touch event. This does not hold at least for Firefox for Android. This fix takes into account that TouchEvent.changedTouches and TouchEvent.targetTouches are not subsets of the "full" TouchEvent.touches array in Firefox when updating the touch list. (1354245)

  • WebGL: Updated Firefox used by test runner to 78.9.0esr. (1328942)

  • Windows: Added error messaging when we cannot create an Editor Window and prevented extra background task windows from opening during import. (1257717)

  • Windows: Fixed mouse position being off-by-1 pixel when rendering at lower than native resolution in certain cases.

  • Windows: Fixed resolution resetting to native resolution on primary window when trying to move the secondary window use Display.SetParams.

  • Windows: Fixed UnityWebRequest does not respect auto proxy settings. (1309324)

  • Windows: UnityCrashHandler.exe will no longer inherit all Windows handles from the editor/player when launched, which should eliminate some problems with it causing files to be locked unnecessarily.

  • XR: Fixed crash in AddLateLatchControllerLocation with normal non-XR rendering. (1339831)

  • XR: Fixed depth/stencil discards not working on Quest GLES. (1350657)

  • XR: Splash screen now sends correct zNear and zFar values to XRDisplaySystem.

  • XR: Updated OpenXR package to 1.2.3.

  • XR: Updated the verified AR Foundation related packages to 4.2.0. Please see the AR Foundation package changelog for details.

Changeset: 5a5aca0fb632