A feature-rich and highly flexible editor
Available on Windows and Mac, the Unity editor is the creative hub where artists, designers and developers work together
Unity’s Play Mode is an incredibly powerful development tool for rapid iterative editing. Press Play and instantly you are inside your game, playing and previewing how it will look in its platform-specific final build. Pause it, and alter values, assets, scripts and other properties, and instantly see the results. And, you can step through your game frame by frame for easy debugging.
A uniquely extendible tool
Thanks to Unity’s carefully designed APIs and the generosity, creativity and professionalism of the Unity community, it’s improbably easy to extend the Unity engine in more ways than you’d ever have imagined.
Extend the editor yourself, or choose from over 1700 free and paid extensions on the Unity Asset Store.
Create rich cinematic content in Unity
Timeline's storytelling tools enable artists to work in-context creating cut scenes and gameplay sequences right in Unity. Combined with Cinemachine’s unique smart camera system, you can control shots like a movie director. More on Timeline and Cinemachine
Powerful Particle system
Unity’s Particle System lets you easily create liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More on the Particle System
Programming in Unity
You have a major advantage from the get-go if you come to Unity with strong programming skills. Programming is essential to developing games, even the simplest ones. In Unity, you can use scripts to develop pretty much every part of your game or interactive content.
Artist and designer-friendly features
With Unity’s Asset Store, plus new artist and designer-friendly features natively integrated in the editor, you have powerful solutions available to help you achieve your goals faster, so you can concentrate your efforts on the right path. Learn more about making a video game without any coding experience.
Many more tools and features with the Unity Editor
- Retargetable animations
- Full control of animation weights at runtime
- Event calling from within the animation playback
- Sophisticated State Machine hierarchies and transitions
- Blend shapes for facial animations
- Enlighten-powered Real-time Global Illumination
- Physically-based shading
- Reflection probes
- Curve and gradient-driven modular particle system
- Intuitive UI tools
- Advanced memory profiling
- Umbra-powered occlusion culling
- Asset bundling
- Level of detail support
- Build size stripping
- Multi-threaded job system
- Real-time mixing and mastering
- Hierarchies of mixers, snapshots and predefined effects
2D and 3D Physics
- Box2D with a comprehensive range of effectors, joints and colliders
- NVIDIA® PhysX® 3.3
Unmatched import pipeline
Just drop your assets into Unity and they’ll import automatically.