There are four product tiers you can subscribe to: Personal, Plus, Pro and Enterprise. Payment options differ for each tier as do the level of cloud services you get access to. For full details, go to the store.
Benefits common to all subscribers include:
- Unlimited deployment to all supported platforms
- Unlimited access to all of Unity’s high-end content creation and optimization features
- Continuous updates (larger quarterly releases, smaller monthly and weekly releases) with new features, platforms and improved performance
- A choice of ways to pay for their subscription that best fits their needs
We are currently designing a new customizable splash screen for all four tiers that will say “Made with Unity”. You will be able to customize it with your own (blurred) background image and your own company logo in addition to the Unity logo. The new splash screen will be available soon. Plus, Pro and Enterprise subscribers always have the option to turn off the splash screen completely if they don’t want to use it.
Asset Store Kits are unique collections of curated assets for specific types of games. There are currently Assets Kits for the following types of games: Racing, Dungeon Crawler, Infinite Runner and Survival.
New Asset Store Kits will be released every other month.
Both previous and new Kits can be purchased by Plus and Pro subscribers at a discount of 20% and 40% respectively.
There is no limit on how many Kits can be purchased.
If you have trouble accessing the Asset Store Kits discount, you can find a support answer here.
The date that you sign up for your subscription will be the same date each month for when your payment is due. For example, if you begin your subscription on the 15th of the month, you’ll be charged for subsequent months on the 15th.
If you have multiple subscriptions you will be charged for them on the same billing date.
VAT is applicable to all EU countries. If you move from the U.S. to a EU member state, once you update your billing information Unity will add VAT to your monthly payments. You must provide an EU VAT number to avoid the VAT charge on your subscription payments. If you have not provided a EU VAT number and wish to provide one now, you will need to add your EU VAT number to your billing details. We will not refund the VAT charges for the previous months that the VAT number was absent.
For students: Discounted Unity Pro licenses are available with proof of academic status for students in North America, UK and Europe through our partner, Studica. For all other countries, please contact your local Unity office for details.
For educators and academic institutions: Unity makes heavily-reduced licenses available to post-secondary institutions who want to integrate Unity into their curricula.
See more information here.
Assets in our tutorial and example projects are well known and therefore we recommend you don’t use them in commercial games and content. They are meant to be used in non-commercial content for educational purposes only. The assets may not be resold.
Each STANDARD Unity license allows a single person to use Unity on two operating systems that they have exclusive use of.
Each EDUCATIONAL Unity license allows a single person to use Unity on one operating system that they have exclusive use of.
Add your serial number if it is not already added to the account.
Click “Activations” to the right of the serial number.
Click “Disable all Activations”.
Unfortunately you cannot return single activations this only resets them.
Unity 4 and 5 users, and all new subscribers can return their licenses/seats within the Editor:
Open Unity 4 or Unity 5.
Click "Help" (“File” on Mac).
Click "Manage License..."
Click "Return License".
This must be done prior to reformatting or a hardware change. You must also have an uninterrupted connection to the license server. This does not tend to be the case when behind a proxy or being without internet connection.
Serial numbers let the Unity Editor know what level of access to give each user. This is why it is required as part of the activation process. Personal Edition users do not need a serial number to activate - they have a different option to select during the activation process.
If your serial number is not found in your purchasing email, please go see this support page and follow the steps.
To access your new subscription, you need to assign yourself a seat to get a replacement serial and reactive the Editor. If you purchased the subscription on behalf of an organization, you need to assign each user a seat before they can activate their Editor.
This error is caused when the information contained in the license file no longer matches the machine it is living in. This can commonly be caused by reformating a machine and using the old license file.
Give the steps below a try, and let me know how you get on! The files may be hidden.
All console platforms are included in the bundled tiers. However, you will have to apply for developer status and credentials with the individual console manufacturers before gaining access to the tools.
Licenses are now added to Organizations, rather than individual user accounts. This means that if a particular user is leaving the Organization, the license may be transferred to another user in the Organization by a Manager or Owner of the Organization. You can add extra Managers if needed, however only the Owner of the Organization will receive invoices for the license. It is therefore worth making the Owner a general account if you are working within a larger Company.
For Plus and Pro subscribers, when your commitment period ends your plan will automatically convert to a flexible month-to-month subscription. The key things to note about the flex option:
You pay month-to-month and can cancel your subscription at any time. However, cancellation will take effect from the following month.
You can add and remove seats on a flex plan without having to start a new commitment period. If you cancel your flex plan, you cannot re-start it: you will have to commit to another 12 months of Plus or Pro to get the flex option again.
The rates for the flexible plan are the same as the 12 month commitment: $35/month for Plus, $125/month for Pro.
If you do not wish to continue on a flex plan, you can choose expire your subscription after its commitment period. If you choose to expire your plan, your version of Unity will switch to Personal.
If you subscribe to the new Unity Pro for a minimum of 24 consecutive months, you get to keep the version you have if you notify us that you are stopping your subscription, and choosing pay to own. At that point, you will stop receiving access to Pro tier services, new features and upgrades. You will receive the next 3 patches. We reserve the right to grant access to additional patches in the event that we find severe bugs. If you later resume subscribing, you will still own the perpetual license you elected but again start receiving updates, fixes and services. Once you have subscribed for another 24 consecutive months, and should you then elect to cease this new subscription, you will then be granted a new perpetual license of the then current version of Unity.
If you upgrade during a commitment period, you will have to commit for a new period of at least 12 months. For example, if you choose to upgrade to Unity Pro 6 months into a 12 month subscription to Plus, you will have to start a new 12 month commitment period for Pro. The old commitment period for Plus will be removed.
You can upgrade your plan yourself from your Unity ID. Note that:
All upgrades will take effect immediately
It is not possible to reduce the number of seats when upgrading to a higher product tier
You can choose a different payment plan, for example, pre-pay for 12 months instead of paying per month.
When you upgrade to a higher product tier, any prepaid amount for the remaining commitment period which will not be consumed will be deducted in the future payments for the new product tier.
Yes, you can always add seats on the same plan and conditions as the seats you added at the beginning of your subscription, so if your subscription is prepaid, then the seats you add will also be prepaid, and there will be no change in the per seat price. The payment for all seats added during the commitment period will be prorated upon being added and enter into the existing billing cycle for future payments, up until the end of the commitment period.
Our move to a subscription-only model is necessary so that we can continue to improve Unity’s stability and quality across all of the close to 30 platforms that we support. The old release cycle we had, of grouping new features and updates into a big release was not working for us as Unity has continued to grow in complexity. Instead, with subscription we can work on making Unity incrementally more stable and robust, every week. When a feature is complete, we ship it. If it’s not ready we wait for the next point release. It’s a natural evolution of the release schedule we launched in March 2015: new features quarterly, smaller dot releases approximately once a month, and weekly patch releases.
No, Unity is no longer selling perpetual licenses. If you subscribe to the new Unity Pro for a minimum of 24 consecutive months, you get to keep the version you have if you notify us that you are stopping your subscription, and choosing pay to own. At that point, you will stop receiving access to Pro tier services, new features and upgrades. You will receive the next 3 patches. We reserve the right to grant access to additional patches in the event that we find severe bugs. If you later resume subscribing, you will still own the perpetual license you elected but again start receiving updates, fixes and services. Once you have subscribed for another 24 consecutive months, and should you then elect to cease this new subscription, you will then be granted a new perpetual license of the then current version of Unity.
Yes, you’ll get all the new features, fixes and updates until March 3, 2017, when the Unity 5 cycle ends. Even after March 2017 you can continue to develop with Unity 5 for as long as you like. However, to receive new features and fixes beyond March 2017, you will have to subscribe to the new Unity Pro.
You fully own your perpetual license and can develop with it for as long as you like. Please note that Unity 5 perpetual licenses will not be supported with new features and improvements after March 3, 2017. We’ll continue to provide critical patches as we’ve done for older versions of Unity.
To subscribers: No, you can continue to develop with your current subscription(s) until the end of their commitment periods, or up until June, 2018. However, we will soon contact all subscribers with an offer to upgrade to a new Pro subscription.
To perpetual license customers: No, you can continue to develop with your current license(s). Your Unity 3x, 4x and 5x licenses are yours to develop with for as long as you wish, however, Unity 5 Pro perpetual licenses will not be supported with new features, fixes and improvements after March 3, 2017. We will soon contact our perpetual customers with an offer on a new Pro subscription.
No, you cannot stop or cancel your current commitment period and start a new subscription to Plus. Only at the end of your current commitment period can you subscribe to Plus if you are earning less than $200k/year. However, we will soon contact all $75, $150 and $225 subscribers with a special offer to upgrade to the new Pro.
No, you do not have to pay again for your perpetual license. It’s yours to keep and develop with for as long as you like. It will continue to receive new features, updates and fixes until March 3, 2017.
However, you will also have the option to subscribe to the new Unity Pro. All individual or small-studio Unity 5 Pro perpetual customers will soon get an offer:
For every Unity 5 Pro perpetual license you have, up to a maximum of five, you can subscribe to the new Unity Pro at the special price of $75/month by committing to a 12 month period. Your new subscription will be free until April, 2017. At that time the minimum commitment period will start at $75/month:
- If Unity 5 Pro is your first version of Unity, you pay $75/month for 12 months.
- If you upgraded to Unity 5 Pro from a previous version, you pay $75/month for a minimum of 12 months, with the option to continue to subscribe for another 12 months, also at $75/month.
At the end of your specially-priced subscription, you can continue to subscribe at the regular price of $125/month.
All legacy Team License features available to all customers at no additional cost. This includes third party SCM integration, Unity Cache Server, and Unity Asset Server. For more information about these features, see Team License.
We will continue to support legacy features at their current level until we provide a depreciation plan. As of Unity 5.3, Unity Asset Server is already on a deprecation path and is no longer supported, see Unity Manual - Asset Server.
We know that owning a perpetual license is important to some customers. That’s why we included a pay to own option with a subscription to the new Pro. If you subscribe to the new Unity Pro for a minimum of 24 consecutive months, you get to keep the version you have if you notify us that you are stopping your subscription, and choosing pay to own. At that point, you will stop receiving access to Pro tier services, new features and upgrades. You will receive the next 3 patches. We reserve the right to grant access to additional patches in the event that we find severe bugs. If you later resume subscribing, you will still own the perpetual license you elected but again start receiving updates, fixes and services. Once you have subscribed for another 24 consecutive months, and should you then elect to cease this new subscription, you will then be granted a new perpetual license of the then current version of Unity.
All existing customers, both perpetual owners and subscribers will get an offer on the new Pro subscription. We want to ensure that the process is as smooth as possible and does not disrupt your creative work with Unity. We have many different groups of customers with complex product mixes that we need to support. Therefore we will migrate groups of customers between June and September, 2016.
We will contact you, either by email or phone, when you can switch to the new subscription. See the customer transition timeline on our migration roadmap page.
For Unity Cloud Build customers who have used Cloud Build prior to June 28, 2016
Cloud Build Pro and Studio customers will no longer be charged for Unity Cloud Build
Most customers will get more Cloud Build access at no additional cost.
Unity Personal users who had a paid version of Cloud Build (Pro, Studio) will need to upgrade their Unity plan or lose access to Cloud Build features; these customers have 3 months to decide at no additional cost.
Speed. Customers who have priority queue and concurrent builds can expect to have their builds completed faster than those who do not. Customers who need more builds, even faster, should consider dedicated build agents through an Enterprise plan, please contact Cloud Build.
Until March 3, 2017. After this date, these users can continue to use Unity Cloud Build as if they were a Personal (Free) subscriber. For more information about Unity and perpetual licenses, see "I have a perpetual license, how long can I use it for?”
Plus and Pro users automatically get access to Certification courseware via an email they receive when their Plus/Pro seat is activated, or assigned to them by an organization owner. The email has a link to the Docebo learning management system on which our certification is based. By clicking the link and then logging in when prompted with their ID credentials, they will get access to the courseware.