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You are the director with Timeline

Call the shots and create rich cinematic content, cutscenes, and gameplay sequences.

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Perfect for artists and designers

With Timeline, you have the power to work in-context and iterate until the content is just right. It’s a powerful, yet user-friendly tool, that enables you to:

  • Create rich content using your game objects, animations, sounds, particles, and other scene elements
  • Compose, choreograph, and orchestrate animations, cameras, audio, and any other game objects
  • Generate content faster: Use a familiar multitrack interface to “drag and drop” objects and control and record animations to create rich scenes quickly
  • Faster iteration, shorter creation cycles
  • Produce Cinematics and Cutscenes
  • Build faster
  • Control animations without code
  • Create and manage scenes with a graphical UI
  • Gain a new level of control with Timeline
  • Customizable playables

Faster iteration, shorter creation cycles

Traditionally, when creating game-object interactions with a variety of possible outcomes, each outcome had to be programmed. Now you can use Timeline to replace code for many scenarios, such as:

  • Timing game-object interactions
  • Creating transitions between animations
  • Composing cutscenes, cinematics, and gameplay sequences
  • Creating environment patterns such as weather, time, and seasons

Use Timeline for more than just linear content and cutscenes like in Adam. Artists and designers can now create multiple Timelines with variations to the interactions, and each one can be called according to the gameplay scenario.

Produce Cinematics and Cutscenes

  • Sequence clips and audio like in video editing
  • Use smart Cinemachine cameras
  • Add Post-Processing effects and color grading

Build world, level, and environment scenes faster

  • Sequence and animate scene elements
  • Trigger and cue events
  • Add effects like lens flares and particles

Control animations without code

  • Record new, or use existing animations, and position them in time
  • Adjust, loop, and blend different animation sequences
  • Work with multiple characters/objects at the same time

Create and manage scenes with a graphical UI

  • Transition from Gameplay to cutscene and back
  • Control non-player characters
  • Play video and audio, and particles

Gain a new level of control with Timeline

Timeline gives you complete creative freedom and the ability to solve problems when composing your scene and orchestrating your elements. With it, you can use different tracks to affect different behaviors and settings in order to:

  • Gain explicit control over game-object activation and animation regulating each game object individually by one or more track types
  • Animate unique object parameters for layered effects by applying multiple tracks
  • Get just the behavior you’re looking for using combinations of modifiers
  • Keep project management tidy by grouping, expanding, and collapsing tracks and controlling other Timelines

Extend artist and designer freedom with customizable Playables

Developers can easily extend Timeline functionality for artists and designers. Playables enable advanced behaviors, automation, and custom controls.

You can use our Default Playables for commonly used scenarios, (including LightControl, NavMeshControl, ScreenFader, TextSwitcher, TimeDilation, TransformTween, Video) and a Playable Wizard to speed-up creation of your own ideas.

Freeing artists to create

With the help of Timeline, these amazing artists are telling stories in powerful new ways.

Getting started with Timeline

Get off to a good start

Check out the Unity tutorials page.

Watch videos

See more examples of Timeline in action, including the power of Timeline and Cinemachine Together. Check out the Timeline & Cinemachine playlist on YouTube.

Get answers to specific questions

Refer to the Timeline documentation,or discover more about Timeline in the Unity Timeline forum.

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