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Graphics rendering

Produce AAA experiences with a powerful and flexible Graphics Rendering engine

Real-time Global Illumination, physically-based shader

Unity’s real time rendering engine enables amazing visual fidelity. From luminous day, to the gaudy glow of neon signs at night; from sunshafts, to dimly lit midnight streets and shadowy tunnels–create an evocative atmosphere that enthralls players.

Access to fast native graphics API

Unity supports multiplatforms, but still stays close to the low level graphics API of each platform allowing you to take advantage of the latest GPU and hardware improvements, like Vulkan, iOS Metal, DirectX12, nVidia VRWorks or AMD LiquidVR.

iOS
DirectX
Vulkan
Liquid VR
Nvidia

Post Processing Stack

The new Unity post-processing stack combines a complete über set of image effects into a single post-process pipeline. You can combine many effects into a single pass, and a pre-set asset-based configuration system makes management easy.

It comes with the following effects: Antialiasing (FXAA, Temporal AA), Ambient Occlusion, Screen Space Reflections, Fog, Depth of Field, Motion Blur, Eye Adaptation, Bloom, Color Grading, User Lut, Chromatic Aberration, Grain, Vignette, Dithering.

The Post Processing Stack is distributed via the Asset Store.

Smart Camera system: Cinemachine

From 1st person shooter to 3rd person action adventure, you can revolutionize your in-game cameras with Cinemachine. The result of over a decade of building gameplay and cinematic cameras, Cinemachine puts industry-leading camera behaviors in everyone's hands, enabling artists to:

Control sequences like a movie director: Advanced camera tools for artists, including real world camera settings.

Compose shots with a focus on art direction, not the implementation details.

Give Cinemachine smart cameras follow simple directions like “follow the head of the character,” so if the animation changes, your shot will continue to work correctly.

Cinemachine is distributed via the Asset Store.

Drag-and-drop nodes

Easy to author shaders

Shader Graph enables you to build shaders visually. Instead of hand-writing code, you can now create and connect nodes in a graph network.

Next-level rendering

Scriptable Render Pipeline (SRP) will enable you to tailor the rendering process to your target platform in order to optimize performance for specific hardware.

Drag-and-drop nodes
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