Patch 2017.3.1p4

Released: 13. March 2018

Unity Editor Download Assistant

Component Installers Windows

Component Installers Mac

We are happy to announce Unity 2017.3.1p4. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.

As always, patch releases are recommended only for users affected by those bugs fixed in that patch.

Improvements

  • XR: Improved background rendering performance in ARCore by eliminating an unnecessary OpenGL state reset.

Fixes

  • (912848) - Android: Fixed gyroscope lag issues that happen on some android devices.
  • (999833)(990267) - Asset Import: Fixed crash when importing fbx .meta files that contain references to non-existing scripts or when scripts ID was too large.
  • (925835) - Editor: Fixed Skinned Mesh not being removed on undo.
  • (978564) - Scene Management: Fixed BuildPipelineInterfaces.InitializeBuildCallbacks() being called on every scene load when loading the same scenes multiple times.
  • (938614) - Shaders: Fixed bad swizzles on GLSL & Metal shader image size queries.
  • (998182) - Timeline: Fixed object binding when inline curves are opened.
  • (998642) - Timeline: Fixed Playing a Timeline causing GC allocations when using the 4.6 Scripting Runtime.
  • (991434) - Timeline: Fixed group tracks being saved under the wrong asset when copied to a different Timeline.
  • (999338)(988706) - UI: Fixed AspectRatioFitter not driving the RectTransform on the first frame.
  • (986045) - Windows: Fixed assert when stopping and then immediately destroying DictationRecognizer.

Revision: 7f25373c3e03