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Known Issues in 2021.1.14f1
Ads: [Android] Unity Ad return app to Lock screen (1281041)
AI: Crash with ComputeTileMeshJob when generating Navmesh (1329346)
Asset Import Pipeline: Editor crashes while exiting play mode (1328667)
Asset Importers: [MacOS] Second Unity instance in Activity Monitor is "not responding” after importing (1331736)
Audio: Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument to FindSnapshot() (1341752)
Global Illumination: Crash while sculpting Terrain and Baking Lightmaps (1266511)
Global Illumination: Reflection probes must be rebaked twice to update when using "Generate Lighting" button (1334283)
IMGUI: Editor's Toolbar is sometimes replaced by a white bar when opening any Scene (1341951)
Input: Touch Input doesn't work in Play Mode when running an Editor on a Touchscreen device (1341159)
Linux: Editor crashes at 'GfxFramebufferGLES::SetBackBufferColorDepthSurface' or freezes when creating a new shortcut profile (1334874)
Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials (1323204)
Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
Mobile: [Android] App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK (1331290)
Mobile Graphics: [iOS] Player crashing when connecting external Display via USB-C port (1321153)
Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)
Profiling: Poor profiler performance when navigating the timeline view and reviewing data with many threads (1339407)
Quality of Life: Crash in SerializedProperty::IsValid when reordering a SerializedProperty list (1320319)
Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scene Management: UnassignedReferenceExeptions with unitypackage when upgrading to 2021.1.2f1 (1341523)
Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts (1262671)
Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor (1336648)
Scripting: Increased Script Assembly reload time (1323490)
Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)
Video: Video player fails to start playing and null handle errors are thrown when running Unity Editor/Build with specific hardware (1237818)
Vulkan: Linux Editor using Vulkan crashes at " GfxDeviceVK::EnsureValidBackbuffer" when showing tooltips for ProBuilder buttons (1335846)
Windows: Editor crashes when exiting and keeping a tutorial project (1338299)
2021.1.14f1 Release Notes
Mobile: Adaptive view distance scaler - A new scaler to change the Camera.main view distance automatically.
Mobile: Boost mode - Boost CPU and GPU for short periods of time.
Mobile: Cluster info - Request cluster info to have details which and how many cores are available on the device.
Mobile: Feature API - Check which Adaptive Performance feature is available on the current platform.
Mobile: Scaler profiles - Easily define and change Adaptive Performance Scalers with predefined profiles.
Graphics: Added: Added SpeedTree8MaterialUpgrader, which provides utilities for upgrading and importing SpeedTree 8 assets to scriptable render pipelines.
HDRP: Added: Added SpeedTree8MaterialUpgrader, which provides utilities for upgrading and importing SpeedTree 8 assets to scriptable render pipelines.
Shadergraph: Added: Added an HLSL file implementing a version of the Unity core LODDitheringTransition function which can be used in a Shader Graph
Shadergraph: Added: Added subshadergraphs for SpeedTree 8 shadergraph support: SpeedTree8Wind, SpeedTree8ColorAlpha, SpeedTree8Billboard.
URP: Added: Added a SpeedTree 8 Shader Graph but did not set it as the default when importing or upgrading Speed Tree 8 assets. Because URP doesn't yet support per-material culling, this Shader Graph does not yet behave in the same way as the existing handwritten SpeedTree 8 shader for URP.
2D: Fixed an ArgumentException error when disabling Edit Spline on Sprite Shape Controller while Cache Geometry was enabled. (1320015)
2D: Fixed an issue where changing the PSD Importer inspector fields caused UnityEditor.ObjectPreview errors. (1333823)
2D: Fixed an issue where Edge collider 2D and polygon collider 2D created different collision shapes during playmode for SpriteShape. (1321978)
2D: Fixed an issue where Sprite Resolver component was not updated when new categories/labels were added into Sprite Library asset. (1321069)
2D: Fixed an issue where SpriteLibraryAsset Category & Label did not generate a hash in the Inspector. (1340587)
2D: Fixed an issue where SpriteShape Cache Geometry was not updated when changing SpriteShape Profile. (1326983)
2D: Fixed an issue where the PSDImporter always reimported .psb files when switching build platforms. (1327701)
2D: Fixed an issue where the SpriteResolver inspector selected first element when failing to resolve. (1340070)
2D: Fixed an issue where thumbnails in Sprite Library Asset flickered when the Library Asset contained many Categories and Labels. (1333228)
2D: Fixed an issue where vertex data allocation may not have beeb enough and overflows on SpriteShapes. (1319096)
AI: Fixed a nav mesh query initialization issue with invalid node pool sizes. (1197062)
Android: Fixed an unresponsive area just above keyboard when "Hide mobile input" was checked. (1305663)
Animation: Fixed an invalid error message when passing < 0.02f values as normalizedTime parameter to the Animator.Play function. (1311378)
Editor: Fixed an issue when
.suffix was applied to BuildTargets without extension.
Editor: Fixed an issue where the inspector preview of Gradient and AnimationCurve values of a serialized object were not getting refreshed when its values were changed from script. (1311461)
GI: Fixed a playmode editor freeze when viewing the inspector for an instantiated GI-contributing object marked as DontDestroyOnLoad. (1094243)
GI: Fixed a sampling issue on GPULM that caused hard indirect shadows with non ponctual light sources. (1310621)
Graphics: Fixed a crash issue when importing large projects on DX12. (1265099)
Graphics: Fixed a terrain crash when SRP package was removed. (1321411)
Graphics: Fixed an issue where FrameDebugger paused the frame fully when debugging session was active. (1315256)
Graphics: Fixed an occasional error message when getting trail positions from script. (1335899)
IL2CPP: Fixed a rare compilation error on usage of IsInst on a value type. (1328551)
Physics: Fixed a single issue where it was impossible to edit either an EdgeCollider2D or PolygonCollider2D when the Transform Scale Z was zero. (1339608)
Profiler: Fixed an issue where long running IJobs were not showing up in the Profiler. (1288665)
Profiler: Fixed and issue where the contribution to asset garbage collection frequency from Profiler in the Editor wasn't removed. (1332708)
Scripting: Fixed a managed code stripping issue due to reflection in com.unity.vectorgraphics. (1327800)
Scripting: Fixed a rare crash in il2cpp.exe that could randomly happen under the right circumstances; (1336887)
Serialization: Fixed a UnityYAML parsing issue with a TextAsset containing a JSON payload. (1334277)
Shaders: Fixed an issue where SRP batcher was not working on OpenGL and OpenGL ES backends. (1331098)
UI Toolkit: Fixed an issue when an element with mouse capture enabled did not receive runtime mouse events even when the mouse position was outside the element. (1328035)
UI Toolkit: Fixed an issue where a visual element could use the experimental animation feature with an empty StyleValues instance without triggering a NullReferenceException. (1337074)
WebGL: Fixed an issue where a there was no warning to High Quality Lightmap Encoding setting in WebGL Player Settings. (1290512)