Release notes

Known Issues in 2022.1.3f1

  • Asset Bundles: Textures are not compressed when building bundles (1412557)

  • Graphics Device Features: Random-write to UAV texture from shadowcaster shader causes GPU hang when filtering Scene Hierarchy objects (1417589)

  • HD RP: [HDRP][DXR] Temporal denoising is broken up to 2021.3 in punctuals raytraced shadows (UUM-2140)

  • IL2CPP: [Mobile] [IL2CPP] Build fails when using custom script and target architecture ARM64 is selected (1420369)

  • IMGUI: Impossible to change the Gradient's location value in the Visual Effects Graph when using the keyboard (1420954)

  • Kernel: Unity crashes on StackWalker::GetCurrentCallstack when rest-certificate.pem is corrupted (1423569)

  • Linux: PC doesn't sleep when the Editor is open (1418023)

  • Metal: Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)

  • Mono: Editor crashes intermittently on mono_object_isinst when closing it in batch mode or when building (1418292)

  • Package: Empty "StreamingAssets" folder gets created after building an empty project (1423325)

  • Physics: Crash on internalABP::ABP_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime (1418715)

  • Progressive Lightmapper: [GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI (1356714)

  • Progressive Lightmapper: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)

  • Quality of Life: [Mac] ShortcutManager ignores Shift modifier (1424655)

  • Scene/Game View: Game View is not displayed after setting language pack in Editor (1420291)

  • Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time (1375015)

  • uGUI: Child Canvas Transform values are not saved when editing them in Prefab Mode (1413565)

  • uGUI: Immutable Package errors are thrown when selecting a Prefab containing Canvas Component (1388532)

2022.1.3f1 Release Notes


  • Package: Analytics 4.0.1 Release
    CloudSave 2.0.0 Release
    CloudCode 2.0.0 Release


  • Android: Added the AssetBundle extension to the list of exceptions for gradle compression of StreamingAssets (1405245)


  • Android: Allow 2 segment package names. (1425979)

  • Android: Fixed Screen.resolutions to return all supported refresh rates, not only 60Hz. (1426366)

  • Editor: Fixed IMGUI state being reset when a EditorUtility.DisplayDialog was opened. (1380288)

  • GI: Strip shader variants with DIRLIGHTMAP_COMBINED keyword enabled when both LIGHTMAP_ON or DYNAMICLIGHTMAP_ON are disabled when building the player. Directional lightmap logic is always enclosed in the more general baked or dynamic lightmap blocks. (1307896)

  • Linux: Fixed input system package drop down is a blank square issue. (1391850)

  • Project Browser: Fixed context menu does not appear when holding Ctrl and pressing left mouse button in the Project window on Mac. (1390296)

  • Shaders: Editor in -no graphics mode does not support compute shaders. (1410540)

  • UI Toolkit: Fixed ArcTo() gap when using very small inflexion angle. (1421790)

  • URP: Backported RTHandles load/store actions fixes.

  • URP: Fixed smooth material lighting banding issues on mobile platforms. (1375791)

Package changes in 2022.1.3f1

Packages updated

Packages added

Changeset: 1cedbfe38737

Unity 2022.1.3

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