Unity 2017.2.5f1

The next public release of Unity 2017.2.5 brings you a few improvements and a large number of fixes. Please read the release notes below for details.

For more information about the previous main release, see the Unity 2017.2.4 Release Notes.

Update now

New to Unity? Get started

Release notes


  • 2D: Fixed Compressed ETC Variant Sprite Atlases become corrupted when changing their scale with target - latform set to Android. (955711)
  • 2D: Fixed Sprite Renderer memory leak when changing size value in tiled mode. (1006814)
  • Editor: Fixed hang when encountering exceptions or errors in BatchMode. (1021955)
  • Mono: Fixed a crash when loading some assemblies due to invalid metadata parsing. (1084557)
  • Physics: Fixed an issue where physics internal data wasn't being updated if the scene only contained - tatic colliders, causing issues with shape casts. (1064897)
  • Scripted Importers: Fixed crashes when ScriptedImporters are missing or modified. (1061326)
  • Scripted Importers: Fixed an issue where Scripted Importer version wouldn't work when reimporting ShaderGraph. (1082564)
  • Shaders: Made enum fields work with float values. (898536)
  • Shuriken: Fixed crash when sprite atlas is not included in build. (1032743)
  • Xbox-One: Unity projects now build for Xbox One with .net 4.6 compatible scripts and the Roslyn compiler. (1030308)

Revision: 588dc79c95ed

Changeset: 588dc79c95ed

Unity 2017.2.5f1

Quick jump

    Back to Top