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AudioSource.playOnAwake  

var playOnAwake : boolean

Description

If set to true, the audio source will automatically start playing on awake

JavaScript
if(!audio.playOnAwake) {
audio.Play(); // Play the clip if it wasn't set to play on awake
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
if (!audio.playOnAwake)
audio.Play();

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
if not audio.playOnAwake:
audio.Play()