AudioSource.playOnAwakevar playOnAwake : booleanDescriptionIf set to true, the audio source will automatically start playing on awake
JavaScripts
if(!audio.playOnAwake) {
audio.Play(); // Play the clip if it wasn't set to play on awake } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { if (!audio.playOnAwake) audio.Play(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): if not audio.playOnAwake: audio.Play() |
