Camera.ResetWorldToCameraMatrixfunction ResetWorldToCameraMatrix () : voidDescriptionMake the rendering position reflect the camera's position in the scene. Call this to end the effect of setting worldToCameraMatrix.
JavaScripts
camera.ResetWorldToCameraMatrix();
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { camera.ResetWorldToCameraMatrix(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): camera.ResetWorldToCameraMatrix() |
