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CameraClearFlags.Nothing  

CameraClearFlags.Nothing

Description

Don't clear anything.

This will leave colors and depth buffer from the previous frame or whatever was displayed before. See Also: Camera.clearFlags property, camera component.

JavaScripts
// Don't clear anything
camera.clearFlags = CameraClearFlags.Nothing;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
camera.clearFlags = CameraClearFlags.Nothing;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
camera.clearFlags = CameraClearFlags.Nothing