CameraClearFlags.NothingCameraClearFlags.NothingDescriptionDon't clear anything. This will leave colors and depth buffer from the previous frame or whatever was displayed before. See Also: Camera.clearFlags property, camera component.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { camera.clearFlags = CameraClearFlags.Nothing; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): camera.clearFlags = CameraClearFlags.Nothing |
