CollisionFlags.NoneCollisionFlags.NoneDescriptionCollisionFlags is a bitmask returned by CharacterController.Move. It gives you a broad overview of where your character collided with any other objects. function Update ()
{ var controller : CharacterController = GetComponent(CharacterController); if (controller.collisionFlags == CollisionFlags.None) print("Free floating!"); if (controller.collisionFlags & CollisionFlags.Sides) print("Touching sides!"); if (controller.collisionFlags == CollisionFlags.Sides) print("Only touching sides, nothing else!"); if (controller.collisionFlags & CollisionFlags.Above) print("Touching sides!"); if (controller.collisionFlags == CollisionFlags.Above) print("Only touching Ceiling, nothing else!"); if (controller.collisionFlags & CollisionFlags.Below) print("Touching ground!"); if (controller.collisionFlags == CollisionFlags.Below) print("Only touching ground, nothing else!"); } |
