Detail prototype used by the Terrain GameObject.
This can be grass, or a flower..
| prototype |
GameObject used by the DetailPrototype.
|
| prototypeTexture |
Texture used by the DetailPrototype
|
| minWidth |
Minimum width of the grass billboards (if render mode is GrassBillboard).
|
| maxWidth |
Maximum width of the grass billboards (if render mode is GrassBillboard).
|
| minHeight |
Minimum height of the grass billboards (if render mode is GrassBillboard).
|
| maxHeight |
Maximum height of the grass billboards (if render mode is GrassBillboard).
|
| noiseSpread |
How spread out is the noise for the DetailPrototype.
|
| bendFactor |
Bend factor of the detailPrototype.
|
| healthyColor |
Color when the DetailPrototypes are "healthy".
|
| dryColor |
Color when the DetailPrototypes are "dry".
|
| renderMode |
Render mode for the DetailPrototype.
|