Input.ResetInputAxesstatic function ResetInputAxes () : voidDescriptionResets all input. After ResetInputAxes all axes return to 0 and all buttons return to 0 for one frame. This can be useful when respawning the player and you don't want any input from keys that might still be held down.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { Input.ResetInputAxes(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): Input.ResetInputAxes() |
