Joint.breakTorquevar breakTorque : floatDescriptionThe torque that needs to be applied for this joint to break. The torque might come from collisions with other objects, forces applied with rigidbody.AddTorque or from other joints. See Also: Joint.OnJointBreak
JavaScript
// Makes the joint break when a torque larger than 10 is applied using UnityEngine; import UnityEngine |
