PhysicMaterial.bounceCombinevar bounceCombine : PhysicMaterialCombineDescriptionDetermines how the bounciness is combined. Traditionally bounciness properties are dependent on the combination of the two materials in contact. This is however impractical in a game. Instead you can use the combine mode to tune how the bounciness values of two materials are combined.
JavaScript
collider.material.bounceCombine = PhysicMaterialCombine.Average; using UnityEngine; import UnityEngine |
