Rigidbody.sleepAngularVelocityvar sleepAngularVelocity : floatDescriptionThe angular velocity, below which objects start going to sleep. (Default 0.14) range { 0, infinity } See Rigidbody Sleeping for more information.
JavaScripts
rigidbody.sleepAngularVelocity = 0.1;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { rigidbody.sleepAngularVelocity = 0.1F; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): rigidbody.sleepAngularVelocity = 0.1F |
