Rigidbody.useConeFrictionvar useConeFriction : booleanDescriptionForce cone friction to be used for this rigidbody. This insures that all contacts involving the actor will use cone friction. This will however have a negative impact on performance. By default this is off and a much faster and almost as good approximation called pyramid friction method is used. In most cases it is recommended to leave this value off.
JavaScript
rigidbody.useConeFriction = true; using UnityEngine; import UnityEngine |
