Rigidbody.useConeFrictionvar useConeFriction : booleanDescriptionForce cone friction to be used for this rigidbody. This insures that all contacts involving the actor will use cone friction. This will however have a negative impact on performance. By default this is off and a much faster and almost as good approximation called pyramid friction method is used. In most cases it is recommended to leave this value off.
JavaScripts
rigidbody.useConeFriction = true;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { rigidbody.useConeFriction = true; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): rigidbody.useConeFriction = true |
