RigidbodyInterpolation.InterpolateRigidbodyInterpolation.InterpolateDescriptionInterpolation will always lag a little bit behind but can be smoother than extrapolation. See Also: Rigidbody.interpolation variable.
JavaScripts
rigidbody.interpolation = RigidbodyInterpolation.Interpolate;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { rigidbody.interpolation = RigidbodyInterpolation.Interpolate; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): rigidbody.interpolation = RigidbodyInterpolation.Interpolate |
