Version: 2022.3
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  • C#

Pass

class in UnityEditor

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Description

This class describes a pass of a subshader.

Properties

IsGrabPassIndicates whether this Pass results from a GrabPass command.
NameThe name of this pass (may be empty).
SourceCodeThe source code for this pass.

Public Methods

CompileVariantCompiles a shader variant for this shader pass and returns its bytecode and resource layout.
FindTagValueSearches for the tag specified by tagName on this SubShader and returns the value of the tag.
HasShaderStageChecks whether this pass includes a shader stage.
PreprocessVariantPreprocesses a shader variant for this shader pass and returns the preprocessed code.