Version: 2022.3
LanguageEnglish
  • C#

TextureImporter.SetTextureSettings

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void SetTextureSettings(TextureImporterSettings src);

Description

Sets texture importers settings from TextureImporterSettings class.

using UnityEngine;
using UnityEditor;

// Automatically convert any texture with "SingleChannel" // in its path into a single channel texture, and set it to use the red color channel.

class SingleChannelPreprocessor : AssetPostprocessor { void OnPreprocessTexture() { if (assetPath.Contains("SingleChannel")) { TextureImporter textureImporter = (TextureImporter)assetImporter; textureImporter.textureType = TextureImporterType.SingleChannel; TextureImporterSettings settings = new TextureImporterSettings(); textureImporter.ReadTextureSettings(settings); settings.singleChannelComponent = TextureImporterSingleChannelComponent.Red; textureImporter.SetTextureSettings(settings); } } }

Additional resources: TextureImporter.ReadTextureSettings.