补丁版本
我们倾听要求我们更快解决更多bug的用户意见,我们不断发布补丁版本。每个补丁版本是一个包含所有运行时的完全版本的编辑器,包含了一些bug修复。
补丁2017.2.4p1
发布时间:16 November 2018
我们高兴地宣布推出Unity 2017.2.4p1。发行说明和此版本中所修复问题的对应问题跟踪链接在以下显示。
与往常一样,只建议受该补丁中所修复错误影响的用户安装补丁版本。
Unity编辑器下载助手
组件安装程序(Windows版)
组件安装程序(Mac版)
Fixes
- (955711) - 2D: Fixed Compressed ETC Variant Sprite Atlases become corrupted when changing their scale with target - latform set to Android.
- (1006814) - 2D: Fixed Sprite Renderer memory leak when changing size value in tiled mode.
- (1084557) - Mono: Fixed a crash when loading some assemblies due to invalid metadata parsing.
- (1064897) - Physics: Fixed an issue where physics internal data wasn't being updated if the scene only contained - tatic colliders, causing issues with shape casts.
- (1061326) - Scripted Importers: Fixed crashes when ScriptedImporters are missing or modified.
- (1082564) - Scripted Importers: Fixed an issue where Scripted Importer version wouldn't work when reimporting ShaderGraph.
- (898536) - Shaders: Made enum fields work with float values.
- (1032743) - Shuriken: Fixed crash when sprite atlas is not included in build.
- (1030308) - Xbox-One: Unity projects now build for Xbox One with .net 4.6 compatible scripts and the Roslyn compiler.
Revision: 4b5b15039f3e
补丁2017.2.3p4
发布时间:29 August 2018
我们高兴地宣布推出Unity 2017.2.3p4。发行说明和此版本中所修复问题的对应问题跟踪链接在以下显示。
与往常一样,只建议受该补丁中所修复错误影响的用户安装补丁版本。
Unity编辑器下载助手
组件安装程序(Windows版)
组件安装程序(Mac版)
Fixes
- (1061418) - Asset Bundles: Fixed an issue where building bundles could cause a hang in the Editor.
- (1058870) - Xbox One: Fixed rendering errors.
- (1032417) - Xbox One: Player fails to load files larger than ~2GB.
- (1040849) - Xbox One: DownloadHandlerFile constructor always fails.
Revision: 2f2d0e6b4eb5
补丁2017.2.3p3
发布时间:3 August 2018
我们高兴地宣布推出Unity 2017.2.3p3。发行说明和此版本中所修复问题的对应问题跟踪链接在以下显示。
与往常一样,只建议受该补丁中所修复错误影响的用户安装补丁版本。
Unity编辑器下载助手
组件安装程序(Windows版)
组件安装程序(Mac版)
Fixes
- ((1039331)) - DCC: Updated Default Texture Format to low quality.
- (1049575(972060)) - Graphics: Fixed crash in Mesh.ClearBlendShapes.
- (1014151(1010809)) - Graphics: Fixed backface culling corner cases.
- (850163) - IL2CPP: Allow managed stack traces to work on the iOS App Store when an application is submitted with bitcode.
- (856344) - Scene Management: Fixed modifying asset import settings from script changing 'timeCreated' in the meta-file, breaking asset representation.
- (1002426) - Video: Fixed audio from UnityEngine.Video.VideoPlayer is distorted when Audio Output Mode is Direct.
- (1046113) - VR: Updated copy of warning and log message when using Canvas screen space overlay render mode when VR is enabled.
Revision: 726d0db4eeac
补丁2017.2.3p2
发布时间:6 July 2018
我们高兴地宣布推出Unity 2017.2.3p2。发行说明和此版本中所修复问题的对应问题跟踪链接在以下显示。
与往常一样,只建议受该补丁中所修复错误影响的用户安装补丁版本。
Unity编辑器下载助手
组件安装程序(Windows版)
组件安装程序(Mac版)
Improvements
- Android: Added API 26 and 27 to scripting and Editor.
Fixes
- (986779) - Android: Disabled warnings in ProGuard by default; fixes build errors with 3rd party plugins.
- (None) - Android: Fixed crash when running on Android 8 in instant app mode.
Revision: 21333da13d02
补丁2017.1.4p2
发布时间:20 June 2018
我们高兴地宣布推出Unity 2017.1.4p2。发行说明和此版本中所修复问题的对应问题跟踪链接在以下显示。
与往常一样,只建议受该补丁中所修复错误影响的用户安装补丁版本。
Unity编辑器下载助手
组件安装程序(Windows版)
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Summary
Improvements to system performance and stability for PS4. Please see the PS4 release notes for further information.
Revision: 490bad3999ec
补丁2017.1.4p1
发布时间:13 June 2018
我们高兴地宣布推出Unity 2017.1.4p1。发行说明和此版本中所修复问题的对应问题跟踪链接在以下显示。
与往常一样,只建议受该补丁中所修复错误影响的用户安装补丁版本。
Unity编辑器下载助手
组件安装程序(Windows版)
组件安装程序(Mac版)
Fixes
- (805844) - DirectX: Fixed running player on fullscreen exclusive mode shows black screen.
- (1018079) - Mobile: Fix crash when aborting AssetBundle download using UnityWebRequest.
- (1026779) - UI: Fixed Nested GameObjects without a Layout Element will effect a Layout Groups arranagement after being disabled and enabled.
Revision: 644977348e46
补丁2017.2.3p1
发布时间:31 May 2018
我们高兴地宣布推出Unity 2017.2.3p1。发行说明和此版本中所修复问题的对应问题跟踪链接在以下显示。
与往常一样,只建议受该补丁中所修复错误影响的用户安装补丁版本。
Unity编辑器下载助手
组件安装程序(Windows版)
组件安装程序(Mac版)
Improvements
- Mobile: Improved ping performance on Android devices supporting ICMP sockets, see the documentation for more information.
- UI: Improved canvas inspector to show a warning when set to screen space overlay if the project is using VR.
Fixes
- (1027547(1018697)) - Android: Fixed to only include selected abi's from an .aar plugin.
- (1013708(984292)) - Android: Fixed black screen on Adreno GPU when using postprocessing stack and GLES2 graphics API.
- (1014724) - Asset Import: Fixed push pull dilation not being applied when importing lightmaps.
- (None) - Build: Fixed build is no longer strict.
- (805844) - DirectX: Fixed running player on fullscreen exclusive mode shows black screen.
- (1000350) - GI: Fixed rare crash when seam stitching is enabled on object packed to the boundary of a lightmap.
- (1018879(934897)) - Graphics: Fixed rare deadlock in CreateGpuProgram when graphics jobs are enabled.
- (1006887) - Launcher: Fixed editor crashing while loading a project if you quit Unity Hub.
- (978602) - Mobile: Fixed screen flicker when launching Handheld.PlayFullScreenMovie.
- (962027) - Physics: Fixed cloth losing it's constraints when active on cloth component attached to a skinned mesh renderer.
- (1026779) - UI: Fixed nested GameObjects without a Layout Element will effect a Layout Groups arranagement after being disabled and enabled.
- (976010) - Web: Fixed crash when aborting AssetBundle download using UnityWebRequest.
补丁2017.1.3p4
发布时间:8 May 2018
我们高兴地宣布推出Unity 2017.1.3p4。发行说明和此版本中所修复问题的对应问题跟踪链接在以下显示。
与往常一样,只建议受该补丁中所修复错误影响的用户安装补丁版本。
Unity编辑器下载助手
组件安装程序(Windows版)
组件安装程序(Mac版)
Improvements
- Android: Improve Ping performance on Android devices supporting ICMP sockets, see the documentation for more information.
Fixes
- (1027546 (1018967)) - Android: Fixed ABIs not selected from the .aar plugins being included.
- (1010786) - Android: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering.
- (967648 (903140)) - Android: Fixed Skybox distortion on specific Android devices with Vivante GC1000/GC2000 GPU.
- (991034) - Audio: Fixed a bug where the matrices passed to spatializer and ambisonic plugins could be set to the identity matrix briefly when a sound starts playing.
- (None) - Build: Build no longer strict.
- (966404) - Editor: Fixed Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.
- (1014029 (952569)) - Editor: Fixed local assets being overwritten during collab update.
- (905161) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.
- (961745) - Editor: Fixed an issue where changing override format on a texture could cause Unity to crash.
- (1021655) - Graphics: Fixed occasional rendering glitches in the Editor when using marquee selection to select dynamic geometry such as Particles, Lines and Trails.
- (963576) - Inspector: Fixed objects using HideAndDontSave being visible in preview windows, after being disabled and enabled.
- (1016616 (1013198)) - iOS: Fixed crash when creating texture from PNG image when cardboard VR is enabled.
- (760222) (845851) (989093) - iOS: Fixed Standard - shader specular highlights on mobiles.
- (947049) - Linux: Fixed Linux touch input for mouse events.
- (989654) - Mobile: Fixed black screen on devices that do not support RGBA16F rendering to texture.
- (1008385) - Multiplayer: Editor crashes on AddWebsocketHost on other instance to he same port.
- (967476) - Particles: Fixed built-in particle shaders not working with HDR.
- (983677) - Particles: Fixed performance regression when using scripted emission and using Size modules.
- (988854) - Particles: Fixed a crash when using scripted emission with a system that already contains particles, if certain modules are being used.
- (999849) - Profiler: Fixed FMOD causing performance regression when profiler attached.
- (919769) - Scene Management: Fixed crash in SplatMaterials::FindMaterialProperties when opening a scene with specific Material and Terrain combination.
- (919351) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.
- (1018526 (968997)) - Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders.
- (1005779) - Substance: Fixed a memory leak when using cloned ProceduralMaterials.
- (1014356) - UI: Fixed a crash where a transform was not reset causing parenting changes to be ignored.
- (975920) - VCS: Fixed lightingdata.asset files getting re-opened in text mode in certain situations.
- (None) - Windows: Fixed mouse events for non-primary display on Windows standalone player.
- (None) - XR: Fixed incorrect thread affinity setting on Gear VR.
Revision: 918e58443b8e
补丁2017.2.2p4
发布时间:30 April 2018
我们高兴地宣布推出Unity 2017.2.2p4。发行说明和此版本中所修复问题的对应问题跟踪链接在以下显示。
与往常一样,只建议受该补丁中所修复错误影响的用户安装补丁版本。
Unity编辑器下载助手
组件安装程序(Windows版)
组件安装程序(Mac版)
Fixes
- (961745) - Editor: Fixed an issue where changing override format on a texture could cause Unity to crash.
- (966404) - Editor: Fixed editor crashing in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.
- (1014028)(952569) - Editor: Fixed local assets being overwritten during collab update.
- (None) - FMOD: Fixed a performance regression in FMOD.
- (1000692) - GI: Fixed an issue where LoadDataTimeSliced works on the wrong scene mapping in the Editor.
- (913869) - GI: Fixed an issue where baking multiple scenes together resulted in a LightingData.asset file vastly bigger than the sum of the sizes of the assets being baked in scenes.
- (957736) - GI: Fixed realtime probes not working when loading scenes (that were baked together) additively.
- (980811) - GI: Fixed errors on loading Enlighten probesets in the Editor after clearing the GI cache.
- (990626) - GI: Fixed harmless "Lighting data asset [...] is inconsistent" errors when moving those assets between projects.
- (996127) - GI: Fixed realtime probes going black when unloading a scene that was a part of a multi-scene bake.
- (971907) - GI: Fixed duplicate GI light probe data in the player build with scenes that were part of a multi-scene bake.
- (949117) - GI: Fixed the "m_ProbeSetHashes.empty()" error occuring in certain projects when clearing the GI cache or when quitting the standalone.
- (1021655) - Graphics: Fixed a potential crash when using marquee selection in the Editor, to select dynamic geometry such as particles, lines and trails.
- (1014884) - Graphics: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering.
- (963576) - Inspector Functionality: Fixed objects using HideAndDontSave being visible in preview windows, after being disabled and enabled.
- (967197) - iOS: Fixed an audio crash when moving an app to the background, and back to the foreground.
- (947049) - Linux: Fixed Linux touch input for mouse events.
- (1008385) - Multiplayer: Fixed editor crashing on AddWebsocketHost on second instance using the same port.
- (1006679) - Physics: Ensured that recursive 2D physics callbacks do not causes a crash when reparenting/disabling with existing contacts.
- (919351) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.
- (None) - Windows: Fixed mouse events for non-primary display on Windows standalone player.
补丁5.6.5p4
发布时间:12 April 2018
我们高兴地宣布推出Unity 5.6.5p4。发行说明和此版本中所修复问题的对应问题跟踪链接在以下显示。
与往常一样,只建议受该补丁中所修复错误影响的用户安装补丁版本。
Unity编辑器下载助手
组件安装程序(Windows版)
组件安装程序(Mac版)
Fixes
- (1019920 (902838)) - Audio: Fixed an issue where unloading an asset bundle containing AudioClips would cause all other AssetBundle audio clips to be unloaded.
- (905161) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.
- (943051) - Editor: Fixed an issue with picking objects on Windows/D3D11.
- (966404) - Editor: Fixed Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.
- (None) - Graphics: Fixed cullmode not being reset after Deferred and Forward rendering loops.
- (1001377 (953606)) - iOS: Fixed standard shader specular highlights on mobiles.
- (947049 ()) - Linux: Fixed OnMouseDown not working with touch screens.
- (None) - Multi-Display: Fixed non-primary display input for mouse events on standalone.
- (969368) - Physics: Fixed memory leak when resizing BoxColliders.
- (1019921) - Physics: Fixed scale not being taken into account when computing a collider's pose.
- (1005311 (905817)) - Scene: Fixed DoImportScene crashing when importing FBX files.
- (968997) - Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders.
- (919351) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.
- (1005779) - Substance: Fixed a memory leak when using cloned ProceduralMaterials.
- (1008883) - Test Runner: Fixed missing category filter.
- (1011576 (991127)) - VR: Fixed Cardboard VR failing to initialize on certain Android devices.
- (1016356(1016356) - XR: Fixed LoadDeviceByName causing crash on Cardboard/Daydream in 5.6.5p3.
Revision: 10861494ddb7