Keijiro has worked in the Japanese game industry for more than ten years and has extensive experience with console and mobile game development methodologies. He joined Unity in 2012, and currently teach classes, writes books and helps people to make great games with Unity.
Hiroki is based in Japan and works for the good of the Unity community. Prior to joining Unity, he spent 5 years in the Japanese game industry working primarily on internal engine development before moving on to become an indie developer and make his own games. Hiroki’s passion is improving game development, and when he’s not at his computer he also enjoys cycling, snowboarding and canyoning. Hiroki is a huge game jam enthusiast.
Jay started using Unity in early 2010. Before that he worked with game and application development for mobile platforms where he used Qualcomm's BREW technology between 2002 and 2007. Jay is the Field Engineer and Evangelist for Latin America. He works with customers, universities and local resellers, as well as holding training sessions, workshops and presentations at events throughout the continent.
Carl’s enthusiasm for gaming builds on 10 years of production and evangelism experience and he loves sharing that enthusiasm with the Unity community. Prior to Unity, Carl worked on AAA and indie games and as a contract worker for Autodesk Education.
Joe Robins has been using Unity since before the Windows Editor was released in Unity 2.5. He joined Unity in 2009 back when there were around 25 people at the company and has filled a variety of roles. Currently, Joe is working on the marketing side of the business handling game jams and events and traveling to spread the word about Unity.
Kelvin has spent over 10 years working as a game producer in Taiwan. He is an enthusiastic gamer himself and has an extensive multimedia industry network. Kelvin is a passionate Unity advocate and wants to share his experience and knowledge, to continue to learn new things and to help anyone who wants to make great games using Unity.
Southeast Asia, Oceania and India
Rustum Scammell has been making games for more than 10 years. He owns Craft Colony, a game production & consulting company. He is a games technology generalist and takes a holistic approach to game development. He has been developing in Unity since 2009. Rus is an MSC Malaysia Intellectual Property Creators Challenge (IPCC) winner. In 2012, he released Penyu the Turtle, a top‐down shooter for iOS. He also launched and managed Malaysia’s first online portal for game assets. Previously, he was Technical Art Director at Big Bad Robots and Senior 3D Artist at GameBrains.
Francis Lauzon Duranceau
Francis started his career over 10 years ago as an embedded Software Engineer in the field of automotive and robotics. Later on, he moved toward gaming industry with stops at Electronic Arts, Autodesk and as a freelance developer. Now, he's a Field Engineer at Unity and is helping other game developers to succeed.
Arturo Núñez is a game developer from Mexico City. Before joining Unity, he was working at the independent game studio Phyne making mobile games...with Unity. He want’s to share his passion and knowledge with every game developer in the Latin America region and help them create successful businesses and amazing games. Arturo is a big fan of soccer, tacos and movies.
Joining Unity as a graduate in Computer Science, Josh’s love for Unity led him down the path of getting a job telling everyone how awesome it is. He spends his days helping our users in EMEA, showcasing new features, delivering training and writing tech blogs. By night he develops his own 2d games. #madewithunity of course.
Valentin Simonov has got 15 years of web and game development behind him. He made his first steps with Flash 2 and gradually moved to Unity over the years. Before joining Unity Technologies Valentin spent 4 years applying the technology to interactive installations and digital art where he developed necessary skills and pragmatic approach to fixing critical issues. He spoke at numerous events (including 4 Unite conferences), translated a book about Unity to Russian, teaches students and supports open source projects. Since joining the Unity team, the search of solutions for complicated technical issues and sharing information about multiple advantages of the engine have become his main duties.
Liming started his career in 2006 as a game engine developer. Four years later he joined Autodesk and participated in developing a unified graphics engine. Before joining Unity, he was a game developer and made a FPS game using Unreal Engine until Unity became his favorite game engine. Now he works as Field Engineer and helping other developers who is using Unity.
Before Yasuyuki joined Unity, he enjoyed developing social browser games. Meanwhile, he took an active role in the game development community, especially around Unity. He joined Unity in 2013 as a Web Developer. However, he stayed heavily involved in several mobile game development events, like game jams and seminars. Now, he mainly supports mobile game developers, and evangelizes Unity Ads to developers all across Japan.
Mark Schoennagel comes to Unity as an avid gamer with a strong technical background in 3D Animation for both film and games. For nearly 20 years Mark had been the lead evangelist for Softimage 3D, enjoying a front-row seat during the renaissance of the 3D industry. From witnessing the humble beginnings of the first ray-traced spheres and cubes all the way through to today’s modern blockbuster films and AAA game titles, Schoennagel has seen it all! When not pushing the limits of 3D, Mark enjoys Formula 1 racing, photography and most of all, driving his personally restored vintage Volkswagen 21 Window Bus around Redondo Beach California where he resides.
Since adding physics to a cube and watching it bounce, Andy has been hooked on experimenting with Unity and showing off what it can do; to new users and the current community He loves to create interactive 3D art demos with the game engine and also enjoys taking part in game jams & hack days. Prior to joining Unity, he taught game design and development to higher education students
While earning a masters degree in Computer Graphics and Animation in 2008 Jesse Smith began his game development career by joining WMS as a software engineer in the Advanced R&D department. Over his 6 years with WMS he advanced to the role of Lead Software Engineer and used Unity extensively to make prototypes, proof-of-concepts and tech demos. His current role with Unity as a Field Engineer allows him to apply his knowledge to help Unity users create great games.
Australia and New Zealand
John Sietsma combines a long history as a games developer with a love of education to help people make the most out of Unity. He has worked on games that let people fly planes, play Rugby League, conquer kingdoms, merge the real with the virtual and compose music by waving their arms around! A personal highlight has been teaching new game programmers the skills needed to enter the world of game development.
Ciro joined Unity as Technical Evangelist for the EMEA region after years of developing games at his own company. He travels from conference to conference, spreading the word about Unity. His role involves showcasing new features and advocating good development practices, but you'll also hear a lot about game design along the way. Combined with his passion for teaching and education, his soft spot for design makes game jams his natural habitat.
Europe (also Global)
Oscar is a little unusual as a Unity Evangelist as he is not technical at all. However, he has an unrivalled range of experience in marketing, game design, development, monetisation, launch and operations of market leading games services and technologies. Notable projects from British Telecom's Wireplay, 3UK, NVIDIA, and PlayStation Home; and he literally wrote the book on 'Games As A Service’ published by Focal Press. And if that wasn't enough, he is a mentor for GameFounders and Core Labs as well as working on ‘The Rocky Horror Show: Touch Me'; the official licensed mobile and tablet dance game based on Richard O'Briens Cult Musical and a successful Kickstarter project.