Unity 2022.3.27

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Known Issues in 2022.3.27f1

  • Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)

  • Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)

  • Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)

  • Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)

  • Graphics Optimization: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)

  • IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • Linux: Crash on GUIView::ProcessInputEvent when editing a GameObject/VFX Graph or saving a layout (UUM-70626)

  • Metal: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)

  • Platform Audio: Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played (UUM-62086)

  • UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)

  • WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)

2022.3.27f1 Release Notes

Features

  • Editor: Added Apple Privacy Manifests support for macOS.

Changes

  • Editor: Removed automatic upgrade code for UniversalRendererData from alpha &amp; beta builds of 2021.2 to current as it is no longer required and was incurring a domain reload performance cost.

Fixes

  • Android: Added android target API level 33 and 34.

  • Audio: Fixed an issue that would cause Unity to crash when you manually destroy a streamed audio clip. (UUM-14330)

  • Editor: Enabling multi-touch by default on Linux Platform. (UUM-61864)

  • Editor: We will remove the intentional crash after the time out of waiting for DX12 fence. The PR also includes the fix for the incorrect error log messages. (UUM-30530)

  • Graphics: Fixed scene getting dirtied when data migration is not required because asset version is above maximal. (UUM-69722)

  • Graphics: Fixed screen flickering when depth/stencil is disabled in player settings and graphics API is set to Vulkan. (UUM-66721)

  • HDRP: Fixed invalid AABB errors in some other cases. (UUM-69928)

  • License: Don't exit play-mode when another project is being created (using Unity Hub 3.8.0-beta.1). (UUM-68141)

  • Linux: In our Linux Pulse audio driver, make sure to select the correct default output device. Previously, on some systems and some versions of Linux, we could end up with no audio output or audio output being routed to an unexpected device. (UUM-53143)

  • Scripting: Scripting: Editor crash when trying to determine assembly information for a path that belongs to no assembly. (UUM-64099)

  • Shaders: Regular include directives allow having ShaderLab specific pragma directives. (UUM-70458)

  • UI Elements: Fixed a bug where not having isDelayed set would mean that touchscreen keyboard input would not be captured on Platforms where input is only provided after the keyboard has closed. (UUM-53137)

  • UI Toolkit: Fixed EnumFlagsField menu showing no values when using mixed-value mode.

  • UI Toolkit: Fixed EnumFlagsField resetting value when using mixed-value mode. (UUM-67685)

  • UI Toolkit: Fixed Inspector sometimes becoming black when displaying nested lists. (UUM-69458)

  • UI Toolkit: [UI Builder] Fixed an issue where typing an invalid selector string would sometimes use a banner to display the error and sometimes use the console. The banner will now be used. (UUM-63589)

  • Universal RP: Fixed broken setting shadow rendering layer is not changing shadow when using shadowRenderingLayers in the script. (UUM-28061)

Package changes in 2022.3.27f1

Packages updated

Packages added

Changeset:
73effa14754f

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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