Unity 2023.2.14

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Known Issues in 2023.2.14f1

  • Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)

  • Asset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file (UUM-63758)

  • Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)

  • HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)

  • HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)

  • IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)

  • Platform Audio: [Linux] No audio output when playing audio (UUM-53143)

  • Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)

  • RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)

  • Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)

  • UI Toolkit Framework: "TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D (UUM-35998)

  • WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)

2023.2.14f1 Release Notes

Features

  • Version Control: New tab view to list and manage locks

API Changes

  • Core: Added: API to force active set for APV. (UUM-64028)

Fixes

  • 2D: Fixed exception error when slicing Sprite after an Undo. (UUM-62818)

  • Android: Fixed freeze when opening Icons section of Player Settings. (UUM-61146)

  • Animation: Fixed crash when loading asset bundle with animation clip serialized before 2022.1. (UUM-63344)

  • Audio: Fixed ARC spamming warnings when being duplicated/renamed/editor opened if loop/time/trigger mode settings would cause an infinite number of clips. Also fixed the message to clearly state we automatically fix the time property. (UUM-55698)

  • Build Pipeline: Fixed a regression where mesh components are stripped if its shader is made of UsePass only references. (UUM-57201)

  • Build Pipeline: Fixed the build failure when switch platform and build player are called together. (UUM-54379)

  • Documentation: Fixed description for AudioSource.GetDSPBufferSize by pointing to the correct DSP buffer size setting. (UUM-52557)

  • Editor: Fixed case where closing a docked window could result in overlapping sibling windows. (UUM-41817)

  • Editor: Fixed context menu not showing up when right-clicking a UnityEvent in Inspector. (UUM-59240)

  • Editor: Fixed for Crash on NSException when the display dialog contains a long message containing multibyte characters which are clipped when the message is abbreviated by ellipses. (UUM-62757)

  • Editor: Fixed hyperlink color for light mode in the editor. (UUM-57288)

  • Editor: Fixed incorrect duplicate menu items being removed when menu system is updated. (UUM-14958)

  • Graphics: Fixed crash when importing an unsupported 2x2 mipmapped, BC-compressed asset created in an older version of Unity. (UUM-48520)

  • HDRP: Fixed an issue where HDRP shaders were not HLSL2021 compliant. (UUM-64747)

  • IL2CPP: Fixed build failure when using unary negation operator (-) or bitwise not operator (~) on a pointer type cast to a native integer (nint/nint). (UUM-62413)

  • IL2CPP: Fixed inclusion of file and line numbers when specified in the IL2CPP Stacktrace Information setting for a Server build. (UUM-59506)

  • IL2CPP: Fixed MemoryMappedFile on posix systems to query page size from the system, instead of hardcoding it. (UUM-54598)

  • macOS: Fixed memory spikes when macOS player is offscreen or minimized. (UUM-30049)

  • Mono: Fixed issue where custom client and server certificates were not correctly being validated by HttpClient. (UUM-57031)

  • Mono: Fixed race condition in ManagedWebSocket release of semaphore and buffer. (UUM-61544)

  • Particles: Fixed an issue where using GPU instanced mesh particles could result in visual corruption. (UUM-64297)

  • Scripting: Fixed crash when reflecting over all parameters on all methods in the UnityEngine assembly. (UUM-62295)

  • Serialization: Fixed errors when opening a Prefab with an overriden managed reference and Show Overrides is enabled. (UUM-46566)

  • uGUI: Fixed the virtual keyboard of InputField not closing upon Enter/Newline on Android. (UUM-57150)

  • UI Elements: Fixed an issue where where the ListView's toggle focus state to did not match IMGUI. (UUM-37800)

  • UI Elements: Fixed the disabled ListView's footer styling. (UUM-61636)

  • UI Elements: Fixed the keyboard navigation for ListView's foldout. (UUM-60999)

  • UI Elements: Fixed the recursive call that caused the stackoverflow for dynamic height collection view elements. (UUM-46701)

  • UI Elements: Fixed the runtime keyboard navigation for ListView. (UUM-61723)

  • UI Toolkit: Fixed an issue when pressing the delete key on a selected style sheet in the explore would not remove it. (UUM-36848)

  • Universal RP: Fixed an issue where keywords were incorrectly enabled/disabled when shadows were enabled in the URP Asset and "Transparent Receive Shadows" was disabled on the renderer. (UUM-64416)

  • Version Control: Fixed an issue where branch creations did not start from the latest changeset.

  • Version Control: Fixed an issue where user was not able to expand added item list after collapsing.

  • Version Control: Fixed Diff option unavailable for .prefab.

  • Version Control: Fixed DropdownField not working properly on a ModalUtility window on MacOS.

  • Version Control: Fixed finding changes operation being firing constantly.

  • Version Control: Fixed issue with existing checkout operations locking the workspace.

  • Version Control: Fixed layout error when switching checkout status in the inspector.

  • Version Control: Fixed Pending Changes context menu had the view file history greyed out for asset+meta.

  • Version Control: Fixed Preconfigured date format was not recognized as a valid DateTime.

  • Version Control: Fixed typo in locks tooltip.

  • Version Control: Fixed UI error when opening and closing multiple closable tabs.

  • Version Control: Removed obsolete content in package documentation.

  • Version Control: Replaced "plasticscm.com" by a "https://unity.com/solutions/version-control" in the package.json.

  • Version Control: Reviewed initialization and application lifecycle.

  • VFX Graph: Fixed pCache exporter insure color in linear space. (UUM-41837)

  • WebGL: Fixed Orientation Lock code to not crash when run on iOS Safari's new partially complete implementation of screen.orientation API. (UUM-49634)

Package changes in 2023.2.14f1

Packages updated

Packages added

Changeset:
eeca29774eb5

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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