Animation.this [string name]var this[name : String] : AnimationStateDescriptionReturns the animation state named name.
JavaScripts
// Get the walk animation state and set its speed
animation["walk"].speed = 2.0; // Get the run animation state and set its weight animation["run"].weight = 0.5; using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { animation["walk"].speed = 2.0F; animation["run"].weight = 0.5F; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): animation['walk'].speed = 2.0F animation['run'].weight = 0.5F |
