AnimationClip.lengthvar length : floatDescriptionAnimation length in seconds (Read Only)
JavaScripts
animation.Play();
// Wait for the animation to have finished yield WaitForSeconds (animation.clip.length); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { IEnumerator Awake() { animation.Play(); yield return new WaitForSeconds(animation.clip.length); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake() as IEnumerator: animation.Play() yield WaitForSeconds(animation.clip.length) |
