Application.GetStreamProgressForLevelstatic function GetStreamProgressForLevel (levelIndex : int) : floatDescriptionHow far has the download progressed? [0...1] In the webplayer this returns the progress of this level. See Also: CanStreamedLevelBeLoaded function.
JavaScripts
// Print on a guiText how much has been streamed level at index 1
// When finished streaming, print "Level 1 has been fully streamed!" var percentageLoaded : float = 0; function Update() { if(Application.GetStreamProgressForLevel(1) == 1) { guiText.text = "Level at index 1 has been fully streamed!"; } else { percentageLoaded = Application.GetStreamProgressForLevel(1) * 100; guiText.text = percentageLoaded.ToString(); } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public float percentageLoaded = 0; void Update() { if (Application.GetStreamProgressForLevel(1) == 1) guiText.text = "Level at index 1 has been fully streamed!"; else { percentageLoaded = Application.GetStreamProgressForLevel(1) * 100; guiText.text = percentageLoaded.ToString(); } } } import UnityEngine
import System.Collections class example(MonoBehaviour): public percentageLoaded as single = 0 def Update(): if Application.GetStreamProgressForLevel(1) == 1: guiText.text = 'Level at index 1 has been fully streamed!' else: percentageLoaded = (Application.GetStreamProgressForLevel(1) * 100) guiText.text = percentageLoaded.ToString() static function GetStreamProgressForLevel (levelName : String) : floatDescriptionHow far has the download progressed? [0...1] In the webplayer this returns the progress of this level. See Also: CanStreamedLevelBeLoaded function.
JavaScripts
// Print on a guiText how much has been streamed "Level1"
// When finished streaming, print "Level1 has been fully streamed!" var percentageLoaded : float = 0; function Update() { if(Application.GetStreamProgressForLevel("Level1") == 1) { guiText.text = "Level 1 has been fully streamed!"; } else { percentageLoaded = Application.GetStreamProgressForLevel("Level1") * 100; guiText.text = percentageLoaded.ToString(); } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public float percentageLoaded = 0; void Update() { if (Application.GetStreamProgressForLevel("Level1") == 1) guiText.text = "Level 1 has been fully streamed!"; else { percentageLoaded = Application.GetStreamProgressForLevel("Level1") * 100; guiText.text = percentageLoaded.ToString(); } } } import UnityEngine
import System.Collections class example(MonoBehaviour): public percentageLoaded as single = 0 def Update(): if Application.GetStreamProgressForLevel('Level1') == 1: guiText.text = 'Level 1 has been fully streamed!' else: percentageLoaded = (Application.GetStreamProgressForLevel('Level1') * 100) guiText.text = percentageLoaded.ToString() |
