AudioClip.channelsvar channels : intDescriptionChannels in audio clip (Read Only)
JavaScripts
// Prints how many channels the attached audio source has
// 1 --> Mono // 2+ Stereo Debug.Log(audio.clip.channels); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { Debug.Log(audio.clip.channels); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): Debug.Log(audio.clip.channels) |
