AudioClip
Inherits from Object
A container for audio data.
An AudioClip stores the audio file either compressed as ogg vorbis or uncompressed.
AudioClips are referenced and used by AudioSources to play sounds.
See Also: AudioClip component in the Components Reference
Variables
| length |
The length of the audio clip in seconds (Read Only)
|
| samples |
The length of the audio clip in samples (Read Only)
|
| channels |
Channels in audio clip (Read Only)
|
| frequency |
Sample frequency (Read Only)
|
| isReadyToPlay |
Is a streamed audio clip ready to play? (Read Only)
|
Functions
| GetData |
Fills an array with sample data from the clip. The samples are floats ranging from -1.0f to 1.0f. The sample count is determined by the length of the float array.
|
| SetData |
Set sample data in a clip. The samples should be floats ranging from 0.0f to 1.0f (exceeding these limits will lead to artifacts and undefined behaviour).
|
Class Functions
| Create |
Creates a user AudioClip with a name and with the given length in samples, channels and frequency.
|
Delegates
Inherited members
Inherited Variables
|
name |
The name of the object.
|
|
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user?
|
Inherited Functions
Inherited Class Functions
|
operator bool |
Does the object exist?
|
|
Instantiate |
Clones the object original and returns the clone.
|
|
Destroy |
Removes a gameobject, component or asset.
|
|
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
|
|
FindObjectsOfType |
Returns a list of all active loaded objects of Type type.
|
|
FindObjectOfType |
Returns the first active loaded object of Type type.
|
|
operator == |
Compares if two objects refer to the same
|
|
operator != |
Compares if two objects refer to a different object
|
|
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene.
|
|