Collider.materialvar material : PhysicMaterialDescriptionThe material used by the collider. If material is shared by colliders, it will duplicate the material and assign it to the collider.
JavaScripts
// Makes the collider act like ice.
collider.material.dynamicFriction = 0; collider.material.staticFriction = 0; using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { collider.material.dynamicFriction = 0; collider.material.staticFriction = 0; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): collider.material.dynamicFriction = 0 collider.material.staticFriction = 0 |
