Network.DestroyPlayerObjectsstatic function DestroyPlayerObjects (playerID : NetworkPlayer) : voidDescriptionDestroy all the objects based on view IDs belonging to this player. This should only be called when running as a server. It is, for example, meant to to clean up networked objects left by a disconnected player.
JavaScript
function OnPlayerDisconnected(player: NetworkPlayer) { using UnityEngine; import UnityEngine |
