Manual     Reference     Scripting  
  
Scripting > Runtime Classes > QualitySettings Switch to Component   
  • Menu
  • Overview
  • Runtime Classes
  • Attributes
  • Enumerations
  • Editor Classes
  • Enumerations
  • History
  • Index
  • QualitySettings
  • All Members
  • Class Variables
  • anisotropicFiltering
  • antiAliasing
  • currentLevel
  • masterTextureLimit
  • maxQueuedFrames
  • pixelLightCount
  • shadowCascades
  • shadowDistance
  • shadowProjection
  • softVegetation
  • vSyncCount
  • Class Functions
  • DecreaseLevel
  • IncreaseLevel

QualitySettings.softVegetation  

static var softVegetation : boolean

Description

Use a two-pass shader for the vegetation in the terrain engine.

If enabled, vegetation will have smoothed edges, if disabled all plants will have hard edges but are rendered roughly twice as fast.

See Also: Quality Settings.