Rigidbody.GetRelativePointVelocityfunction GetRelativePointVelocity (relativePoint : Vector3) : Vector3DescriptionThe velocity relative to the rigidbody at the point relativePoint. GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
JavaScripts
// Prints the velocity of the wheel
var point : Vector3; var velocity : Vector3; point = transform.InverseTransformPoint(Vector3(0, -.2, 0)); velocity = rigidbody.GetPointVelocity(point); print(velocity.magnitude); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Vector3 point; public Vector3 velocity; void Awake() { point = transform.InverseTransformPoint(new Vector3(0, -0.2F, 0)); velocity = rigidbody.GetPointVelocity(point); print(velocity.magnitude); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public point as Vector3 public velocity as Vector3 def Awake(): point = transform.InverseTransformPoint(Vector3(0, -0.2F, 0)) velocity = rigidbody.GetPointVelocity(point) print(velocity.magnitude) |
