TextureWrapMode.RepeatTextureWrapMode.RepeatDescriptionTiles the texture, creating a repeating pattern. When UVs are outside of the 0...1 range, the integer part will be ignored, thus creating a repeating pattern. See Also: Texture.wrapMode, texture assets.
JavaScripts
renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat |
