Transform.IsChildOffunction IsChildOf (parent : Transform) : booleanDescriptionIs this transform a child of parent? Returns a boolean value that indicates whether the transform is a child of a given transform. true if this transform is a child, deep child (child of a child) or identical to this transform, otherwise false.
JavaScripts
function OnTriggerEnter (col : Collider) {
// Ignore trigger events if between this collider and colliders in children // Eg. when you have a complex character with multiple triggers colliders. if (col.transform.IsChildOf(transform)) return; print("Do something here"); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnTriggerEnter(Collider col) { if (col.transform.IsChildOf(transform)) return; print("Do something here"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnTriggerEnter(col as Collider): if col.transform.IsChildOf(transform): return print('Do something here') |
