Vector3.operator !=static operator != (lhs : Vector3, rhs : Vector3) : booleanDescriptionReturns true if vectors different. Very close vectors are treated as being equal.
JavaScripts
var other : Transform;
if (other && transform.position != other.position) print ("I'm at the different place than the other transform!"); using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Transform other; void Awake() { if (other && transform.position != other.position) print("I'm at the different place than the other transform!"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public other as Transform def Awake(): if other and (transform.position != other.position): print('I\'m at the different place than the other transform!') |
