Unity 2023.2.2

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started

Known Issues in 2023.2.2f1

  • Android: AdmobSDK banner ad disappears when the device goes to the home screen and returns to the application (UUM-57151)

  • Audio Random Container: Windows get messed up due to ARC (UUM-55116)

  • Contextual Menu: [Context Menu] Crash on ContextMenu:Show when clicking on Animation transition gear icon (UUM-44009)

  • Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)

  • Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • HD RP: "ReleaseDynamicVBOFrame: Unexpected frame" errors are constantly spammed in Console when using HDRP or URP (UUM-28962)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • Packman: Users cannot export bundled plugins into a .unitypackage anymore (UUM-37376)

  • PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script (UUM-55081)

  • Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player (UUM-41494)

  • Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (UUM-12530)

  • Scene Management: Crash on MergePrefabChanges when attempting to assign missing GameObject in Inspector (UUM-42461)

  • Scene/Game View: Cannot move the Scene view Camera with the Middle Mouse Button when the Scene window is not active (UUM-57116)

  • Serialization: Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when selecting a Texture 2D asset (UUM-55126)

  • UI Toolkit Controls: ARC volume value is synced with audio clip list item volume (UUM-54716)

  • XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built (UUM-27247)

2023.2.2f1 Release Notes

Improvements

  • Burst: Burst support for Apple visionOS.

Changes

  • Editor: Rename the shortcut that opens the context menu in the Scene view from "Show Action Menu" to "Show Scene view context menu".

Fixes

  • 2D: Fixed AnimatedTile not animating in a player build. (UUM-55931)

  • Android: Android: The Editor now offers to install a lower API level than the currently installed level if the user requests it, rather than forcing the user to install the lower level manually. Not available in batch mode. (UUM-52052)

  • Android: Fixed an issue with usymtoolarm64 not being copied to exported Gradle project. (UUM-53558)

  • Android: Fixed merged manifest path for permissions event. (UUM-51545)

  • Asset Import: Closing the editor after reverting the properties in editor now resets the m_DirtyIndex to 0. (UUM-21202)

  • Audio: Fixed a bug that would cause the ARC to crash for certain parameter settings. (UUM-54898)

  • Editor: Fixed an Editor performance issue when opening a Shader Variant Collection asset containing more than 10,000 child variant objects. (UUM-41588)

  • Editor: Fixed an issue where sometimes the cloud project ID does not get included in the build.

  • Editor: Fixed an issue with text not being displayed under certain conditions. (UUM-53949)

  • Editor: Fixed Cmd+Ctrl+Q shortcut closing the Editor on macOS.<br> Fixed Ctrl key is ignored when creating shortcuts with Cmd key. (UUM-48077)

  • Editor: On iOS, with MSAA and HDR enabled, now properly use the same backbuffer format. (UUM-52461)

  • GI: Changed Spotlight to Spot Light in UI labels. (UUM-55409)

  • GI: URP in batch mode (using -executeMethod): fixed light baking issues. (UUM-47683)

  • Graphics: WebGL Player: Fixed a memory leak when using AsyncGPUReadbackRequest. (UUM-46008)

  • iOS: Bring back the applicationDidReceiveMemoryWarning: to UnityAppController. (UUM-55367)

  • Physics: Fixed the torque computation of ArticulationBody::AddRelativeTorque to properly move the provided local space torque into world space before applying the inertia tensor world matrix. This change only affects cases where ForceMode.Acceleration and ForceMode.VelocityChange would be used. (UUM-54134)

  • Physics: Fixed the torque computation of RigidBody::AddRelativeForce to use the inertia tensor world matrix instead of mass. This change only affects cases where ForceMode.Acceleration and ForceMode.VelocityChange would be used. (UUM-54134)

  • Physics: Fixed the torque computation of RigidBody::AddRelativeTorque to properly move the provided local space torque into world space before applying the inertia tensor world matrix. This change only affects cases where ForceMode.Acceleration and ForceMode.VelocityChange would be used. (UUM-54134)

  • Physics 2D: Fix an issue where small/thin holes were left inside a PolygonCollider2D due to removal of near-collinear vertex. (UUM-45879)

  • UI Toolkit: UI Toolkit + IPointerClickHandler. IPointerClickHandler now counts clickCount correctly. (UUM-47980)

  • UI Toolkit: UI Toolkit: Fixed indications of default value overrides not being correctly refreshed, and clarified the Binding Path's field name and tooltip. (UUM-53358)

  • Undo System: Improve performance on Undo Flush when using serialization system. (UUM-10900)

  • Universal RP: URP: Fixed an issue where screen space decals miscalculated ambient lighting. (UUM-47142)

  • WebGL: Fixed a bug that caused for input to not be released when focus was removed from canvas on Windows Chrome. (UUM-53519)

  • WebGL: Fixed an error when sending long strings with gameInstance.SendMessage. (UUM-49331)

Package changes in 2023.2.2f1

Packages updated

Changeset:
dfe9eb92cac5

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

我们使用 Cookie 来确保为您提供网站的最佳体验。有关更多信息,请访问我们的 Cookie 政策页面

明白了