Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
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2019.1.12f1 Release Notes
- XR: Updated Vuforia to version 8.3.8.
Android: Fixed RenderTexture RenderTextureMemoryless.MSAA when using OpenGL ES. (1154687, 1165294)
Asset Import: Fixed ModelImporter.animationClips not changing the local file IDs anymore and references to animations are still valid after re-import. (1157349, 1168967)
Editor: Fixed leaking GUITexture blit materials when entering playmode. (1150933, 1167658)
Mobile: Fixed crash/data corruption when loading multiple asset bundles concurrently. (1140019, 1148621)
Particles: Fixed BakeMesh / BakeTrailsMesh crashing if update jobs are running. (1033341, 1063357)
Physics: Fixed an issue where no 2D physics shapes in the world due to all 2D colliders having bad Transform rotation/scale caused AutoSyncTransform to never be automatically executed stopping colliders being recreated when Transform is changed. (1164935, 1167637)
Physics: Fixed PolygonCollider2D.SetPath(List) API call incorrectly setting the path size to the next largest power of two. (1162315, 1167636)
Prefabs: Fixed a crash when deleting a prefab asset with a LightProbeGroup in it while editing it. (1156017, 1162742)
Scripting: Fixed burst API in Unity Engine not registered in play mode. (1168973, 1168975)
Terrain: Disabled terrain editing when the editor is running in GLES2. (1138137, 1164860)
Timeline: Fixed editor getting into an infinite loop when PlayableDircetor.Evaluate is called in the Signal Emitter's callback. (1149930, 1156625)
Timeline: Fixed empty Timeline window leaking object. (1142894, 1154474)
Timeline: Fixed Track binding input field getting very small when creating multiple Track Sub-Group. (1153446, 1155091)
Timeline: Fixed triangles for adjacent clips not being correctly drawn. (1141960, 1156628)
Timeline: Fixed TrimEnd not updating until exiting and entering Preview Mode. (1151894, 1156716)
Version Control: Fixed YAMLMerge race condition when reading from an empty base file. (1141221, 1150920)
Video: Fixed AudioSampleProvider buffer overflow. (1164480, 1168752)
XR: Fixed InteractionManager not clearing connceted controller list from last play mode session. (1137312, 1170420)
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games
Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
- OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 12.04+, SteamOS+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
iOS player requires iOS 9.0 or higher.
Android: OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities