Unity 2022.3.24

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Known Issues in 2022.3.24f1

  • Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)

  • Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS (UUM-56323)

  • Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)

  • Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)

  • Graphics Optimization: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)

  • IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • License: Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1 (UUM-68141)

  • Metal: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)

  • Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)

  • Platform Audio: Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played (UUM-62086)

  • SRP Architecture & API: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)

  • WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)

2022.3.24f1 Release Notes

Improvements

  • Documentation: Documentation fixes for the Animation and Math API. (UUM-67920)

  • VFX Graph: Improved compilation times with VFX Graph using Subgraphs.

Fixes

  • 2D: Fixed hint text not showing when trying to slice compress texture in Sprite Editor Window slice menu. (UUM-59303)

  • 2D: Fixed usage of a Tile Palette with the XZ orientation in the Tile Palette window. (UUM-67593)

  • Animation: Fixed crash when deleting states in some state machines. If a state machine contained a state machine transition with a null source state (which should not happen under normal circumstances), unity would crash when deleting any state within the same state machine. It does not crash anymore. (UUM-66549)

  • Editor: Fixed an issue where the TextureImporter didn't correctly apply "Read/Write" for Texture2DArrays and Texture3Ds. To avoid changing behavior, old TextureImporter 2DArray / 3D assets will automatically be treated as "Read/Write" enabled: make sure to change the importer setting if this is undesired. (UUM-61560)

  • Editor: Fixed driver version in documentation of optix. (UUM-66825)

  • Editor: Inspector window controls should no longer become unresponsive after exiting playmode. (UUM-64580)

  • GI: Fixed slowdown in lighting settings UI. (UUM-62034)

  • Graphics: Fixed ReadPixels() using different Y positions. (UUM-58287)

  • HDRP: Fixed screen node not returning correct resolution after post-processing when dynamic resolution is enabled. (UUM-67225)

  • HDRP: Fixed specular blend in premultiplied alpha. (UUM-48661)

  • Scripting: Corrected crashes due to excessive use of thread local data slots. (UUM-58965)

  • Security: Updated MbedTLS to 2.28.7 to address some security vulnerabilities. (UUM-63880)

  • UI Toolkit: Fixed pink text in the Editor on macOS when Intel Iris Plus GPU is used. (UUM-54597)

  • UI Toolkit: Fixed underline shadows. (UUM-54791)

  • UI Toolkit: ManagedReference fields with a custom PropertyDrawer weren't refreshed properly when the type changed. (UUM-66550)

  • UI Toolkit: Nested PropertyDrawer didn't work when there's both an Attribute drawer and a Drawer for the type. (UUM-66687)

  • UI Toolkit: When in Runtime on mobile, a ScrollView will no longer scroll if the touch interaction needs to be treated by a child element first (ex: a menu from a DropdownField). (UUM-39969)

  • Universal RP: Fixed depth buffer disappearing after using SwapColorBuffer. (UUM-44446)

  • Universal RP: Fixed shadow flickering when using Screen Space shadows and have depth priming enabled. (UUM-48838)

  • Universal RP: Fixed the NativeRenderPass camera target MSAA logic to match the non-NRP path. (UUM-56396)

  • VFX Graph: Fixed Construct Matrix operator serialization issue. (UUM-57915)

  • VFX Graph: Fixed some VFX being always considered dirty. (UUM-21302)

  • WebGL: Fixed an issue that prevented multithreaded builds from working if user repeatedly upgraded and then downgraded their project. (UUM-33218)

  • WebGL: Improved IndexedDB filesystem performance by avoiding redundant filesystem persistence operations. (UUM-65276)

Package changes in 2022.3.24f1

Changeset:
334eb2a0b267

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