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Known Issues in 2019.2.11f1
Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null (1187147)
Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997)
IMGUI: Inspector doesn't reflect the information of selected GameObject in Hierarchy after applying changes to Sprite (1186194)
Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)
Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)
Mobile: [Android] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device (1181365)
Physics: Crash in physics PhysicsManager::Simulate (1122684)
Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)
Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected (1165477)
Scene Management: Duplicated child nested prefab is not created in the same position (1157320)
Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)
Shuriken: [LWRP][URP] GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll race condition error message (1191755)
2019.2.11f1 Release Notes
System Requirements Changes
Android: Allow to disable symbols.zip generation when building apk or aab
Android: Fix AndroidJavaClass.GetStatic sometimes not returning correct field value. (1179268, 1187408)
Android: Fix touch delta returning garbage in Input System. (1183985, 1188381)
Android: Fixed an Android 10 video player bug when playing local, external files. (1168329, 1191176)
Android: Fixed an Android rotating device from portrait to landscape multiple times creates visual distortions. (1168456, 1186339)
Android: Fixed an internetReachability issue, which it now returns the actual value from the first frame. (1178696, 1183252)
Android: Fixed an issue with Android bundle identifier not allowing underscore. (1156290, 1188962)
Android: Fixed and issue where swap width and height on orientation changed when a custom resolution was previously set. (1169739, 1191616)
Android: Fixed setting keystore from the script. (1158036, 1162258)
Android: Use relative path for keystore in project location after a second key is added. (977673, 1191618)
Animation: Fixed a crash in AnimationClip when classID parameter wasn't set for curve. (1176555, 1189724)
Animation: Fixed an issue where a clip with no recorded data would cause a crash in GameObjectRecorder.SaveToClip (1166522, 1169821)
Animation: Fixed an issue where custom animator property was appearing as missing in animation window. (1165368, 1170755)
Apple TV: Fixed and issue where 'B' button ignored 'allowExitToHome' value on certain GamePads after the first suspend of the app. (1179727, 1181543)
Asset Import: Handled corrupt prefabs without crashes. (1131957, 1154622)
Audio: Fixed a crash when running DSPGraph output job in edit mode. (1189666, 1191824)
Editor: Fixed ProjectSettings.asset company/product name in some cases being empty (1188233, 1190658)
Graphics: CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a Texture2DArray with a non-null destination layer (1189889, 1190685)
Graphics: Fixed an issue where compute shader compilation fails on importing. (1171627, 1175491)
Graphics: Fixed an issue where Unity would draw the UVs of objects that were no longer in the lightmap. (1117696, 1173075)
Graphics: Fixed an issue with reporting of available VRAM on Intel GPUs. (1127485, 1172229)
Graphics: Fixed and issue to ensure correct topology is set before rendering HDR split. (1178259, 1186863)
Graphics: Fixed legacy cubemaps from generating an error in the Console Window when dropping them in the Scene View. (1185651, 1190793)
iOS: Fixed a crash on malformed file:// URI in UnityWebRequest. (1183600, 1189509)
iOS: Fixed GL caps check in trampoline when using MT rendering. (1184510, 1186907)
macOS: Window > Bring All to Front now places secondary windows in front of the main window in the Editor, as expected, on macOS. (1141001, 1174694)
Physics: Fixed and issue with Rigidbody2D constraints that were incorrectly affecting contact masses. (1189951, 1190700)
Prefabs: Fixed an issue to make sure FindObjectsOfType does not find prefab assets objects during prefab import. (1159905, 1179536)
Prefabs: Fixed an issue with a properly handle file with .prefab extension even though they are not prefabs. (1164341, 1179538)
Prefabs: Fixed an issuie with a really old prefabs that was not being correctly activated. (1138224, 1179537)
SceneView/GameView: Fixed a return value of DistanceToPolyLineOnPlane when it can't get a proper raycast hit. (1174967, 1190419)
Scripting: Fixed a crash that may happen when inspecting variables in Rider debugger. (1169306, 1187512)
Scripting: Fixed an issue where editor would fail to load correctly when an invalid or missing timezone was set in the windows registry. (1169719, 1192015)
Scripting: Fixed the plugin script extraction for package UnityEngine.UI types. (1160664, 1184014)
Scripting: Optimized HandleUtility.DistanceToPolyLine(*) to run faster. (1165684, 1173785)
Timeline: Fixed an issue where Animation Events were fired twice when the Playable Director Wrap mode is set to Loop. (1173281, 1185451)
Timeline: Fixed an issue where Playable Director's "Playable" field was missing the prefab override contextual menu (1167365, 1170065)
Timeline: Fixed issue when Timeline Window does not detect selected Timeline asset when double-clicking the asset (1182159, 1187216)
Timeline: Fixed issue where Custom Clip fields where no longer responding to the AddKey command (1174416, 1190830)
Timeline: Repaint is called every frame when Timeline window is opened and a Playable Director is added to a GameObject (1172707, 1181762)
UI: Fixed Input Field not functioning after restoring app with Win+D shortcut. (1165961, 1190383)
UI Elements: UIElements debuggers now persist in layouts. (1162587, 1187986)
Universal Windows Platform: Fixed a key press issue that was being ignored when ALT key held down. (1174908, 1182982)
Universal Windows Platform: Fixed TouchScreenKeyboard's SHIFT key duplicating last typed character on HoloLens. (1184623, 1191743)
Video: VideoPlayer leaks memory when set to a Camera target (1164058, 1171875)
Web: UnityWebRequest: Added additional logging in case of failure. (1101441, 1188383)
WebGL: Fixed mouse position and delta coordinates in the new input system being inverted. (1169064, 1173039)
XR: Added HoloLens 2 as a device name when running on HoloLens 2 devices. (1161756, 1188262)
XR: Fixed an issue where depth buffer lagged one frame behind color buffer. (1191487, 1191495)
XR: Fixed the crashes when entering the play mode on the HDRP template if there is a Terrain in the scene. (1175535, 1178669)
OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)
CPU: SSE2 instruction set support.
GPU: Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games
Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:
- OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 12.04+, SteamOS+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
iOS player requires iOS 9.0 or higher.
Android: OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities