Unity 2022.3.17

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Known Issues in 2022.3.17f1

  • 3D Physics: Physics.ComputePenetration returns False when two colliders overlap (UUM-15831)

  • Asset - Database: Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1 (UUM-55758)

  • Asset Bundles: Editor crashes with Error “TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations” when loading specific AssetBundle (UUM-59736)

  • Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)

  • Asset Importers: Crash on SpriteRenderer::OnDeleteSprite when opening a project with "TopDown Engine" by More Mountains imported (UUM-59618)

  • Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip (UUM-27581)

  • DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)

  • DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)

  • DOTS: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • Editor Platform: Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help (UUM-33727)

  • GLES: [Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled (UUM-49240)

  • IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • Kernel: Crash on TransformAccessClearCallback when undoing ModularAvatar > Setup Outfit (UUM-59652)

  • MacOS: Mouse and keyboard button inputs are delayed when in the Player on macOS (UUM-59176)

  • Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • PhysX Integration: ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update (UUM-55081)

  • Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)

  • Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project (UUM-58284)

2022.3.17f1 Release Notes

Improvements

  • Particles: Improved 2 error messages to include the name of the Particle System.

Fixes

  • Android: Added Auto Rotation behavior to the Orientation section. (UUM-44021)

  • Editor: Fixed copy properties on material variants. (UUM-53121)

  • Editor: Fixed copying properties between materials not correctly dealing with color space. (UUM-47973)

  • Editor: Fixed how we index folder and folder combinations for the dir: filter. (UUM-56923)

  • Editor: Fixed Mouse bindings appearing twice when rebinding a shortcut entry in the Shortcut Manager window. (UUM-56740)

  • Editor: Fixed script not compiled with a certain folder/asmdef configuration in the Assets folder.

  • Editor: Fixed Static Lighting Volumetric Clouds checkbox. (UUM-54025)

  • Editor: Fixed tessellation of UI Toolkit masking shapes that was causing "Invalid vertex" error in debug. (UUM-58404)

  • Editor: Fixed the shader graph BiRP Lit Target incorrectly displaying a specular block when allowMaterialOverride was enabled. This was a bug and specular workflow is not supported. (UUM-56618)

  • Editor: Increased Undo buffer maximum size to prevent 'Failed to create Object Undo, because the action is too large' error in console. (UUM-19657)

  • Editor: Updating fsbtool to match the current FMOD version. (UUM-32863)

  • Graphics: Enforce SDR for Splash Screen. (UUM-46354)

  • Graphics: Fixed a potential crash on Vulkan where RenderTextures may reuse handles and change them to Memoryless textures which may cause an improper pointer dereference. (UUM-41423)

  • HDRP: Fixed a culling result sharing issue between custom passes and the camera rendering them. (UUM-53945)

  • HDRP: Fixed Blackman-Harris filter for temporal AA. (UUM-57155)

  • HDRP: Fixed Console errors with ReflectionProxyVolume component Gizmo. (UUM-56069)

  • HDRP: Fixed creating mirror Gameobject not being placed in prefab hierarchy. (UUM-56424)

  • HDRP: Fixed Disk Light's property not being updated when changing it's radius using the gizmo in the scene. (UUM-51530)

  • HDRP: Fixed exception thrown when running projects for an extended amount of time. (UUM-49102)

  • HDRP: Fixed inverted shadows from transparent objects in HDRP path tracer. (UUM-56536)

  • HDRP: Fixed post-processing when the LUT size is not a power of 2. (UUM-42714)

  • HDRP: Fixed sentence in "Ray Tracing: Getting started" documentation. (UUM-57200)

  • HDRP: Fixed ShaderGraph with motion vectors enabled overwriting interpolators with previous frames data. (UUM-56632)

  • HDRP: Increased HDRP's maximum cube reflection probes on screen. (UUM-53178)

  • iOS: Fixed WebCamDevice.kind reporting wrong values on devices with non-English system language. (UUM-56785)

  • Scene/Game View: Fixed an issue where clicking on the SceneView with the middle mouse button would not focus it on MacOS. (UUM-57116)

  • Scene/Game View: Fixed an issue where navigating the SceneView using Flythrough mode would cause a system alert sound to be played on macOS. (UUM-56936)

  • Scripting: Fixed Resource scripts being stripped from Player Builds. (UUM-35367)

  • Scripting: Fixed Resource scripts being stripped from Player Builds. (UUM-44770)

  • Serialization: SerializedProperty.boxedValue now works with types containing SerializeReference. (UUM-15022)

  • Shadergraph: Fixed typos in the text of the the Node Reference samples. (UUM-58488)

  • Shaders: Ensures internal shader compiler errors such as losing connection to a compiler process aren't cached like compilation errors are. (UUM-28802)

  • TextCore: Ensure newline + shift are not processed on single textfield. (UUM-48682)

  • uGUI: Added issue surrounding dropdown not closing correctly in certain situations. (UUM-33691)

  • UI Toolkit: Fixed issue with ListView items being rebound to the parent SerializedObject when hierarchy traversal kicks in, instead of keeping the binding from bindItem. (UUM-54716)

  • UI Toolkit: Fixed issues with editor bindings throwing exceptions when the object was changed but then disposed. ('SerializedObject of SerializedProperty has been Disposed'). (UUM-57406)

  • UI Toolkit: Fixed UIToolkit memory leak in webgl for safari. (UUM-57628)

  • VFX Graph: Improved error feedback message when a shader graph is missing and no path is found. (UUM-28009)

  • VisionOS: Camera and microphone usage description settings now visible in VisionOS build settings. (LXR-2319)

Package changes in 2022.3.17f1

Packages updated

Changeset:
4fc78088f837

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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