Unity 2022.3.2

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Known Issues in 2022.3.2f1

  • Prefab Asset FileIDs are changed after building player and using Save Project (UUM-39802)

  • Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file (UUM-38104)

  • Input: The "Listen" button and input field for action Binding Path is mostly not visible (UUM-36929)

  • Kernel: Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override (UUM-36776)

  • PhysX Integration: Wheel Colliders aren't detecting collision (UUM-39879)

  • Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials (UUM-37360)

  • Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector (UUM-38059)

2022.3.2f1 Release Notes

Changes

  • Package: Updated code coverage package to version 1.2.4.

Fixes

  • 2D: Fixed bug with placement of the Tilemap Instantiated Object when the Tilemap orientation is set. (UUM-36433)

  • 2D: Fixed case where sprite Packer does not re-pack folder when texture type is changed to sprite when inside a target folder. (UUM-34323)

  • Asset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset(). (UUM-20313)

  • Asset Pipeline: Fixed crash on CachedWriter::Write when building AssetBundle (.byte file &gt;2GB). (UUM-16390)

  • DX12: Fixed a crash with D3D12UploadOperation::CopyBufferRegion(). (UUM-34846)

  • DX12: Fixed VSync in the editor Game View and Scene View with Always Refresh -option on. (UUM-2873)

  • Editor: Better warning when user creates a SearchQuery with an invalid name. (UUM-26577)

  • Editor: Disabled SearchMonitor while running tests (except searchtests). (UUM-34592)

  • Editor: Fixed an issue that caused some packages to remain visible in the Project Window when the visibility button was toggled. (UUM-35156)

  • Editor: Fixed an issue that caused the assets of some packages to remain visible in the Object Picker when the visibility button in the Project Window was toggled. (UUM-21308)

  • Editor: Fixed GameAssembly build script for Xcode project generated on Windows. (UUM-26049)

  • Editor: Fixed meshes from 2019 LTS and older being upgraded to use an incorrect "Margin Method" setting for Lightmap UV generation. (UUM-37456)

  • Editor: Fixed OnRectTransformDimensionsChange is not called on Undo. (UUM-16963)

  • Graphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions. (UUM-27825)

  • Graphics: Fixed solid color block artifacts when compressing textures using Fast ASTC on M1 devices. (UUM-3148)

  • HDRP: Fixed HDProbes to support custom resolutions for all rendering modes.

  • HDRP: Updated HDRenderPipelineResources file. (UUM-35712)

  • HDRP: Updated HDRenderPipelineResources file. (UUM-36628)

  • IL2CPP: Fixed LineNumberMapping.json not ending up in exported projects when --emit-source-mapping is used. (UUM-29964)

  • iOS: Fixed "Screen.orientation" is not changing orientation in the UaaL. (UUM-30925)

  • iOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows. (UUM-25061)

  • iOS: Fixed low memory usage event not triggered when using Unity as a library. (UUM-20838)

  • macOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows. (UUM-25061)

  • Mono: Corrected handle generic parameter attributes in the .Net Framework Api Compatibility Level. (UUM-32896)

  • Package Manager: Fixed a bug where removing an invalid local package would delete your project folder. (UUM-36876)

  • Physics: Added a warning when cooking concave Mesh Colliders with the Fast Midphase option that have over 2,097,152 triangles. (UUM-30748)

  • Physics: Collider.material getter won't instantiate the material if called on the Prefab object. (UUM-30707)

  • Prefabs: PrefabUtility.ApplyRemovedComponent now removes the associated removed component override. (UUM-33911)

  • Profiler: Fixed sample selection in the Timeline View of Profiler Window. (UUM-34851)

  • Scripting: Added a validation error when a user's Roslyn analyzer or Source generator references a version of .net standard incompatible with Visual Studio. (UUM-29638)

  • Serialization: Memory could get corrupted when attempting to deserialize a JSON to an Array. As this is not supported by JsonUtility, this will now throw an ArgumentException. (UUM-34344)

  • SRP Core: Fixed potentially broken rendering and errors after renaming a VolumeProfile asset. (UUM-37604)

  • UI Toolkit: Fixed the slider's value retention when interacting with the text field. (UUM-36298)

  • Universal RP: Changed the ScreenSpace Decals sorting criteria to None to fix flickering issues. (UUM-28562)

  • WebGL: Fixed a missing backslash in WebGL system info user agent regex that triggered a JS linter. (UUM-34348)

  • WebGL: Fixed WebGL build when "Name Files As Hashes" is enabled. (UUM-36100)

  • Windows: Numpad Equals can now be registered with the Input System. (UUM-15023)

Package changes in 2022.3.2f1

Packages updated

  • com.unity.services.wire: 1.1.6 &#x2192; 1.1.8

  • com.unity.testtools.codecoverage: 1.2.3 &#x2192; 1.2.4

Packages added

Changeset:
d74737c6db50

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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