Unity 2022.3.4

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Known Issues in 2022.3.4f1

  • Scene Tooling: Just the “Add Key” option is available when opening the Context Menu of the curve keyframe and keyframe selection with left click is not working (UUM-41464)

  • Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file (UUM-38104)

  • Profiling: [Memory Profiler] Memory Leak when Memory Profiler is in project (PROFB-160)

  • Shader System: Shader keywords are ignored when using Camera.main.SetReplacementShader (UUM-40400)

  • Universal RP: Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion (UUM-39831)

  • Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials (UUM-37360)

  • Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector (UUM-38059)

  • Web Platform: [WebGL] Build fails and Shader errors are logged when Code Optimisation is set to Runtime Speed (UUM-40103)

  • XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused (UUM-40249)

2022.3.4f1 Release Notes

Improvements

  • HDRP: Improved CPU performances by disabling "QuantizedFrontToBack" sorting in opaque rendering.

  • Scene/Game View: Improved performance when accessing SceneVisibility states for large scenes. (UUM-31378)

Changes

  • Physics: Added tooltips to the properties of the PhysicMaterial component.

  • Services: Rebranded Unity Cloud Build service to Build Automation.

Fixes

  • Android: Updated that the text inputfield to appear and disappear with the "Enter" key. (UUM-30811)

  • Core: Fixed missing open button on APV help boxes.

  • Editor: Added support for subscene and ensure SceneAsset supports changing its instance/reference. (UUM-36300)

  • Editor: Avoid quadratic indexing time when indexing scenes with prefabs. (UUM-16085)

  • Editor: Component Help button tooltip are now generated with a nicify type name. (UUM-37612)

  • Editor: Ensure ModeService does a EnumerateAllAssets once (in startup) and never again during domain reload. (UUM-37521)

  • Editor: Fixed a case where an object change event for object destruction would not contain a valid parent instance id. (UUM-40341)

  • Editor: Fixed an issue that AdbProvider doesn't add errors when displayed in the Project tab. (UUM-32810)

  • Editor: Fixed an issue that the Custom indexers are now properly refreshed on Domain reload. (UUM-35650)

  • Editor: Fixed an issue to not allow adding the same column twice. (UUM-36007)

  • Editor: Fixed for crash when disconnecting bluetooth audio device. (UUM-12583)

  • Editor: Fixed hover and tooltip of Scene Template Pipeline help button. (UUM-37542)

  • Editor: Fixed issues with missing realtime GI when mixing realtime GI Light Probes and baked GI Light Probes in Auto Generate Lighting mode. (UUM-20639)

  • Editor: Fixed scrollbar in scene template dialog. (UUM-35878)

  • Editor: Fixed the position of the drag element of slider not being updated in list views. (UUM-29981)

  • Editor: Tagstring is considered a default filter for Asset/Project. (UUM-36323)

  • Graphics: Fixed CustomRenderTexture depth test results failing on some platforms. (UUM-1839)

  • Graphics: Fixed Light movement and artifacts when multiple vertex lights are interacting. (UUM-36457)

  • Graphics: Fixed native RenderPass support in editor running on intel macOS targeting iOS. (UUM-37746)

  • HDRP: Fixed error when camera goes underwater.

  • HDRP: Fixed shaders stripping for Lens Flares. (UUM-35895)

  • iOS: Fixed Screen.orientation returns wrong values when switching from Landscape orientation to AutoRotation at runtime on iOS 16. (UUM-23251)

  • Particles: Fixed potential crash when using systems relying on GeometryJobs. (UUM-36872)

  • Physics: Fixed physics simulation mode not being upgraded correctly from an older project that lacked the auto simulation option in DynamicsManager.asset. (UUM-39879)

  • Scene/Game View: Fixed issue where during MonoBehaviour.Update method, Camera.current would return SceneCamera if SceneView is ever interacted with during playmode. (UUM-33278)

  • UI Toolkit: Fixed the position of the drag element of slider not being updated when resizing the label element. (UUM-31472)

  • Universal RP: Fixed error message in filtered view when decals are enabled. (UUM-21992)

  • Universal Windows Platform: Fixed an issue that the Capabilities are not changed when rebuilding the project. (UUM-39725)

  • VFX Graph: Fixed broken documentation link for VFX Graph nodes (when documentation is available). (UUM-28689)

  • WebGL: Fixed an issue where C++ function names would not be properly generated in the output symbols.json file. (UUM-28034)

Package changes in 2022.3.4f1

Packages updated

Changeset:
35713cd46cd7

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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