Unity 2023.1.10

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Known Issues in 2023.1.10f1

  • Addressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is called (UUM-37775)

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • Cloth: Cannot use Paint tool (UUM-35062)

  • Contextual Menu: [TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported (UUM-40410)

  • Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • DirectX11: [AMD] [DX11] Additional lights are broken when Spotlight is added to the Scene (UUM-20625)

  • Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object (UUM-43540)

  • Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP (UUM-42795)

  • HD RP: Baked lightmaps are not applied in the Player (UUM-42601)

  • Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme (UUM-40635)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API (UUM-44222)

  • Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows (UUM-36255)

  • Scripting Runtime: "InvalidOperationException" is thrown when creating new Input Action (UUM-26520)

  • Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)

  • UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode (UUM-39898)

  • UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU (UUM-13134)

  • Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting (UUM-44988)

  • Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios (UUM-19089)

  • Universal RP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)

2023.1.10f1 Release Notes

Improvements

  • Editor: The audio mute button in the game view toolbar uses less time per frame. (UUM-36729)

Changes

  • Input System: Updated Input System package to 1.7.0.

Fixes

  • 2D: Fixed case where sprite turns invisible in URP 2D when Mask Source is set to 'Supported Renderers' and Mask Interaction is set to 'Visible Inside Mask'. (UUM-31670)

  • 2D: Fixed Performance regressions in test suite Playmode for project 2D and test class Unity.U2D.Animation.Performance.Tests.AnimationPerformanceTests. (UUM-25896)

  • Animation: Fixed AnimationWindowCurve evaluation error after step. (UUM-30927)

  • Animation: Fixed AnimationWindowCurve evaluation error after step. (UUM-31316)

  • Animation: Fixed mask values in the animation layer mixer when reading animated values from a animation c# job. (UUM-42174)

  • Apple TV: Fixed native test PluginInterfaceProfilerCallbacks.FileOperation_CallsCallback. (UUM-763)

  • Audio: Fixed Audio Reverb Zone's not being affected by the global volume setting when the Spatial Blend of the Audio Source is lower than 1. (UUM-18191)

  • Editor: Editor performance test regression fixed. (UUM-37597)

  • Editor: Fixed a bug where 2D collider gizmos were not rendered when selecting the parent. (UUM-41829)

  • Editor: Fixed ASAN errors sometimes happening in Editor UI tests. (UUM-27445)

  • Editor: Fixed rare deadlock that can occur when building DOTS based projects. (UUM-46148)

  • Editor: Fixed Sprite previews when go out from Play Mode and URP in use. (UUM-41498)

  • Editor: Updated UI/Docs for previewing audio clip in inspector. (UUM-16395)

  • IL2CPP: Allow the number of thread local storage slots to grow at runtime. (UUM-31808)

  • IL2CPP: Corrected the offset of properties within Explicit layout structs with FieldOffset. (UUM-43158)

  • IL2CPP: Fixed a deadlock when quitting WebGL Player when the code utilized System.ThreadPool. (UUM-32717)

  • Linux: Fixed perspective changes slower when quickly scrolling in the Scene View. (UUM-40326)

  • Linux: Fixed Vulkan falsely reporting that HDR is supported on Linux. (UUM-43364)

  • Linux: Prevent paused unity player from using excessive CPU when "run in the background" option is off. (UUM-38092)

  • Particles: Fixed potential crash on deletion of particle systems with mesh particles. (UUM-26623)

  • Scripting: Editor no longer crashes if a coroutine is not persisted. (UUM-29293)

  • Scripting: Fixed crash on do_runtime_invoke when the Editor is compiling after modifying a script. (UUM-44475)

  • UI Toolkit: Added the TextField focus when used inside a TreeView. (UUM-42629)

  • UI Toolkit: Fixed an issue in the UI Builder that would cause an exception when using a CustomRenderTexture where a RenderTexture was expected. (UUM-37729)

  • UI Toolkit: Fixed the misalignments present in the composite controls. (UUM-25403)

  • UI Toolkit: Fixed USS files reordering in UI Builder. (UUM-37728)

  • VFX Graph: Fixed undefined behavior of SpawnerSetAttribute when an expression is connected to activation slot. (UUM-35461)

  • Video: Video textures such as WebCamTextures may have thrown GraphicsTexture-related errors upon creation and possibly crashed on scene changes or other attempts to delete; this has been fixed. (UUM-44774)

  • WebGL: Fixed a bug where the application's background image wouldn't appear while loading if compression was enabled. (UUM-8692)

Changeset:
661833f8c66c

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