Unity 2023.1.14

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Known Issues in 2023.1.14f1

  • Asset - Database: An Infinite import error is thrown when modifying the contents of a "folder plugin" (UUM-47972)

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • Cloth: Cannot use Paint tool (UUM-35062)

  • Contextual Menu: [TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported (UUM-40410)

  • Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • DirectX11: [AMD] [DX11] Additional lights are broken when Spotlight is added to the Scene (UUM-20625)

  • Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP (UUM-42795)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API (UUM-44222)

  • Optimization: Crash on RendererUpdateManager::RemoveRenderer when undoing painting tiles to the scene (UUM-48842)

  • Scripting Runtime: "InvalidOperationException" is thrown when creating new Input Action (UUM-26520)

  • Scripting Runtime: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode (UUM-46718)

  • Serialization: Crash and or slow update when List items are reordered in the Inspector Window (UUM-46703)

  • Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)

  • Serialization: Editor Crashes on WalkTypeTreeComplete<SerializedObjectTypeTreeWalk::ContainsManagedReferences'::2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered (UUM-47108)

  • UI Builder: The Editor fails to load Layout Preset when it includes the UI Builder (UUM-48802)

  • UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode (UUM-39898)

  • Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles (UUM-47307)

2023.1.14f1 Release Notes

Improvements

  • Editor: Moving files in the Project window now takes less memory and is faster. (UUM-44466)

  • Graphics: Fixed an issue where some functionality of the CubemapInspector was unintentionally left available when inspecting native Cubemap textures. (UUM-22094)

  • HDRP: Avoid clamping to integers for HDR manipulation. (UUM-29767)

  • HDRP: Reduced GC Alloc when using raytracing and HDRP. (UUM-40657)

  • HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting. (UUM-42539)

API Changes

  • SRP Core: Added: ObjectID Render Request that provides a render texture with the ObjectId of each pixel.

Changes

  • Editor: [Android] Exceptions for "Unspecified Version" when including Play Libraries have been removed on 23.1 due to the logic changes when fixing Regex for Core-Common. (UUM-44744)

  • Editor: [Android] Moved Play Library checks for plugins and gradle dependencies into methods in 23.1 for use in Editor Tests, to avoid building player in every test. (UUM-44744)

  • XR: The Oculus XR Plugin package has been updated to 4.1.1.

Fixes

  • 2D: Fixed FullScreenRenderPass when using with Pixel Perfect Camera. (UUM-34852)

  • 2D: Fixed Post Processing and Anti-aliasing during camera stacking when using Renderer2D. (UUM-40770)

  • Android: Fixed Input.multiTouchEnabled setter when it's called before any touch event, previously such values would be disregarded since internally there was no touch device available for multiTouch to set to. (UUM-47104)

  • Android: Fixed locations of unaligned load/stores on 32-bit Android. (UUM-46550)

  • Android: Removed screen with centred app icon before the splash screen. (UUM-41488)

  • Apple TV: Fixed on screen keyboard unresponsive to controller when Remote.allowExitToHome is set to false. (UUM-39962)

  • Core: Fixed an issue where importing a hybrid package could fail if there was already a package whose name was a prefix of the hybrid package's UPM package name. (UUM-43102)

  • Editor: Ensure "Delete Shortcut Profile" window is a fixed size. (UUM-48165)

  • Editor: Ensure empty parent after reparenting jumps into rename mode if needed. (UUM-15042)

  • Editor: Fixed an incremental rebuild error when the build contains VideoClip or VideoPlayer object types.

  • Editor: Fixed an issue where the editor would temporarily freeze when selecting large compressed cubemaps with no mipchain. (UUM-28610)

  • Editor: Fixed an issue where the Texture3D previewer (volume mode) would not function with DX12 / Vulkan. (UUM-39954)

  • Editor: Fixed an issue where tooltips related to mipmap limit groups were flipped around. (a negative mipmap limit offset uploads more mips, a positive offset uploads less mips -- not the other way around!). (UUM-41881)

  • Editor: Fixed helper bar not being visible when exiting play mode. (UUM-28357)

  • Editor: Fixed renderqueue override with shadergraph materials. (UUM-42131)

  • Editor: Rare case of static batching with transparent shadow rendering issue fixed. (UUM-36082)

  • Editor: Stop popping the Wizard windows when the Global Settings is invalid. (UUM-45694)

  • Editor: The stage priority for Sprite renderer and Canvas renderer now updates the value as expected. (UUM-35594)

  • Editor: [Android] Fixing Regex that checks for Play Libraries on 23.1 to avoid errors when using Core-Common libraries instead of only Play Core errors as expected. Regex now expects a series of digits/dots after the term "core" to avoid the confusion. (UUM-44744)

  • Graphics: 2023.1 Backport: Fix CustomRenderTexture artifact on sphere game object and material preview. (UUM-43540)

  • Graphics: Fixed a BatchRendererGroup thread race condition under special circumstances. (UUM-46934)

  • Graphics: Fixed an issue where Unity would crash when building a project with a sprite, mipstripping enabled and the "Load texture data on demand" project setting enabled. (UUM-31364)

  • Graphics: Fixed game window display position on-screen for additional uncommon multi-monitor layouts. (UUM-33795)

  • Graphics: Hide legacy probe debugging when APV is enabled. (UUM-33050)

  • Graphics: Improved warning issued when GraphicsBuffer.LockBufferForWrite is called more than once per frame on D3D11. (UUM-48133)

  • Graphics: [Vulkan] Crash in HybridHDRPGfxTest Standalone. (UUM-35004)

  • HDRP: Added error when the Rendering Layer names in HDRP Global Settings is empty. (UUM-41803)

  • HDRP: Allow the game to switch HDR on or off during run time. (UUM-29770)

  • HDRP: Fixed a potential GPU crash/hang when using local volumetric fogs. (UUM-48064)

  • HDRP: Fixed an issue where an async pass would try to sync to a culled pass mistakenly. (UUM-44493)

  • HDRP: Fixed custom post process volume component example in doc. (UUM-45394)

  • HDRP: Fixed error on water inspector when no SRP is active. (UUM-40843)

  • HDRP: Fixed GraphicsBuffer leak from APV binding code.

  • HDRP: Fixed Helpbox UI for LightProbeGroup Inspector. (UUM-38113)

  • HDRP: Fixed preview for refractive materials with MSAA.

  • HDRP: Fixed ShaderGraph Decal material position issue by using world space position. (UUM-42716)

  • HDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance. (UUM-44723)

  • HDRP: Fixed the sharpening pass in order to avoid washed-out colors when using a render target with an alpha channel. (UUM-44448)

  • HDRP: Fixed: realtime Reflection probe makes volumetrics clouds wind stop. (UUM-37387)

  • HDRP: Mixed tracing mode for transparent screenspace reflections now mixes both tracing modes as expected, instead of only using ray traced reflections. (UUM-33701)

  • HDRP: Re-enabled HDR output on Mac (Was disabled).

  • IL2CPP: Fixed a crash in some cases where a generic type was being used. (UUM-42694)

  • IL2CPP: Fixed ExceptionSupportStack overflow with exception filters in loops. (UUM-42937)

  • IL2CPP: Fixed get_base_method() to behave as mono does, preventing a crash when the method slot is outside of the vtable. (UUM-44323)

  • IL2CPP: Fixed LoadIndirectNativeInteger to use a temp variable. (UUM-43502)

  • Linux: Exposing -datafolder command line argument for Linux Player release builds. (UUM-46895)

  • Linux: Fixed Linux Player generating mouse delta values when clicking the left mouse button repeatedly. (UUM-46825)

  • Linux: Fixed Scroll doesn't work when a window is attached to the left half of the secondary monitor. (UUM-43910)

  • macOS: Fixed driver issue when enabling the water system. (UUM-47762)

  • Mono: Fixed crash in Rider when hovering a symbol to view it's value. (UUM-43492)

  • Mono: Fixed Editor crash when mini_get_method fails. (UUM-45293)

  • Mono: Fixed min alignment of structures with explicit layout. (UUM-46084)

  • Mono: Produce crash dump when g_assertion_message is called. (UUM-43015)

  • Package Manager: Custom, local and git packages will only follow information from the package.json from now on. (UUM-47732)

  • Physics: Fixed up a crash that happened when ArticulationBody was added next to TerrainCollider that had trees on it. (UUM-46116)

  • Terrain: Fixed a player crash when a terrain tile completely made of holes was viewed from a distance. (UUM-45970)

  • UI Toolkit: Added a workaround for a Intel Graphics 3000 driver bug that would cause textures rendered by UI Toolkit to show incorrectly. (UUM-13134)

  • UI Toolkit: Fixed ScrollView produces jittery animation when playing PostPointerUpAnimation. (UUM-40352)

  • Universal RP: Added GBuffer (fill) passes to ComplexLit and Unlit shader to prevent GBuffer data holes. (UUM-21919)

  • Universal RP: Added Shader Keywords for Soft Shadow quality levels and disable per-light quality level on untethered XR platforms. (UUM-33025)

  • Universal RP: Fixed an issue causing 'implicit truncation of vector type' warning when using ShaderGraph shaders in the Forward+ Rendering Path. (UUM-46851)

  • Universal RP: Fixed an issue where it wasn't possible to add a Renderer Feature on a renderer if another feature had a missing/broken script. (UUM-45664)

  • Universal RP: Fixed an issue where reflection probes were not updating correctly when using Forward+. (UUM-44032)

  • VFX Graph: Picking Overlay when the rotation is applied on VisualEffect component. (UUM-13531)

  • WebGL: Fixed Build &amp; Run for WebGL platform to establish needed COOP, COEP and CORP headers for web browsers to enable SharedArrayBuffer multithreading. (UUM-33017)

Changeset:
9492f7722ddd

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