Application.backgroundLoadingPrioritystatic var backgroundLoadingPriority : ThreadPriorityDescriptionPriority of background loading thread. Lets you control how long it takes to load data asynchronously vs. performance impact on the game while loading in the background.
JavaScripts
// Load as much data as possible, as a result frame rate will drop.
// Good for fast loading when showing progress bars. Application.backgroundLoadingPriority = ThreadPriority.High; // Load data very slowly and try not to affect performance of the game. // Good for loading in the background while the game is playing. Application.backgroundLoadingPriority = ThreadPriority.Low; using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { Application.backgroundLoadingPriority = ThreadPriority.High; Application.backgroundLoadingPriority = ThreadPriority.Low; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): Application.backgroundLoadingPriority = ThreadPriority.High Application.backgroundLoadingPriority = ThreadPriority.Low |
